import com.haxepunk.Scene;
import com.haxepunk.HXP;
import com.haxepunk.graphics.Backdrop;
import Spawner;
import Player;
import Button;
import Enemy;
import Lives;
import Score;
class MainScene extends Scene
{
public override function begin()
backdrop = new Backdrop("graphics/darkPurple.png", true, true);
var player = new Player();
var button = new Button();
var spawner = new Spawner();
var enemy = new Enemy(160, 0);
var lives = new Lives();
var score = new Score();
addGraphic(backdrop);
#if (android || ios)
add(button);
#end
add(player);
add(lives);
add(score);
add(spawner);
}
public override function update() {
super.update();
backdrop.y += 1;
private var backdrop:Backdrop;