Added a lot of new shit, think it's looking better.
This commit is contained in:
parent
21e68289a8
commit
0efb5228ab
0
assets/font/04B_03__.eot
Normal file
0
assets/font/04B_03__.eot
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BIN
assets/font/kenpixel_mini_square.ttf
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BIN
assets/font/kenpixel_mini_square.ttf
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@ -12,6 +12,7 @@
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<source path="src" />
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<haxelib name="HaxePunk" />
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<haxelib name="openfl" version="1.4.0" />
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<assets path="assets/graphics" rename="graphics" include="*.png|*.jpg" />
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<assets path="assets/audio" rename="audio" include="*.mp3" if="flash" />
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@ -13,6 +13,10 @@ class Asteroid extends Entity {
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file += spritesTypes[Math.floor(Math.random() * 2)];
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file += sprites[tempRand][Math.floor(Math.random() * sprites[tempRand].length)];
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side = Math.random() * 1;
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angleSpeed = Math.random() * 3;
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speed = (Math.random() * 2) + 9;
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sprite = new Image("graphics/" + file);
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graphic = sprite;
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@ -28,7 +32,7 @@ class Asteroid extends Entity {
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}
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public override function update() {
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this.y += 3;
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this.y += speed;
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if (this.y > HXP.height) {
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this.scene.remove(this);
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@ -37,7 +41,10 @@ class Asteroid extends Entity {
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this.originX = Math.floor(sprite.width / 2);
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this.originY = Math.floor(sprite.height / 2);
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this.sprite.angle += 3;
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if (side > .5)
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this.sprite.angle += angleSpeed;
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else
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this.sprite.angle -= angleSpeed;
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super.update();
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@ -65,4 +72,8 @@ class Asteroid extends Entity {
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];
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private var sprite:Image;
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private var side:Float;
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private var angleSpeed:Float;
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private var speed:Float;
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}
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@ -21,7 +21,7 @@ class Bullet extends Entity {
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public override function update() {
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super.update();
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this.y -= 10;
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this.y -= 20;
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timer -= HXP.elapsed;
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109
src/Enemy.hx
109
src/Enemy.hx
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@ -2,25 +2,85 @@ import com.haxepunk.Entity;
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import com.haxepunk.graphics.Image;
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import com.haxepunk.HXP;
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import Player;
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import Score;
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class Enemy extends Entity {
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public function new (x:Float, y:Float) {
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super(x, y);
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color = Math.floor(Math.random() * 3);
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color = Math.floor(Math.random() * 4);
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enemyType = Math.floor(Math.random() * 5) + 1;
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sprite = new Image("graphics/" + enemies[color] + enemyType + ".png");
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graphic = sprite;
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sprite = new Image("graphics/" + enemies[color] + enemyType + ".png");
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healthSprite = Image.createRect(sprite.width, 10, 0x00FF00);
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healthSprite.y -= 50;
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originalHealth = health = (enemyType * 2 * color);
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sprite.centerOrigin();
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healthSprite.centerOrigin();
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addGraphic(sprite);
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addGraphic(healthSprite);
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setHitbox(sprite.width, sprite.height);
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layer = -1;
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}
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private function assignLocation() {
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if (enemyType <= 2) {
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arr = [
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Math.floor(Math.random() * (HXP.width - this.width)),
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Math.floor(Math.random() * 400)
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];
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}
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else if (enemyType >= 3 && enemyType <= 4) {
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var player:Array<Player> = [];
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this.scene.getClass(Player, player);
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if (Math.random() * 1 > .5)
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antX = player[0].x;
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else
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antX = Math.random() * HXP.width;
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arr = [
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antX,
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Math.random() * 400
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];
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}
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else {
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var player:Array<Player> = [];
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this.scene.getClass(Player, player);
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if (Math.random() * 1 > .5)
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antX = player[0].x;
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else
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antX = Math.random() * HXP.width;
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if (Math.random() * 1 > .5)
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antX -= this.width;
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else
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antX += this.width;
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arr = [
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antX,
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Math.random() * 400
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];
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}
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return arr;
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}
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public override function update() {
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turnTimer -= HXP.elapsed;
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this.centerOrigin();
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healthSprite.scaledWidth = (sprite.width / originalHealth) * health;
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if (this.x != loc[0] && this.y != loc[1])
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this.moveTowards(loc[0], loc[1], moveSpeed);
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@ -28,32 +88,47 @@ class Enemy extends Entity {
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if (turnTimer < 0) {
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loc = assignLocation();
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if (enemyType == 3)
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if (enemyType == 2)
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turnTimer = 2;
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else
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else if (enemyType == 3 || enemyType == 4)
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turnTimer = 1;
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else if (enemyType == 1)
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turnTimer = .5;
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}
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var bullet:Entity = collide("bullet", this.x, this.y);
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if (bullet != null) {
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health -= 1;
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var score:Array<Score> = [];
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this.scene.getClass(Score, score);
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score[0].add(15);
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this.scene.remove(bullet);
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}
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if (health == 0)
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this.scene.remove(this);
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}
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private function assignLocation() {
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var arr:Array<Float> = [
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Math.random() * (HXP.width - this.width),
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Math.random() * 400
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];
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return arr;
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}
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private var enemies:Array<String> = [
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"enemyBlack",
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"enemyGreen",
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"enemyBlue"
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"enemyBlue",
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"enemyRed",
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"enemyBlack"
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];
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private var sprite:Image;
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private var healthSprite:Image;
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private var color:Int;
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private var enemyType:Int;
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private var health:Int;
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private var originalHealth:Int;
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private var arr:Array<Float>;
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private var antX:Float;
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private var turnTimer:Float = 0;
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private var moveSpeed:Int = 10;
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54
src/Lives.hx
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54
src/Lives.hx
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@ -0,0 +1,54 @@
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import com.haxepunk.Entity;
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import com.haxepunk.graphics.Image;
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import com.haxepunk.HXP;
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import Player;
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class Lives extends Entity {
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public function new () {
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baseSprite = new Image("graphics/playerShip1_green.png");
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sprite = [
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baseSprite,
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new Image("graphics/playerShip1_damage1.png"),
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new Image("graphics/playerShip1_damage2.png"),
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new Image("graphics/playerShip1_damage3.png")
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];
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baseSprite.scale = .75;
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for (i in 0...sprite.length) {
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sprite[i].scale = .75;
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}
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super(HXP.width - (baseSprite.width * .75 + 20), HXP.height - (baseSprite.height * .75 + 20));
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graphic = baseSprite;
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this.addGraphic(sprite[0]);
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damage = 0;
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}
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public inline function addDamage() {damage++;}
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public override function update() {
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graphic = baseSprite;
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this.addGraphic(sprite[damage]);
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if (damage > 3) {
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var player:Array<Player> = [];
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this.scene.getClass(Player, player);
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player[0].die();
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damage = 0;
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}
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super.update();
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}
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private var sprite:Array<Image> = [];
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private var baseSprite:Image;
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private var damage:Int;
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}
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@ -6,16 +6,20 @@ import Spawner;
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import Player;
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import Button;
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import Enemy;
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import Lives;
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import Score;
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class MainScene extends Scene
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{
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public override function begin()
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{
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backdrop = new Backdrop("graphics/darkPurple.png", true, true);
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var player = new Player();
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var button = new Button();
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var spawner = new Spawner();
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var backdrop = new Backdrop("graphics/darkPurple.png", true, true);
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var enemy = new Enemy(160, 100);
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var enemy = new Enemy(160, 0);
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var lives = new Lives();
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var score = new Score();
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addGraphic(backdrop);
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@ -23,10 +27,17 @@ class MainScene extends Scene
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add(button);
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#end
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add(enemy);
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add(player);
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add(lives);
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add(score);
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add(spawner);
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}
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public override function update() {
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super.update();
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backdrop.y += 1;
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}
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private var backdrop:Backdrop;
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}
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@ -5,8 +5,10 @@ import com.haxepunk.HXP;
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import com.haxepunk.utils.Input;
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import com.haxepunk.utils.Touch;
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import com.haxepunk.utils.Key;
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import openfl.Assets;
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import MainScene;
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import MenuScene;
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class MenuButton extends Entity {
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@ -22,6 +24,7 @@ class MenuButton extends Entity {
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text = new Text(txt);
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text.color = 0x000000;
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text.size = 40;
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text.font = Assets.getFont("font/kenpixel_mini_square.ttf").fontName;
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text.centerOrigin();
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sprite.centerOrigin();
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this.addGraphic(sprite);
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this.addGraphic(text);
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this.layer = -5;
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Input.define("enter", [Key.ENTER, Key.SPACE]);
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}
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public override function update() {
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Input.touchPoints(onTouch);
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if (Input.mouseReleased) {
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if ((Input.mouseX > this.left && Input.mouseX < this.right) && (Input.mouseY > this.top && Input.mouseY < this.bottom)) {
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if (this.text.text != "Menu") {
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HXP.scene = new MainScene();
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}
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else {
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HXP.scene = new MenuScene();
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}
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}
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}
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if (Input.check("enter")) {
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HXP.scene = new MainScene();
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if (this.text.text != "Menu") {
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HXP.scene = new MainScene();
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}
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else {
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HXP.scene = new MenuScene();
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}
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}
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}
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private function onTouch(touch:Touch) {
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if ((touch.x > this.left && touch.x < this.right) && (touch.y > this.top && touch.y < this.bottom)) {
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HXP.scene = new MainScene();
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if (this.text.text != "Menu") {
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HXP.scene = new MainScene();
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}
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else {
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HXP.scene = new MenuScene();
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}
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}
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}
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private var txt:String;
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private var sprite:Image;
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public var text:Text;
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private var text:Text;
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}
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@ -1,22 +1,40 @@
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import com.haxepunk.Scene;
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import com.haxepunk.HXP;
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import com.haxepunk.graphics.Text;
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import com.haxepunk.graphics.Backdrop;
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import openfl.Assets;
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import MenuButton;
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import Title;
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import Spawner;
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import MainScene;
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class MenuScene extends Scene {
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public override function begin() {
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backdrop = new Backdrop("graphics/darkPurple.png", true, true);
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var play = new MenuButton(HXP.width / 2, HXP.height / 2, "Play!");
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var title = new Title(HXP.width / 2, (HXP.height / 2) - 400);
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var title = new Title();
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var copy = new Text("By Bram \"96AA48\" van der Veen, 2014", HXP.width / 2, HXP.height - 50);
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var spawner = new Spawner();
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copy.size = 22;
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copy.font = Assets.getFont("font/kenpixel_mini_square.ttf").fontName;
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copy.centerOrigin();
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addGraphic(backdrop);
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add(spawner);
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add(title);
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add(play);
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addGraphic(copy);
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}
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public override function update() {
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super.update();
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backdrop.y += 1;
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}
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private var backdrop:Backdrop;
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}
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101
src/Player.hx
101
src/Player.hx
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@ -4,14 +4,43 @@ import com.haxepunk.utils.Key;
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import com.haxepunk.utils.Input;
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import com.haxepunk.HXP;
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import com.haxepunk.utils.Touch;
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import com.haxepunk.graphics.Text;
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import openfl.Assets;
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import Bullet;
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import Lives;
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import Score;
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class Player extends Entity {
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public function new() {
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super(HXP.halfWidth - 16, HXP.height - 200);
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baseSprite = new Image("graphics/playerShip1_green.png");
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graphic = new Image("graphics/playerShip1_green.png");
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graphic = baseSprite;
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fireEffectsLeft = [
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new Image("graphics/fire13.png"),
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new Image("graphics/fire16.png"),
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new Image("graphics/fire17.png"),
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];
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fireEffectsRight = [
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new Image("graphics/fire13.png"),
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new Image("graphics/fire16.png"),
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new Image("graphics/fire17.png"),
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];
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fireEffectLeft = fireEffectsLeft[currentAnim];
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fireEffectLeft.x = 17;
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fireEffectLeft.y = 55;
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fireEffectRight = fireEffectsRight[currentAnim];
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fireEffectRight.x = 67;
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fireEffectRight.y = 55;
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this.addGraphic(fireEffectLeft);
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this.addGraphic(fireEffectRight);
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setHitbox(99, 75);
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@ -21,7 +50,7 @@ class Player extends Entity {
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Input.define("up", [Key.UP, Key.W]);
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Input.define("shoot", [Key.SPACE]);
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type = "player";
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name = type = "player";
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layer = -1;
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@ -34,14 +63,14 @@ class Player extends Entity {
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if (Input.check("right") && this.right < HXP.width) {
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this.x += moveSpeed;
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}
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if (Input.check("down") && this.bottom < HXP.height) {
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if (Input.check("down") && this.bottom < HXP.height && this.bottom > 0) {
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this.y += moveSpeed;
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}
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if (Input.check("up") && this.top > 0) {
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if (Input.check("up") && this.top > 700) {
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this.y -= moveSpeed;
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}
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if (Input.check("shoot")) {
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if (Input.pressed("shoot")) {
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shoot();
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}
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@ -54,20 +83,74 @@ class Player extends Entity {
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}
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public function shoot() {
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var score:Array<Score> = [];
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this.scene.getClass(Score, score);
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score[0].rem(5);
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this.scene.add(new Bullet(this.x + this.width / 2, this.y));
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}
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public function die() {
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this.visible = false;
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this.x = HXP.halfWidth;
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this.y = -200;
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var txt:Text = new Text("You died!", HXP.halfWidth - 225, HXP.halfHeight - 250, 500, 50, {size: 100});
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txt.font = Assets.getFont("font/kenpixel_mini_square.ttf").fontName;
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this.scene.addGraphic(txt);
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this.scene.add(new MenuButton(HXP.halfWidth, HXP.halfHeight - 50, "Retry?"));
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this.scene.add(new MenuButton(HXP.halfWidth, HXP.halfHeight + 50, "Menu"));
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}
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public override function update() {
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handleInput();
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hitPause -= HXP.elapsed;
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animWait -= HXP.elapsed;
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var asteroid = collide("asteroid", this.x, this.y);
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if (animWait < 0) {
|
||||
|
||||
if (asteroid != null) {
|
||||
|
||||
if (currentAnim == 3)
|
||||
currentAnim = 0;
|
||||
|
||||
fireEffectLeft = fireEffectsLeft[currentAnim];
|
||||
fireEffectLeft.x = 17;
|
||||
fireEffectLeft.y = 60;
|
||||
|
||||
fireEffectRight = fireEffectsRight[currentAnim];
|
||||
fireEffectRight.x = 67;
|
||||
fireEffectRight.y = 60;
|
||||
|
||||
graphic = baseSprite;
|
||||
this.addGraphic(fireEffectLeft);
|
||||
this.addGraphic(fireEffectRight);
|
||||
|
||||
currentAnim++;
|
||||
animWait = .75;
|
||||
}
|
||||
|
||||
if (collide("asteroid", this.x, this.y) != null && hitPause < 0) {
|
||||
var lives:Array<Lives> = [];
|
||||
this.scene.getClass(Lives, lives);
|
||||
lives[0].addDamage();
|
||||
hitPause = 1.5;
|
||||
}
|
||||
|
||||
super.update();
|
||||
}
|
||||
|
||||
private var moveSpeed:Int = 5;
|
||||
private var baseSprite:Image;
|
||||
private var fireEffectsLeft:Array<Image> = [];
|
||||
private var fireEffectsRight:Array<Image> = [];
|
||||
|
||||
|
||||
private var fireEffectLeft:Image;
|
||||
private var fireEffectRight:Image;
|
||||
|
||||
private var moveSpeed:Int = 7;
|
||||
private var hitPause:Float = 1.5;
|
||||
|
||||
private var animWait:Float = .75;
|
||||
private var currentAnim:Int = 0;
|
||||
}
|
42
src/Score.hx
Normal file
42
src/Score.hx
Normal file
|
@ -0,0 +1,42 @@
|
|||
import com.haxepunk.Entity;
|
||||
import com.haxepunk.HXP;
|
||||
import com.haxepunk.graphics.Text;
|
||||
|
||||
class Score extends Entity {
|
||||
|
||||
public function new() {
|
||||
super(0, 100);
|
||||
super(HXP.width, 30);
|
||||
|
||||
name = "score";
|
||||
score = 0;
|
||||
scoreText = new Text("0", 0, 0, {size : 50});
|
||||
|
||||
layer = -3;
|
||||
|
||||
this.addGraphic(scoreText);
|
||||
|
||||
}
|
||||
|
||||
public function add(x:Int) {
|
||||
score += x;
|
||||
scoreText.text = score + "";
|
||||
}
|
||||
|
||||
public function rem(x:Int) {
|
||||
if (score != 0) {
|
||||
score -= x;
|
||||
scoreText.text = score + "";
|
||||
}
|
||||
}
|
||||
|
||||
public override function update() {
|
||||
scoreText.originX = this.originX = 100;
|
||||
|
||||
super.update();
|
||||
}
|
||||
|
||||
public var score:Int;
|
||||
private var scoreText:Text;
|
||||
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
import com.haxepunk.Entity;
|
||||
import com.haxepunk.HXP;
|
||||
|
||||
import Asteroid;
|
||||
import Enemy;
|
||||
|
||||
class Spawner extends Entity {
|
||||
public function new () {
|
||||
|
@ -10,10 +12,11 @@ class Spawner extends Entity {
|
|||
public override function update() {
|
||||
spawnStarTime -= HXP.elapsed;
|
||||
spawnAsteroidTime -= HXP.elapsed;
|
||||
spawnEnemyTime -= HXP.elapsed;
|
||||
|
||||
if (spawnAsteroidTime < 0) {
|
||||
this.scene.add(new Asteroid(HXP.width * Math.random(), -16));
|
||||
spawnAsteroidTime = 1.5;
|
||||
spawnAsteroidTime = .5;
|
||||
}
|
||||
|
||||
if (spawnStarTime < 0) {
|
||||
|
@ -21,9 +24,21 @@ class Spawner extends Entity {
|
|||
spawnStarTime = .5;
|
||||
}
|
||||
|
||||
if (spawnEnemyTime < 0 && this.scene.getInstance("player") != null) {
|
||||
var enemies:Array<Entity> = [];
|
||||
this.scene.getClass(Enemy, enemies);
|
||||
|
||||
if (enemies[0] == null) {
|
||||
this.scene.add(new Enemy(HXP.halfWidth, -50));
|
||||
}
|
||||
|
||||
spawnEnemyTime = 5;
|
||||
}
|
||||
|
||||
super.update();
|
||||
}
|
||||
|
||||
private var spawnAsteroidTime:Float = 1.5;
|
||||
private var spawnAsteroidTime:Float = .5;
|
||||
private var spawnStarTime:Float = .5;
|
||||
private var spawnEnemyTime:Float = 5;
|
||||
}
|
13
src/Title.hx
13
src/Title.hx
|
@ -1,19 +1,22 @@
|
|||
import com.haxepunk.Entity;
|
||||
import com.haxepunk.graphics.Image;
|
||||
import com.haxepunk.graphics.Text;
|
||||
import com.haxepunk.HXP;
|
||||
import openfl.Assets;
|
||||
|
||||
class Title extends Entity {
|
||||
|
||||
public function new (x:Float, y:Float) {
|
||||
super(x, y);
|
||||
public function new () {
|
||||
super(HXP.width / 2, (HXP.height / 2) - 400);
|
||||
|
||||
var icon = new Image("graphics/cursor.png");
|
||||
icon.scale = 3.5;
|
||||
icon.x += 200;
|
||||
icon.x += 220;
|
||||
|
||||
var txt = new Text("Spaaace");
|
||||
txt.size = 80;
|
||||
txt.x -= 20;
|
||||
txt.x -= 30;
|
||||
txt.font = Assets.getFont("font/kenpixel_mini_square.ttf").fontName;
|
||||
|
||||
this.centerOrigin();
|
||||
txt.centerOrigin();
|
||||
|
@ -21,6 +24,8 @@ class Title extends Entity {
|
|||
|
||||
this.addGraphic(txt);
|
||||
this.addGraphic(icon);
|
||||
|
||||
this.layer = -5;
|
||||
}
|
||||
|
||||
}
|
Reference in a new issue