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galaxygen/index.js

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const fs = require('fs');
const PRNG = require('./prng');
const Star = require('./star');
const utils = require('./utils');
const data = require('./data.json');
var names = [];
var stars = [];
var planets = [];
function generate(seed, amount) {
if (!amount) amount = 1000;
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if (!seed) seed = 1234;
var spiral_arms = 2,
spiral_angle_degrees = 360,
min_radius = 0.05,
max_radius = 0.9,
thickness = 0.1,
scatter_theta = Math.PI / spiral_arms * 0.2,
scatter_radius = min_radius * 0.4,
spiral_b = spiral_angle_degrees / Math.PI * min_radius / max_radius,
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start = (new Date()).getTime(),
names = [],
rejects = {
badwords: 0,
duplicates: 0
},
totalCount = amount,
i,
position,
lastSeed;
prng = new PRNG(seed);
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for (i = 0; i < totalCount; i++) {
var number_of_syllables = Math.floor(prng.value() * 2 + 2), new_name;
while (true) {
new_name = utils.random_name(prng, number_of_syllables);
if (names.indexOf(new_name) >= 0) {
rejects.duplicates++;
} else if (data.badwords.indexOf(new_name) >= 0 || data.badwords.indexContains(new_name) >= 0) {
rejects.badwords++
} else {
break;
}
}
names.push(new_name);
var r = prng.realRange(min_radius, max_radius);
var theta = spiral_b * Math.log(r / max_radius) + prng.gaussrandom(scatter_theta);
r += prng.gaussrandom(scatter_radius);
// assign to a spiral arm
theta += prng.range(0, spiral_arms - 1) * Math.PI * 2 / spiral_arms;
position = {
x: (Math.cos(theta) * r) * 100,
y: (Math.sin(theta) * r) * 100,
z: prng.gaussrandom(thickness * 0.5) * 100
};
//FIXME: For some fucking reason the code only works if I call a prng value right here.
prng.value()
stars.push(new Star(new_name, Math.floor(prng.value() * 100000), position));
}
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return stars;
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}
module.exports = {
"generate": generate
}