Made several changes and added stations and more
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cf369c166a
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290a6ee2c6
5
index.js
5
index.js
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@ -11,6 +11,7 @@ var planets = [];
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function generate(seed, amount) {
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if (!amount) amount = 1000;
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if (!seed) seed = 1234;
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var spiral_arms = 2, spiral_angle_degrees = 360, min_radius = 0.05, max_radius = 0.9, thickness = 0.1, scatter_theta = Math.PI / spiral_arms * 0.2, scatter_radius = min_radius * 0.4, spiral_b = spiral_angle_degrees / Math.PI * min_radius / max_radius, start = (new Date()).getTime(), names = [], rejects = {
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badwords: 0,
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duplicates: 0
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@ -37,8 +38,8 @@ function generate(seed, amount) {
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// assign to a spiral arm
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theta += pseudoRandom.range(0, spiral_arms - 1) * Math.PI * 2 / spiral_arms;
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position = {
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x: Math.cos(theta) * r * 100,
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y: Math.sin(theta) * r * 100,
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x: (Math.cos(theta) * r) * 100,
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y: (Math.sin(theta) * r) * 100,
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z: pseudoRandom.gaussrandom(thickness * 0.5) * 100
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};
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stars.push(new Star(new_name,pseudoRandom.range(1, 100000),position));
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62
planet.js
62
planet.js
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@ -1,43 +1,75 @@
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const PRNG = require('./prng');
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const utils = require('./utils');
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function Planet(name, seed, orbitalRadius, insolation) {
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var pseudoRandom = new PRNG(this.seed);
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function Planet(name, seed, orbitalRadius, insolation, hasStation) {
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var pseudoRandom = new PRNG(this.seed),
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template = pseudoRandom.pick(planetTypes, [insolation * 100, 10, 1]);
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this.name = name;
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this.seed = seed;
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this.orbitalRadius = orbitalRadius * 10;
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this.insolation = insolation;
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this.blackbodyK = utils.blackbody(this.insolation);
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this.template = pseudoRandom.pick(planetTypes, [this.insolation * 100, 10, 1]);
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this.classification = this.template.classification;
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this.radius = pseudoRandom.range(this.template.radius[0], this.template.radius[1]) / 2200;
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this.density = pseudoRandom.realRange(this.template.density[0], this.template.density[1]);
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this.temperature = this.blackbodyK - 273.15;
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this.classification = template.classification;
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this.radius = pseudoRandom.range(template.radius[0], template.radius[1]) / 2200;
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this.density = pseudoRandom.realRange(template.density[0], template.density[1]);
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this.gravity = utils.gravity(this.radius, this.density);
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this.hydrographics = this.template.hydrographics(pseudoRandom, this.insolation, this.radius, this.density);
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this.atmosphere = this.template.atmosphere(pseudoRandom, this.insolation, this.radius, this.density, this.hydrographics);
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this.HI = this.template.HI(this.insolation, this.radius, this.density, this.hydrographics, this.atmosphere);
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if (this.HI == 2) this.habitable = true;
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this.hydrographics = template.hydrographics(pseudoRandom, this.insolation, this.radius, this.density);
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this.atmosphere = template.atmosphere(pseudoRandom, this.insolation, this.radius, this.density, this.hydrographics);
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this.HI = template.HI(this.insolation, this.radius, this.density, this.hydrographics, this.atmosphere);
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this.habitable = this.HI == 2 && this.temperature > -60 && this.temperature < 60;
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if (pseudoRandom.value() > .9) this.water = {
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color: this.generateWaterColor(this.temperature, pseudoRandom)
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}
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this.color = this.generateColor(this.temperature, this.water, pseudoRandom);
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return this;
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}
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Planet.prototype.generateStation = function (prng) {
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return {
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size: prng.pick(['mini', 'small', 'medium', 'big'], [30, 40, 20, 10]),
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economy: prng.pick(['mining', 'agricultural', 'military', 'tech', 'industrial', 'residential'], [15, 30, 10, 15, 10, 30])
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}
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}
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Planet.prototype.generateColor = function (temperature, water, prng) {
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if (temperature < 0 && water) {
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var color = Math.floor(prng.value() * 100) + 155;
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return [color, color, color];
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}
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else {
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return [Math.floor(prng.value() * 100) + 125, Math.floor(prng.value() * 100) + 125, Math.floor(prng.value() * 100) + 125];
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}
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}
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Planet.prototype.generateWaterColor = function (temperature, prng) {
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if (temperature > 100) return false;
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else {
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return [Math.floor(prng.value() * 60) + 50, Math.floor(prng.value() * 60) + 50, Math.floor(prng.value() * 200) + 55]
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}
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}
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var planetTypes = [
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{
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classification: "rocky",
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radius: [1000, 15000],
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density: [2, 8],
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hydrographics: function(pnrg, insolation, radius, density) {
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hydrographics: function(prng, insolation, radius, density) {
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var g = utils.gravity(radius, density),
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tempK = utils.blackbody(insolation, 0);
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return Math.clamp(pnrg.realRange(-50, 150 - Math.abs(tempK - 270)) * g - Math.abs(density - 5.5) * 10, 0, 100);
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return Math.clamp(prng.realRange(-50, 150 - Math.abs(tempK - 270)) * g - Math.abs(density - 5.5) * 10, 0, 100);
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},
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atmosphere: function(pnrg, insolation, radius, density, hydrographics) {
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atmosphere: function(prng, insolation, radius, density, hydrographics) {
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var g = utils.gravity(radius, density);
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if (hydrographics > 0 && insolation > 0.25 && insolation < 2) {
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return pnrg.pick(['Breathable', 'Filterable', 'Inert', 'Toxic', 'Corrosive', 'Trace'], [1, 2, 2, 1, 1, 1]);
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return prng.pick(['Breathable', 'Filterable', 'Inert', 'Toxic', 'Corrosive', 'Trace'], [1, 2, 2, 1, 1, 1]);
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} else {
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return pnrg.pick(['Breathable', 'Filterable', 'Inert', 'Toxic', 'Corrosive', 'Trace'], [1, 2, 3, 4, 5, 5]);
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return prng.pick(['Breathable', 'Filterable', 'Inert', 'Toxic', 'Corrosive', 'Trace'], [1, 2, 3, 4, 5, 5]);
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}
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},
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HI: function(insolation, radius, density, hydrographics, atmosphere) {
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26
star.js
26
star.js
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@ -16,6 +16,7 @@ function Star(name, seed, position) {
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this.luminosity = stellarTemplate.luminosity * (4 / (spectralIndex + 2)) * 50;
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this.radius = Math.sqrt(this.luminosity);
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this.numberOfPlanets = pseudoRandom.range(stellarTemplate.planets[0], stellarTemplate.planets[1]);
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this.numberOfStations = pseudoRandom.range(0, this.numberOfPlanets / 8);
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this.planetSeed = pseudoRandom.range(0, 1000000);
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this.color = stellarTemplate.color;
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this.planets = this.generatePlanets();
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@ -23,20 +24,39 @@ function Star(name, seed, position) {
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return this;
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}
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Star.prototype.generatePlanets = function() {
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Star.prototype.generatePlanets = function () {
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var planets = [],
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pseudoRandom = new PRNG(this.planetSeed),
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radius_min = 0.4 * pseudoRandom.realRange(0.5, 2),
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radius_max = 50 * pseudoRandom.realRange(0.5, 2),
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total_weight = (Math.pow(this.numberOfPlanets, 2) + this.numberOfPlanets) * 0.5,
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r = radius_min;
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r = radius_min
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for (var i = 0; i < this.numberOfPlanets; i++) {
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r += i / total_weight * pseudoRandom.realRange(0.5, 1) * (radius_max - radius_min);
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planets.push(new Planet(utils.kappatalize(this.name) + "-" + utils.romanNumeral(i + 1), pseudoRandom.range(0, 100000), r, this.luminosity / Math.pow(r, 2)));
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planets.push(new Planet(utils.kappatalize(this.name) + "-" + utils.romanNumeral(i + 1), pseudoRandom.range(0, 1000000), r, this.luminosity / Math.pow(r, 2)));
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}
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this.divideStations(planets);
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return planets;
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}
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Star.prototype.divideStations = function (planets) {
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var stations = this.numberOfStations || 0;
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var i = planets.length - 1;
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var pseudoRandom = new PRNG(this.seed);
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for (i = 0; i < stations; i++) {
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var arr = []
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for (planet of planets) {
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arr.push(100 / planets.length);
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}
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var planet = pseudoRandom.pick(planets, arr);
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planet.station = planet.generateStation(pseudoRandom);
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planet.station.seed = planet.seed;
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}
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}
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module.exports = Star;
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