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Wol/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Node",
"class": "Wol",
"language": "GDScript",
"path": "res://addons/Wol/Wol.gd"
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} ]
_global_script_class_icons={
"Wol": ""
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}
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[application]
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config/name="Wol"
run/main_scene="res://Dialogue.tscn"
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config/icon="res://icon.png"
[debug]
gdscript/warnings/treat_warnings_as_errors=true
gdscript/warnings/exclude_addons=false
gdscript/warnings/return_value_discarded=false
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[editor_plugins]
enabled=PoolStringArray( "res://addons/Wol/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"