first commit

This commit is contained in:
Bram Dingelstad 2021-11-20 11:10:20 +01:00
commit 7238986fa1
37 changed files with 3738 additions and 0 deletions

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.gitignore vendored Normal file
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.import
.DS_Store

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Dialogue.tscn Normal file
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[gd_scene format=2]
[node name="Dialogue" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}

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addons/Wol/assets/icon.png Normal file

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Width:  |  Height:  |  Size: 3.2 KiB

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-79ec48c27aef60cbae9d34f0545addad.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/Wol/assets/icon.png"
dest_files=[ "res://.import/icon.png-79ec48c27aef60cbae9d34f0545addad.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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extends Node
#VM Execution States
enum ExecutionState{
Stopped,
Running,
WaitingForOption,
Suspended
}
enum HandlerState{
PauseExecution,
ContinueExecution
}
#Compile Status return
enum CompileStatus {
Succeeded, SucceededUntaggedStrings,
}
enum ByteCode{
# opA = string: label name
Label,
# opA = string: label name
JumpTo,
# peek string from stack and jump to that label
Jump,
# opA = int: string number
RunLine,
# opA = string: command text
RunCommand,
# opA = int: string number for option to add
AddOption,
# present the current list of options, then clear the list; most recently
# selected option will be on the top of the stack
ShowOptions,
# opA = int: string number in table; push string to stack
PushString,
# opA = float: number to push to stack
PushNumber,
# opA = int (0 or 1): bool to push to stack
PushBool,
# pushes a null value onto the stack
PushNull,
# opA = string: label name if top of stack is not null, zero or false, jumps
# to that label
JumpIfFalse,
# discard top of stack
Pop,
# opA = string; looks up function, pops as many arguments as needed, result is
# pushed to stack
CallFunc,
# opA = name of variable to get value of and push to stack
PushVariable,
# opA = name of variable to store top of stack in
StoreVariable,
# stops execution
Stop,
# run the node whose name is at the top of the stack
RunNode
}
enum TokenType {
#0 Special tokens
Whitespace, Indent, Dedent, EndOfLine, EndOfInput,
#5 Numbers. Everybody loves a number
Number,
#6 Strings. Everybody also loves a string
Str,
#7 '#'
TagMarker,
#8 Command syntax ("<<foo>>")
BeginCommand, EndCommand,
#10 Variables ("$foo")
Variable,
#11 Shortcut syntax ("->")
ShortcutOption,
#12 Option syntax ("[[Let's go here|Destination]]")
OptionStart, # [[
OptionDelimit, # |
OptionEnd, # ]]
#15 Command types (specially recognised command word)
IfToken, ElseIf, ElseToken, EndIf, Set,
#20 Boolean values
TrueToken, FalseToken,
#22 The null value
NullToken,
#23 Parentheses
LeftParen, RightParen,
#25 Parameter delimiters
Comma,
#26 Operators
EqualTo, # ==, eq, is
GreaterThan, # >, gt
GreaterThanOrEqualTo, # >=, gte
LessThan, # <, lt
LessThanOrEqualTo, # <=, lte
NotEqualTo, # !=, neq
#32 Logical operators
Or, # ||, or
And, # &&, and
Xor, # ^, xor
Not, # !, not
# this guy's special because '=' can mean either 'equal to'
#36 or 'becomes' depending on context
EqualToOrAssign, # =, to
#37
UnaryMinus, # -; this is differentiated from Minus
# when parsing expressions
#38
Add, # +
Minus, # -
Multiply, # *
Divide, # /
Modulo, # %
#43
AddAssign, # +=
MinusAssign, # -=
MultiplyAssign, # *=
DivideAssign, # /=
Comment, # a run of text that we ignore
Identifier, # a single word (used for functions)
Text # a run of text until we hit other syntax
}
enum ExpressionType{
Value, FunctionCall
}
enum StatementTypes{
CustomCommand,
ShortcutOptionGroup,
Block,
IfStatement,
OptionStatement,
AssignmentStatement,
Line
}
enum ValueType{
Number,
Str,
Boolean,
Variable,
Nullean#null lel
}
func defaultValue(type):
pass
static func token_type_name(value:int)->String:
for key in TokenType.keys():
if TokenType[key] == value:
return key
return "NOTVALID"
static func merge_dir(target, patch):
for key in patch:
target[key] = patch[key]
#same as top one woops
func token_name(type)->String:
var string : String = ""
for key in TokenType.keys():
if TokenType[key] == type:
return key
return string
func bytecode_name(bytecode):
return [
"Label",
"JumpTo",
"Jump",
"RunLine",
"RunCommand",
"AddOption",
"ShowOptions",
"PushString",
"PushNumber",
"PushBool",
"PushNull",
"JumpIfFalse",
"Pop",
"CallFunc",
"PushVariable",
"StoreVariable",
"Stop",
"RunNode"
][bytecode]
#combine all the programs in the provided array
static func combine_programs(programs : Array = []):
var YarnProgram = load("res://addons/Wol/core/program/program.gd")
if programs.size() == 0:
printerr("no programs to combine - you failure")
return
var p = YarnProgram.new()
for program in programs:
for nodeKey in program.yarnNodes.keys():
if p.yarnNodes.has(nodeKey):
printerr("Program with duplicate node names %s "% nodeKey)
return
p.yarnNodes[nodeKey] = program.yarnNodes[nodeKey]
return p

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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
#This is a test of the keyboard omg is it working i hope so please make sure it works 12345678910
#Do you think that it works. So maybe PPPP

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extends Object
const Lexer = preload("res://addons/Wol/core/compiler/lexer.gd")
const LineInfo = preload("res://addons/Wol/core/program/yarn_line.gd")
const YarnNode = preload("res://addons/Wol/core/program/yarn_node.gd")
const Instruction = preload("res://addons/Wol/core/program/instruction.gd")
const YarnProgram = preload("res://addons/Wol/core/program/program.gd")
const Operand = preload("res://addons/Wol/core/program/operand.gd")
#patterns
const INVALIDTITLENAME = "[\\[<>\\]{}\\|:\\s#\\$]"
#ERROR Codes
const NO_ERROR = 0x00
const LEXER_FAILURE = 0x01
const PARSER_FAILURE = 0x02
const INVALID_HEADER = 0x04
const DUPLICATE_NODES_IN_PROGRAM = 0x08
const ERR_COMPILATION_FAILED = 0x10
var _errors : int
var _lastError : int
#-----Class vars
var _currentNode : YarnNode
var _rawText : bool
var _fileName : String
var _containsImplicitStringTags : bool
var _labelCount : int = 0
#<String, LineInfo>
var _stringTable : Dictionary = {}
var _stringCount : int = 0
#<int, YarnGlobals.TokenType>
var _tokens : Dictionary = {}
static func compile_string(source: String, filename: String) -> YarnProgram:
var Parser = load("res://addons/Wol/core/compiler/parser.gd")
var Compiler = load("res://addons/Wol/core/compiler/compiler.gd")
var compiler = Compiler.new()
compiler._fileName = filename
#--------------Nodes
var headerSep : RegEx = RegEx.new()
headerSep.compile("---(\r\n|\r|\n)")
var headerProperty : RegEx = RegEx.new()
headerProperty.compile("(?<field>.*): *(?<value>.*)")
assert(not not headerSep.search(source), "No headers found")
var lineNumber: int = 0
var sourceLines : Array = source.split('\n',false)
for i in range(sourceLines.size()):
sourceLines[i] = sourceLines[i].strip_edges(false,true)
var parsedNodes : Array = []
while lineNumber < sourceLines.size():
var title : String
var body : String
#get title
while true:
var line : String = sourceLines[lineNumber]
lineNumber+=1
if !line.empty():
var result = headerProperty.search(line)
if result != null :
var field : String = result.get_string("field")
var value : String = result.get_string("value")
if field == "title":
title = value
if(lineNumber >= sourceLines.size() || sourceLines[lineNumber] == "---"):
break
lineNumber+=1
#past header
var bodyLines : PoolStringArray = []
while lineNumber < sourceLines.size() && sourceLines[lineNumber]!="===":
bodyLines.append(sourceLines[lineNumber])
lineNumber+=1
lineNumber+=1
body = bodyLines.join('\n')
var lexer = Lexer.new()
var tokens : Array = lexer.tokenize(body)
var parser = Parser.new(tokens)
var parserNode = parser.parse_node()
parserNode.name = title
parsedNodes.append(parserNode)
while lineNumber < sourceLines.size() && sourceLines[lineNumber].empty():
lineNumber+=1
#--- End parsing nodes---
var program = YarnProgram.new()
#compile nodes
for node in parsedNodes:
compiler.compile_node(program, node)
for key in compiler._stringTable:
program.yarnStrings[key] = compiler._stringTable[key]
return program
func compile_node(program:YarnProgram,parsedNode)->void:
if program.yarnNodes.has(parsedNode.name):
emit_error(DUPLICATE_NODES_IN_PROGRAM)
printerr("Duplicate node in program: %s" % parsedNode.name)
else:
var nodeCompiled : YarnNode = YarnNode.new()
nodeCompiled.nodeName = parsedNode.name
nodeCompiled.tags = parsedNode.tags
#raw text
if parsedNode.source != null && !parsedNode.source.empty():
nodeCompiled.sourceId = register_string(parsedNode.source,parsedNode.name,
"line:"+parsedNode.name, 0, [])
else:
#compile node
var startLabel : String = register_label()
emit(YarnGlobals.ByteCode.Label,nodeCompiled,[Operand.new(startLabel)])
for statement in parsedNode.statements:
generate_statement(nodeCompiled,statement)
#add options
#todo: add parser flag
var danglingOptions = false
for instruction in nodeCompiled.instructions :
if instruction.operation == YarnGlobals.ByteCode.AddOption:
danglingOptions = true
if instruction.operation == YarnGlobals.ByteCode.ShowOptions:
danglingOptions = false
if danglingOptions:
emit(YarnGlobals.ByteCode.ShowOptions, nodeCompiled)
emit(YarnGlobals.ByteCode.RunNode, nodeCompiled)
else:
emit(YarnGlobals.ByteCode.Stop, nodeCompiled)
program.yarnNodes[nodeCompiled.nodeName] = nodeCompiled
func register_string(text:String,nodeName:String,id:String="",lineNumber:int=-1,tags:Array=[])->String:
var lineIdUsed : String
var implicit : bool
if id.empty():
lineIdUsed = "%s-%s-%d" % [self._fileName,nodeName,self._stringCount]
self._stringCount+=1
#use this when we generate implicit tags
#they are not saved and are generated
#aka dummy tags that change on each compilation
_containsImplicitStringTags = true
implicit = true
else :
lineIdUsed = id
implicit = false
var stringInfo : LineInfo = LineInfo.new(text,nodeName,lineNumber,_fileName,implicit,tags)
#add to string table and return id
self._stringTable[lineIdUsed] = stringInfo
return lineIdUsed
func register_label(comment:String="")->String:
_labelCount+=1
return "L%s%s" %[ _labelCount , comment]
func emit(bytecode,node:YarnNode=_currentNode,operands:Array=[]):
var instruction : Instruction = Instruction.new(null)
instruction.operation = bytecode
instruction.operands = operands
# print("emitting instruction to %s"%node.nodeName)
if(node == null):
printerr("trying to emit to null node with byteCode: %s" % bytecode)
return;
node.instructions.append(instruction)
if bytecode == YarnGlobals.ByteCode.Label :
#add to label table
node.labels[instruction.operands[0].value] = node.instructions.size()-1
func get_string_tokens()->Array:
return []
#compile header
func generate_header():
pass
#compile instructions for statements
#this will walk through all child branches
#of the parse tree
func generate_statement(node,statement):
# print("generating statement")
match statement.type:
YarnGlobals.StatementTypes.CustomCommand:
generate_custom_command(node,statement.customCommand)
YarnGlobals.StatementTypes.ShortcutOptionGroup:
generate_shortcut_group(node,statement.shortcutOptionGroup)
YarnGlobals.StatementTypes.Block:
generate_block(node,statement.block.statements)
YarnGlobals.StatementTypes.IfStatement:
generate_if(node,statement.ifStatement)
YarnGlobals.StatementTypes.OptionStatement:
generate_option(node,statement.optionStatement)
YarnGlobals.StatementTypes.AssignmentStatement:
generate_assignment(node,statement.assignment)
YarnGlobals.StatementTypes.Line:
generate_line(node,statement,statement.line)
_:
emit_error(ERR_COMPILATION_FAILED)
printerr("illegal statement type [%s]- could not generate code" % statement.type)
#compile instructions for custom commands
func generate_custom_command(node,command):
#print("generating custom command")
#can evaluate command
if command.expression != null:
generate_expression(node,command.expression)
else:
var commandString = command.clientCommand
if commandString == "stop":
emit(YarnGlobals.ByteCode.Stop,node)
else :
emit(YarnGlobals.ByteCode.RunCommand,node,[Operand.new(commandString)])
#compile instructions for linetags and use them
# \#line:number
func generate_line(node,statement,line:String):
var num : String = register_string(line,node.nodeName,"",statement.lineNumber,[]);
emit(YarnGlobals.ByteCode.RunLine,node,[Operand.new(num)])
func generate_shortcut_group(node,shortcutGroup):
# print("generating shortcutoptopn group")
var end : String = register_label("group_end")
var labels : Array = []#String
var optionCount : int = 0
for option in shortcutGroup.options:
var opDestination : String = register_label("option_%s"%[optionCount+1])
labels.append(opDestination)
var endofClause : String = ""
if option.condition != null :
endofClause = register_label("conditional_%s"%optionCount)
generate_expression(node,option.condition)
emit(YarnGlobals.ByteCode.JumpIfFalse,node,[Operand.new(endofClause)])
var labelLineId : String = ""#no tag TODO: ADD TAG SUPPORT
var labelStringId : String = register_string(option.label,node.nodeName,
labelLineId,option.lineNumber,[])
emit(YarnGlobals.ByteCode.AddOption,node,[Operand.new(labelStringId),Operand.new(opDestination)])
if option.condition != null :
emit(YarnGlobals.ByteCode.Label,node,[Operand.new(endofClause)])
emit(YarnGlobals.ByteCode.Pop,node)
optionCount+=1
emit(YarnGlobals.ByteCode.ShowOptions,node)
emit(YarnGlobals.ByteCode.Jump,node)
optionCount = 0
for option in shortcutGroup.options:
emit(YarnGlobals.ByteCode.Label,node,[Operand.new(labels[optionCount])])
if option.node != null :
generate_block(node,option.node.statements)
emit(YarnGlobals.ByteCode.JumpTo,node,[Operand.new(end)])
optionCount+=1
#end of option group
emit(YarnGlobals.ByteCode.Label,node,[Operand.new(end)])
#clean up
emit(YarnGlobals.ByteCode.Pop,node)
#compile instructions for block
#blocks are just groups of statements
func generate_block(node,statements:Array=[]):
# print("generating block")
if !statements.empty():
for statement in statements:
generate_statement(node,statement)
#compile if branching instructions
func generate_if(node,ifStatement):
# print("generating if")
#jump to label @ end of every clause
var endif : String = register_label("endif")
for clause in ifStatement.clauses:
var endClause : String = register_label("skip_clause")
if clause.expression!=null:
generate_expression(node,clause.expression)
emit(YarnGlobals.ByteCode.JumpIfFalse,node,[Operand.new(endClause)])
generate_block(node,clause.statements)
emit(YarnGlobals.ByteCode.JumpTo,node,[Operand.new(endif)])
if clause.expression!=null:
emit(YarnGlobals.ByteCode.Label,node,[Operand.new(endClause)])
if clause.expression!=null:
emit(YarnGlobals.ByteCode.Pop)
emit(YarnGlobals.ByteCode.Label,node,[Operand.new(endif)])
#compile instructions for options
func generate_option(node,option):
# print("generating option")
var destination : String = option.destination
if option.label == null || option.label.empty():
#jump to another node
emit(YarnGlobals.ByteCode.RunNode,node,[Operand.new(destination)])
else :
var lineID : String = ""#tags not supported TODO: ADD TAG SUPPORT
var stringID = register_string(option.label,node.nodeName,lineID,option.lineNumber,[])
emit(YarnGlobals.ByteCode.AddOption,node,[Operand.new(stringID),Operand.new(destination)])
#compile instructions for assigning values
func generate_assignment(node,assignment):
# print("generating assign")
#assignment
if assignment.operation == YarnGlobals.TokenType.EqualToOrAssign:
#evaluate the expression to a value for the stack
generate_expression(node,assignment.value)
else :
#this is combined op
#get value of var
emit(YarnGlobals.ByteCode.PushVariable,node,[assignment.destination])
#evaluate the expression and push value to stack
generate_expression(node,assignment.value)
#stack contains oldvalue and result
match assignment.operation:
YarnGlobals.TokenType.AddAssign:
emit(YarnGlobals.ByteCode.CallFunc,node,
[Operand.new(YarnGlobals.token_type_name(YarnGlobals.TokenType.Add))])
YarnGlobals.TokenType.MinusAssign:
emit(YarnGlobals.ByteCode.CallFunc,node,
[Operand.new(YarnGlobals.token_type_name(YarnGlobals.TokenType.Minus))])
YarnGlobals.TokenType.MultiplyAssign:
emit(YarnGlobals.ByteCode.CallFunc,node,
[Operand.new(YarnGlobals.token_type_name(YarnGlobals.TokenType.MultiplyAssign))])
YarnGlobals.TokenType.DivideAssign:
emit(YarnGlobals.ByteCode.CallFunc,node,
[Operand.new(YarnGlobals.token_type_name(YarnGlobals.TokenType.DivideAssign))])
_:
printerr("Unable to generate assignment")
#stack contains destination value
#store the top of the stack in variable
emit(YarnGlobals.ByteCode.StoreVariable,node,[Operand.new(assignment.destination)])
#clean stack
emit(YarnGlobals.ByteCode.Pop,node)
#compile expression instructions
func generate_expression(node,expression):
# print("generating expression")
#expression = value || func call
match expression.type:
YarnGlobals.ExpressionType.Value:
generate_value(node,expression.value)
YarnGlobals.ExpressionType.FunctionCall:
#eval all parameters
for param in expression.params:
generate_expression(node,param)
#put the num of of params to stack
emit(YarnGlobals.ByteCode.PushNumber,node,[Operand.new(expression.params.size())])
#call function
emit(YarnGlobals.ByteCode.CallFunc,node,[Operand.new(expression.function)])
_:
printerr("no expression")
#compile value instructions
func generate_value(node,value):
# print("generating value")
#push value to stack
match value.value.type:
YarnGlobals.ValueType.Number:
emit(YarnGlobals.ByteCode.PushNumber,node,[Operand.new(value.value.as_number())])
YarnGlobals.ValueType.Str:
var id : String = register_string(value.value.as_string(),
node.nodeName,"",value.lineNumber,[])
emit(YarnGlobals.ByteCode.PushString,node,[Operand.new(id)])
YarnGlobals.ValueType.Boolean:
emit(YarnGlobals.ByteCode.PushBool,node,[Operand.new(value.value.as_bool())])
YarnGlobals.ValueType.Variable:
emit(YarnGlobals.ByteCode.PushVariable,node,[Operand.new(value.value.variable)])
YarnGlobals.ValueType.Nullean:
emit(YarnGlobals.ByteCode.PushNull,node)
_:
printerr("Unrecognized valuenode type: %s" % value.value.type)
#get the error flags
func get_errors()->int:
return _errors
#get the last error code reported
func get_last_error()->int:
return _lastError
func clear_errors()->void:
_errors = NO_ERROR
_lastError = NO_ERROR
func emit_error(error : int)->void:
_lastError = error
_errors |= _lastError
static func print_tokens(tokens:Array=[]):
var list : PoolStringArray = []
list.append("\n")
for token in tokens:
list.append("%s (%s line %s)\n"%[YarnGlobals.token_type_name(token.type),token.value,token.lineNumber])
print("TOKENS:")
print(list.join(""))

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extends Object
const LINE_COMENT : String = "//"
const FORWARD_SLASH : String = "/"
const LINE_SEPARATOR : String = "\n"
const BASE : String = "base"
const DASH : String = "-"
const COMMAND : String = "command"
const LINK : String = "link"
const SHORTCUT : String = "shortcut"
const TAG : String = "tag"
const EXPRESSION : String = "expression"
const ASSIGNMENT : String = "assignment"
const OPTION : String = "option"
const OR : String = "or"
const DESTINATION : String = "destination"
var WHITESPACE : String = "\\s*"
var _states : Dictionary = {}
var _defaultState : LexerState
var _currentState : LexerState
var _indentStack : Array = []
var _shouldTrackIndent : bool = false
func _init():
create_states()
func create_states():
var patterns : Dictionary = {}
patterns[YarnGlobals.TokenType.Text] = ".*"
patterns[YarnGlobals.TokenType.Number] = "\\-?[0-9]+(\\.[0-9+])?"
patterns[YarnGlobals.TokenType.Str] = "\"([^\"\\\\]*(?:\\.[^\"\\\\]*)*)\""
patterns[YarnGlobals.TokenType.TagMarker] = "\\#"
patterns[YarnGlobals.TokenType.LeftParen] = "\\("
patterns[YarnGlobals.TokenType.RightParen] = "\\)"
patterns[YarnGlobals.TokenType.EqualTo] = "(==|is(?!\\w)|eq(?!\\w))"
patterns[YarnGlobals.TokenType.EqualToOrAssign] = "(=|to(?!\\w))"
patterns[YarnGlobals.TokenType.NotEqualTo] = "(\\!=|neq(?!\\w))"
patterns[YarnGlobals.TokenType.GreaterThanOrEqualTo] = "(\\>=|gte(?!\\w))"
patterns[YarnGlobals.TokenType.GreaterThan] = "(\\>|gt(?!\\w))"
patterns[YarnGlobals.TokenType.LessThanOrEqualTo] = "(\\<=|lte(?!\\w))"
patterns[YarnGlobals.TokenType.LessThan] = "(\\<|lt(?!\\w))"
patterns[YarnGlobals.TokenType.AddAssign] = "\\+="
patterns[YarnGlobals.TokenType.MinusAssign] = "\\-="
patterns[YarnGlobals.TokenType.MultiplyAssign] = "\\*="
patterns[YarnGlobals.TokenType.DivideAssign] = "\\/="
patterns[YarnGlobals.TokenType.Add] = "\\+"
patterns[YarnGlobals.TokenType.Minus] = "\\-"
patterns[YarnGlobals.TokenType.Multiply] = "\\*"
patterns[YarnGlobals.TokenType.Divide] = "\\/"
patterns[YarnGlobals.TokenType.Modulo] = "\\%"
patterns[YarnGlobals.TokenType.And] = "(\\&\\&|and(?!\\w))"
patterns[YarnGlobals.TokenType.Or] = "(\\|\\||or(?!\\w))"
patterns[YarnGlobals.TokenType.Xor] = "(\\^|xor(?!\\w))"
patterns[YarnGlobals.TokenType.Not] = "(\\!|not(?!\\w))"
patterns[YarnGlobals.TokenType.Variable] = "\\$([A-Za-z0-9_\\.])+"
patterns[YarnGlobals.TokenType.Comma] = "\\,"
patterns[YarnGlobals.TokenType.TrueToken] = "true(?!\\w)"
patterns[YarnGlobals.TokenType.FalseToken] = "false(?!\\w)"
patterns[YarnGlobals.TokenType.NullToken] = "null(?!\\w)"
patterns[YarnGlobals.TokenType.BeginCommand] = "\\<\\<"
patterns[YarnGlobals.TokenType.EndCommand] = "\\>\\>"
patterns[YarnGlobals.TokenType.OptionStart] = "\\[\\["
patterns[YarnGlobals.TokenType.OptionEnd] = "\\]\\]"
patterns[YarnGlobals.TokenType.OptionDelimit] = "\\|"
patterns[YarnGlobals.TokenType.Identifier] = "[a-zA-Z0-9_:\\.]+"
patterns[YarnGlobals.TokenType.IfToken] = "if(?!\\w)"
patterns[YarnGlobals.TokenType.ElseToken] = "else(?!\\w)"
patterns[YarnGlobals.TokenType.ElseIf] = "elseif(?!\\w)"
patterns[YarnGlobals.TokenType.EndIf] = "endif(?!\\w)"
patterns[YarnGlobals.TokenType.Set] = "set(?!\\w)"
patterns[YarnGlobals.TokenType.ShortcutOption] = "\\-\\>\\s*"
#compound states
var shortcut_option : String= SHORTCUT + DASH + OPTION
var shortcut_option_tag : String = shortcut_option + DASH + TAG
var command_or_expression : String= COMMAND + DASH + OR + DASH + EXPRESSION
var link_destination : String = LINK + DASH + DESTINATION
_states = {}
_states[BASE] = LexerState.new(patterns)
_states[BASE].add_transition(YarnGlobals.TokenType.BeginCommand,COMMAND,true)
_states[BASE].add_transition(YarnGlobals.TokenType.OptionStart,LINK,true)
_states[BASE].add_transition(YarnGlobals.TokenType.ShortcutOption,shortcut_option)
_states[BASE].add_transition(YarnGlobals.TokenType.TagMarker,TAG,true)
_states[BASE].add_text_rule(YarnGlobals.TokenType.Text)
_states[TAG] = LexerState.new(patterns)
_states[TAG].add_transition(YarnGlobals.TokenType.Identifier,BASE)
_states[shortcut_option] = LexerState.new(patterns)
_states[shortcut_option].track_indent = true
_states[shortcut_option].add_transition(YarnGlobals.TokenType.BeginCommand,EXPRESSION,true)
_states[shortcut_option].add_transition(YarnGlobals.TokenType.TagMarker,shortcut_option_tag,true)
_states[shortcut_option].add_text_rule(YarnGlobals.TokenType.Text,BASE)
_states[shortcut_option_tag] = LexerState.new(patterns)
_states[shortcut_option_tag].add_transition(YarnGlobals.TokenType.Identifier,shortcut_option)
_states[COMMAND] = LexerState.new(patterns)
_states[COMMAND].add_transition(YarnGlobals.TokenType.IfToken,EXPRESSION)
_states[COMMAND].add_transition(YarnGlobals.TokenType.ElseToken)
_states[COMMAND].add_transition(YarnGlobals.TokenType.ElseIf,EXPRESSION)
_states[COMMAND].add_transition(YarnGlobals.TokenType.EndIf)
_states[COMMAND].add_transition(YarnGlobals.TokenType.Set,ASSIGNMENT)
_states[COMMAND].add_transition(YarnGlobals.TokenType.EndCommand,BASE,true)
_states[COMMAND].add_transition(YarnGlobals.TokenType.Identifier,command_or_expression)
_states[COMMAND].add_text_rule(YarnGlobals.TokenType.Text)
_states[command_or_expression] = LexerState.new(patterns)
_states[command_or_expression].add_transition(YarnGlobals.TokenType.LeftParen,EXPRESSION)
_states[command_or_expression].add_transition(YarnGlobals.TokenType.EndCommand,BASE,true)
_states[command_or_expression].add_text_rule(YarnGlobals.TokenType.Text)
_states[ASSIGNMENT] = LexerState.new(patterns)
_states[ASSIGNMENT].add_transition(YarnGlobals.TokenType.Variable)
_states[ASSIGNMENT].add_transition(YarnGlobals.TokenType.EqualToOrAssign, EXPRESSION)
_states[ASSIGNMENT].add_transition(YarnGlobals.TokenType.AddAssign, EXPRESSION)
_states[ASSIGNMENT].add_transition(YarnGlobals.TokenType.MinusAssign, EXPRESSION)
_states[ASSIGNMENT].add_transition(YarnGlobals.TokenType.MultiplyAssign, EXPRESSION)
_states[ASSIGNMENT].add_transition(YarnGlobals.TokenType.DivideAssign, EXPRESSION)
_states[EXPRESSION] = LexerState.new(patterns)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.EndCommand, BASE)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Number)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Str)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.LeftParen)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.RightParen)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.EqualTo)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.EqualToOrAssign)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.NotEqualTo)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.GreaterThanOrEqualTo)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.GreaterThan)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.LessThanOrEqualTo)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.LessThan)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Add)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Minus)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Multiply)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Divide)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Modulo)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.And)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Or)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Xor)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Not)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Variable)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Comma)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.TrueToken)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.FalseToken)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.NullToken)
_states[EXPRESSION].add_transition(YarnGlobals.TokenType.Identifier)
_states[LINK] = LexerState.new(patterns)
_states[LINK].add_transition(YarnGlobals.TokenType.OptionEnd, BASE, true)
_states[LINK].add_transition(YarnGlobals.TokenType.OptionDelimit, link_destination, true)
_states[LINK].add_text_rule(YarnGlobals.TokenType.Text)
_states[link_destination] = LexerState.new(patterns)
_states[link_destination].add_transition(YarnGlobals.TokenType.Identifier)
_states[link_destination].add_transition(YarnGlobals.TokenType.OptionEnd, BASE)
_defaultState = _states[BASE]
for stateKey in _states.keys():
_states[stateKey].stateName = stateKey
pass
func tokenize(text:String)->Array:
_indentStack.clear()
_indentStack.push_front(IntBoolPair.new(0,false))
_shouldTrackIndent = false
var tokens : Array = []
_currentState = _defaultState
var lines : PoolStringArray = text.split(LINE_SEPARATOR)
lines.append("")
var lineNumber : int = 1
for line in lines:
tokens+=tokenize_line(line,lineNumber)
lineNumber+=1
var endOfInput : Token = Token.new(YarnGlobals.TokenType.EndOfInput,_currentState,lineNumber,0)
tokens.append(endOfInput)
# print(tokens)
return tokens
func tokenize_line(line:String, lineNumber : int)->Array:
var tokenStack : Array = []
var freshLine = line.replace("\t"," ").replace("\r","")
#record indentation
var indentation = line_indentation(line)
var prevIndentation : IntBoolPair = _indentStack.front()
if _shouldTrackIndent && indentation > prevIndentation.key:
#we add an indenation token to record indent level
_indentStack.push_front(IntBoolPair.new(indentation,true))
var indent : Token = Token.new(YarnGlobals.TokenType.Indent,_currentState,lineNumber,prevIndentation.key)
indent.value = "%*s" % [indentation - prevIndentation.key,""]
_shouldTrackIndent = false
tokenStack.push_front(indent)
elif indentation < prevIndentation.key:
#de-indent and then emit indentaiton token
while indentation < _indentStack.front().key:
var top : IntBoolPair = _indentStack.pop_front()
if top.value:
var deIndent : Token = Token.new(YarnGlobals.TokenType.Dedent,_currentState,lineNumber,0)
tokenStack.push_front(deIndent)
var column : int = indentation
var whitespace : RegEx = RegEx.new()
var error = whitespace.compile(WHITESPACE)
if error != OK:
printerr("unable to compile regex WHITESPACE")
return []
while column < freshLine.length():
if freshLine.substr(column).begins_with(LINE_COMENT):
break
var matched : bool = false
for rule in _currentState.rules:
var found : RegExMatch = rule.regex.search(freshLine, column)
if !found:
continue
var tokenText : String
if rule.tokenType == YarnGlobals.TokenType.Text:
#if this is text then we back up to the most recent
#delimiting token and treat everything from there as text.
var startIndex : int = indentation
if tokenStack.size() > 0 :
while tokenStack.front().type == YarnGlobals.TokenType.Identifier:
tokenStack.pop_front()
var startDelimitToken : Token = tokenStack.front()
startIndex = startDelimitToken.column
if startDelimitToken.type == YarnGlobals.TokenType.Indent:
startIndex += startDelimitToken.value.length()
if startDelimitToken.type == YarnGlobals.TokenType.Dedent:
startIndex = indentation
#
column = startIndex
var endIndex : int = found.get_start() + found.get_string().length()
tokenText = freshLine.substr(startIndex,endIndex-startIndex)
else:
tokenText = found.get_string()
column += tokenText.length()
#pre-proccess string
if rule.tokenType == YarnGlobals.TokenType.Str:
tokenText = tokenText.substr(1,tokenText.length() - 2)
tokenText = tokenText.replace("\\\\", "\\")
tokenText = tokenText.replace("\\\"","\"")
var token : Token = Token.new(rule.tokenType,_currentState,lineNumber,column,tokenText)
token.delimitsText = rule.delimitsText
tokenStack.push_front(token)
if rule.enterState != null && rule.enterState.length() > 0:
if !_states.has(rule.enterState):
printerr("State[%s] not known - line(%s) col(%s)"%[rule.enterState,lineNumber,column])
return []
enter_state(_states[rule.enterState])
if _shouldTrackIndent:
if _indentStack.front().key < indentation:
_indentStack.append(IntBoolPair.new(indentation,false))
matched = true
break
if !matched:
# TODO: Send out some helpful messages
printerr("expectedTokens [%s] - line(%s) col(%s)"%["refineErrors.Lexer.tokenize_line",lineNumber,column])
return []
var lastWhiteSpace : RegExMatch = whitespace.search(line,column)
if lastWhiteSpace:
column += lastWhiteSpace.get_string().length()
tokenStack.invert()
return tokenStack
func line_indentation(line:String)->int:
var indentRegex : RegEx = RegEx.new()
indentRegex.compile("^(\\s*)")
var found : RegExMatch = indentRegex.search(line)
if !found || found.get_string().length() <= 0:
return 0
return found.get_string().length()
func enter_state(state:LexerState):
_currentState = state;
if _currentState.track_indent:
_shouldTrackIndent = true
class Token:
var type : int
var value : String
var lineNumber : int
var column : int
var text : String
var delimitsText : bool= false
var paramCount : int
var lexerState : String
func _init(type:int,state: LexerState, lineNumber:int = -1,column:int = -1,value:String =""):
self.type = type
self.lexerState = state.stateName
self.lineNumber = lineNumber
self.column = column
self.value = value
func _to_string():
return "%s (%s) at %s:%s (state: %s)" % [YarnGlobals.token_type_name(type),value,lineNumber,column,lexerState]
class LexerState:
var stateName : String
var patterns : Dictionary
var rules : Array = []
var track_indent : bool = false
func _init(patterns):
self.patterns = patterns
func add_transition(type : int, state : String = "",delimitText : bool = false)->Rule:
var pattern = "\\G%s" % patterns[type]
# print("pattern = %s" % pattern)
var rule = Rule.new(type,pattern,state,delimitText)
rules.append(rule)
return rule
func add_text_rule(type : int, state : String = "")->Rule:
if contains_text_rule() :
printerr("State already contains Text rule")
return null
var delimiters:Array = []
for rule in rules:
if rule.delimitsText:
delimiters.append("%s" % rule.regex.get_pattern().substr(2))
var pattern = "\\G((?!%s).)*" % [PoolStringArray(delimiters).join("|")]
var rule : Rule = add_transition(type,state)
rule.regex = RegEx.new()
rule.regex.compile(pattern)
rule.isTextRule = true
return rule
func contains_text_rule()->bool:
for rule in rules:
if rule.isTextRule:
return true
return false
class Rule:
var regex : RegEx
var enterState : String
var tokenType : int
var isTextRule : bool
var delimitsText : bool
func _init(type : int , regex : String, enterState : String, delimitsText:bool):
self.tokenType = type
self.regex = RegEx.new()
self.regex.compile(regex)
self.enterState = enterState
self.delimitsText = delimitsText
func _to_string():
return "[Rule : %s - %s]" % [YarnGlobals.token_type_name(tokenType),regex]
class IntBoolPair:
var key : int
var value : bool
func _init(key:int,value:bool):
self.key = key
self.value = value

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@ -0,0 +1,961 @@
extends Object
const YarnGlobals = preload("res://addons/Wol/autoloads/execution_states.gd")
const Lexer = preload("res://addons/Wol/core/compiler/lexer.gd")
var _tokens : Array = []#token
func _init(tokens):
self._tokens = tokens
#how to handle operations
enum Associativity {
Left,Right,None
}
func parse_node()->YarnNode:
return YarnNode.new("Start",null,self)
func next_symbol_is(validTypes:Array)->bool:
var type = self._tokens.front().type
for validType in validTypes:
if type == validType:
return true
return false
#look ahead for `<<` and `else`
func next_symbols_are(validTypes:Array)->bool:
var temp = []+_tokens
for type in validTypes:
if temp.pop_front().type != type:
return false
return true
func expect_symbol(tokenTypes:Array = [])->Lexer.Token:
var t = self._tokens.pop_front() as Lexer.Token
var size = tokenTypes.size()
if size == 0:
if t.type == YarnGlobals.TokenType.EndOfInput:
printerr("unexpected end of input")
return null
return t
for type in tokenTypes:
if t.type == type:
return t
printerr("unexpexted token: expected[ %s ] but got [ %s ]"% (tokenTypes+[t.type]))
return null
static func tab(indentLevel : int , input : String,newLine : bool = true)->String:
return ("%*s| %s%s"% [indentLevel*2,"",input,("" if !newLine else "\n")])
func tokens()->Array:
return _tokens
class ParseNode:
var parent : ParseNode
var lineNumber : int
var tags : Array#<String>
func _init(parent:ParseNode,parser):
self.parent = parent
var tokens : Array = parser.tokens() as Array
if tokens.size() > 0:
lineNumber = tokens.front().lineNumber
else:
lineNumber = -1
tags = []
func tree_string(indentLevel : int)->String:
return "NotImplemented"
func tags_to_string(indentLevel : int)->String:
return "%s" % "TAGS<tags_to_string>NOTIMPLEMENTED"
func get_node_parent()->YarnNode:
var node = self
while node != null:
if node.has_method("yarn_node"):
return node as YarnNode
node = node.parent
return null
func tab(indentLevel : int , input : String,newLine : bool = true)->String:
return ("%*s| %s%s"% [indentLevel*2,"",input,("" if !newLine else "\n")])
func set_parent(parent):
self.parent = parent
#this is a Yarn Node - contains all the text
class YarnNode extends ParseNode:
var name : String
var source : String
var editorNodeTags : Array =[]#tags defined in node header
var statements : Array = []# Statement
func _init(name:String,parent:ParseNode,parser).(parent,parser):
self.name = name
while (parser.tokens().size() > 0 &&
!parser.next_symbol_is([YarnGlobals.TokenType.Dedent,YarnGlobals.TokenType.EndOfInput])):
statements.append(Statement.new(self,parser))
#print(statements.size())
func yarn_node():
pass
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
for statement in statements:
info.append(statement.tree_string(indentLevel +1))
#print("printing TREEEEEEEEEEEEE")
return info.join("")
class Header extends ParseNode:
pass
class Statement extends ParseNode:
var Type = YarnGlobals.StatementTypes
var type : int
var block : Block
var ifStatement : IfStatement
var optionStatement : OptionStatement
var assignment : Assignment
var shortcutOptionGroup : ShortcutOptionGroup
var customCommand : CustomCommand
var line : String
func _init(parent:ParseNode,parser).(parent,parser):
if Block.can_parse(parser):
block = Block.new(self,parser)
type = Type.Block
elif IfStatement.can_parse(parser):
ifStatement = IfStatement.new(self,parser)
type = Type.IfStatement
elif OptionStatement.can_parse(parser):
optionStatement = OptionStatement.new(self,parser)
type = Type.OptionStatement
elif Assignment.can_parse(parser):
assignment = Assignment.new(self,parser)
type = Type.AssignmentStatement
elif ShortcutOptionGroup.can_parse(parser):
shortcutOptionGroup = ShortcutOptionGroup.new(self,parser)
type = Type.ShortcutOptionGroup
elif CustomCommand.can_parse(parser):
customCommand = CustomCommand.new(self,parser)
type = Type.CustomCommand
elif parser.next_symbol_is([YarnGlobals.TokenType.Text]):
line = parser.expect_symbol([YarnGlobals.TokenType.Text]).value
type = Type.Line
else:
printerr("expected a statement but got %s instead. (probably an inbalanced if statement)" % parser.tokens().front()._to_string())
var tags : Array = []
while parser.next_symbol_is([YarnGlobals.TokenType.TagMarker]):
parser.expect_symbol([YarnGlobals.TokenType.TagMarker])
var tag : String = parser.expect_symbol([YarnGlobals.TokenType.Identifier]).value
tags.append(tag)
if(tags.size()>0):
self.tags = tags
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
match type :
Type.Block:
info.append(block.tree_string(indentLevel))
Type.IfStatement:
info.append(ifStatement.tree_string(indentLevel))
Type.AssignmentStatement:
info.append(assignment.tree_string(indentLevel))
Type.OptionStatement:
info.append(optionStatement.tree_string(indentLevel))
Type.ShortcutOptionGroup:
info.append(shortcutOptionGroup.tree_string(indentLevel))
Type.CustomCommand:
info.append(customCommand.tree_string(indentLevel))
Type.Line:
info.append(tab(indentLevel,"Line: %s"%line))
_:
printerr("cannot print statement")
#print("statement --")
return info.join("")
class CustomCommand extends ParseNode:
enum Type {
Expression,ClientCommand
}
var type : int
var expression : ExpressionNode
var clientCommand : String
func _init(parent:ParseNode,parser).(parent,parser):
parser.expect_symbol([YarnGlobals.TokenType.BeginCommand])
var commandTokens = []
commandTokens.append(parser.expect_symbol())
while !parser.next_symbol_is([YarnGlobals.TokenType.EndCommand]):
commandTokens.append(parser.expect_symbol())
parser.expect_symbol([YarnGlobals.TokenType.EndCommand])
#if first token is identifier and second is leftt parenthesis
#evaluate as function
if (commandTokens.size() > 1 && commandTokens[0].type == YarnGlobals.TokenType.Identifier
&& commandTokens[1].type == YarnGlobals.TokenType.LeftParen):
var p = get_script().new(commandTokens,parser.library)
var expression : ExpressionNode = ExpressionNode.parse(self,p)
type = Type.Expression
self.expression = expression
else:
#otherwise evaluuate command
type = Type.ClientCommand
self.clientCommand = commandTokens[0].value
func tree_string(indentLevel : int)->String:
match type:
Type.Expression:
return tab(indentLevel,"Expression: %s"% expression.tree_string(indentLevel+1))
Type.ClientCommand:
return tab(indentLevel,"Command: %s"%clientCommand)
return ""
static func can_parse(parser)->bool:
return (parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand,YarnGlobals.TokenType.Text])
|| parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand,YarnGlobals.TokenType.Identifier]))
class ShortcutOptionGroup extends ParseNode:
var options : Array = []#ShortcutOptions
func _init(parent:ParseNode,parser).(parent,parser):
# parse options until there is no more
# expect one otherwise invalid
var sIndex : int = 1
options.append(ShortCutOption.new(sIndex, self, parser))
sIndex+=1
while parser.next_symbol_is([YarnGlobals.TokenType.ShortcutOption]):
options.append(ShortCutOption.new(sIndex, self, parser))
sIndex+=1
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
info.append(tab(indentLevel,"Shortcut Option Group{"))
for option in options:
info.append(option.tree_string(indentLevel+1))
info.append(tab(indentLevel,"}"))
return info.join("")
static func can_parse(parser)->bool:
return parser.next_symbol_is([YarnGlobals.TokenType.ShortcutOption])
pass
class ShortCutOption extends ParseNode:
var label : String
var condition : ExpressionNode
var node : YarnNode
func _init(index:int, parent:ParseNode, parser).(parent,parser):
parser.expect_symbol([YarnGlobals.TokenType.ShortcutOption])
label = parser.expect_symbol([YarnGlobals.TokenType.Text]).value
# parse the conditional << if $x >> when it exists
var tags : Array = []#string
while( parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand,YarnGlobals.TokenType.IfToken])
|| parser.next_symbol_is([YarnGlobals.TokenType.TagMarker])):
if parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand, YarnGlobals.TokenType.IfToken]):
parser.expect_symbol([YarnGlobals.TokenType.BeginCommand])
parser.expect_symbol([YarnGlobals.TokenType.IfToken])
condition = ExpressionNode.parse(self,parser)
parser.expect_symbol([YarnGlobals.TokenType.EndCommand])
elif parser.next_symbol_is([YarnGlobals.TokenType.TagMarker]):
parser.expect_symbol([YarnGlobals.TokenType.TagMarker])
var tag : String = parser.expect_symbol([YarnGlobals.TokenType.Identifier]).value;
tags.append(tag)
self.tags = tags
# parse remaining statements
if parser.next_symbol_is([YarnGlobals.TokenType.Indent]):
parser.expect_symbol([YarnGlobals.TokenType.Indent])
node = YarnNode.new("%s.%s" %[self.get_node_parent().name ,index], self,parser)
parser.expect_symbol([YarnGlobals.TokenType.Dedent])
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
info.append(tab(indentLevel,"Option \"%s\""%label))
if condition != null :
info.append(tab(indentLevel+1,"(when:"))
info.append(condition.tree_string(indentLevel+2))
info.append(tab(indentLevel+1,"),"))
if node != null:
info.append(tab(indentLevel, "{"))
info.append(node.tree_string(indentLevel + 1));
info.append(tab(indentLevel, "}"));
return info.join("")
#Blocks are groups of statements with the same indent level
class Block extends ParseNode:
var statements : Array = []
func _init(parent:ParseNode, parser).(parent,parser):
#read indent
parser.expect_symbol([YarnGlobals.TokenType.Indent])
#keep reading statements until we hit a dedent
while !parser.next_symbol_is([YarnGlobals.TokenType.Dedent]):
#parse all statements including nested blocks
statements.append(Statement.new(self,parser))
#clean up dedent
parser.expect_symbol([YarnGlobals.TokenType.Dedent])
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
info.append(tab(indentLevel,"Block {"))
for statement in statements:
info.append(statement.tree_string(indentLevel+1))
info.append(tab(indentLevel,"}"))
return info.join("")
static func can_parse(parser)->bool:
return parser.next_symbol_is([YarnGlobals.TokenType.Indent])
#Option Statements are links to other nodes
class OptionStatement extends ParseNode:
var destination : String
var label : String
func _init(parent:ParseNode, parser).(parent,parser):
var strings : Array = []#string
#parse [[LABEL
parser.expect_symbol([YarnGlobals.TokenType.OptionStart])
strings.append(parser.expect_symbol([YarnGlobals.TokenType.Text]).value)
#if there is a | get the next string
if parser.next_symbol_is([YarnGlobals.TokenType.OptionDelimit]):
parser.expect_symbol([YarnGlobals.TokenType.OptionDelimit])
var t = parser.expect_symbol([YarnGlobals.TokenType.Text,YarnGlobals.TokenType.Identifier])
#print("Token %s"%t.value)
strings.append(t.value as String)
label = strings[0] if strings.size() > 1 else ""
destination = strings[1] if strings.size() > 1 else strings[0]
parser.expect_symbol([YarnGlobals.TokenType.OptionEnd])
func tree_string(indentLevel : int)->String:
if label != null:
return tab(indentLevel,"Option: %s -> %s"%[label,destination])
else:
return tab(indentLevel,"Option: -> %s"%destination)
static func can_parse(parser)->bool:
return parser.next_symbol_is([YarnGlobals.TokenType.OptionStart])
class IfStatement extends ParseNode:
var clauses : Array = []#Clauses
func _init(parent:ParseNode, parser).(parent,parser):
#<<if Expression>>
var prime : Clause = Clause.new()
parser.expect_symbol([YarnGlobals.TokenType.BeginCommand])
parser.expect_symbol([YarnGlobals.TokenType.IfToken])
prime.expression = ExpressionNode.parse(self,parser)
parser.expect_symbol([YarnGlobals.TokenType.EndCommand])
#read statements until 'endif' or 'else' or 'else if'
var statements : Array = []#statement
while (!parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand, YarnGlobals.TokenType.EndIf])
&& !parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand, YarnGlobals.TokenType.ElseToken])
&& !parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand, YarnGlobals.TokenType.ElseIf])):
statements.append(Statement.new(self,parser))
#ignore dedent
while parser.next_symbol_is([YarnGlobals.TokenType.Dedent]):
parser.expect_symbol([YarnGlobals.TokenType.Dedent])
prime.statements = statements
clauses.append(prime)
#handle all else if
while parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand,YarnGlobals.TokenType.ElseIf]):
var clauseElif : Clause = Clause.new()
#parse condition syntax
parser.expect_symbol([YarnGlobals.TokenType.BeginCommand])
parser.expect_symbol([YarnGlobals.TokenType.ElseIf])
clauseElif.expression = ExpressionNode.parse(self,parser)
parser.expect_symbol([YarnGlobals.TokenType.EndCommand])
var elifStatements : Array = []#statement
while (!parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand, YarnGlobals.TokenType.EndIf])
&& !parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand, YarnGlobals.TokenType.ElseToken])
&& !parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand, YarnGlobals.TokenType.ElseIf])):
elifStatements.append(Statement.new(self,parser))
#ignore dedent
while parser.next_symbol_is([YarnGlobals.TokenType.Dedent]):
parser.expect_symbol([YarnGlobals.TokenType.Dedent])
clauseElif.statements = statements
clauses.append(clauseElif)
#handle else if exists
if (parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand,
YarnGlobals.TokenType.ElseToken,YarnGlobals.TokenType.EndCommand])):
#expect no expression - just <<else>>
parser.expect_symbol([YarnGlobals.TokenType.BeginCommand])
parser.expect_symbol([YarnGlobals.TokenType.ElseToken])
parser.expect_symbol([YarnGlobals.TokenType.EndCommand])
#parse until hit endif
var clauseElse : Clause = Clause.new()
var elStatements : Array = []#statement
while !parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand,YarnGlobals.TokenType.EndIf]):
elStatements.append(Statement.new(self,parser))
clauseElse.statements = elStatements
clauses.append(clauseElse)
#ignore dedent
while parser.next_symbol_is([YarnGlobals.TokenType.Dedent]):
parser.expect_symbol([YarnGlobals.TokenType.Dedent])
#finish
parser.expect_symbol([YarnGlobals.TokenType.BeginCommand])
parser.expect_symbol([YarnGlobals.TokenType.EndIf])
parser.expect_symbol([YarnGlobals.TokenType.EndCommand])
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
var first : bool = true
for clause in clauses:
if first:
info.append(tab(indentLevel,"if:"))
elif clause.expression!=null:
info.append(tab(indentLevel,"Else If"))
else:
info.append(tab(indentLevel,"Else:"))
info.append(clause.tree_string(indentLevel +1))
return info.join("")
static func can_parse(parser)->bool:
return parser.next_symbols_are([YarnGlobals.TokenType.BeginCommand,YarnGlobals.TokenType.IfToken])
pass
class ValueNode extends ParseNode:
const Value = preload("res://addons/Wol/core/value.gd")
const Lexer = preload("res://addons/Wol/core/compiler/lexer.gd")
var value : Value
func _init(parent:ParseNode, parser, token: Lexer.Token = null).(parent,parser):
var t : Lexer.Token = token
if t == null :
parser.expect_symbol([YarnGlobals.TokenType.Number,
YarnGlobals.TokenType.Variable,YarnGlobals.TokenType.Str])
use_token(t)
#store value depending on type
func use_token(t:Lexer.Token):
match t.type:
YarnGlobals.TokenType.Number:
value = Value.new(float(t.value))
YarnGlobals.TokenType.Str:
value = Value.new(t.value)
YarnGlobals.TokenType.FalseToken:
value = Value.new(false)
YarnGlobals.TokenType.TrueToken:
value = Value.new(true)
YarnGlobals.TokenType.Variable:
value = Value.new(null)
value.type = YarnGlobals.ValueType.Variable
value.variable = t.value
YarnGlobals.TokenType.NullToken:
value = Value.new(null)
_:
printerr("%s, Invalid token type" % t.name)
func tree_string(indentLevel : int)->String:
return tab(indentLevel, "%s"%value.value())
#Expressions encompass a wide range of things like:
# math (1 + 2 - 5 * 3 / 10 % 2)
# Identifiers
# Values
class ExpressionNode extends ParseNode:
var type
var value : ValueNode
var function : String
var params : Array = []#ExpressionNode
func _init(parent:ParseNode,parser,value:ValueNode,function:String="",params:Array=[]).(parent,parser):
#no function - means value
if value!=null:
self.type = YarnGlobals.ExpressionType.Value
self.value = value
else:#function
self.type = YarnGlobals.ExpressionType.FunctionCall
self.function = function
self.params = params
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
match type:
YarnGlobals.ExpressionType.Value:
return value.tree_string(indentLevel)
YarnGlobals.ExpressionType.FunctionCall:
info.append(tab(indentLevel,"Func[%s - params(%s)]:{"%[function,params.size()]))
for param in params:
#print("----> %s paramSize:%s"%[(function) , params.size()])
info.append(param.tree_string(indentLevel+1))
info.append(tab(indentLevel,"}"))
return info.join("")
#using Djikstra's shunting-yard algorithm to convert
#stream of expresions into postfix notaion, then
#build a tree of expressions
static func parse(parent:ParseNode,parser)->ExpressionNode:
var rpn : Array = []#token
var opStack : Array = []#token
#track params
var funcStack : Array = []#token
var validTypes : Array = [
YarnGlobals.TokenType.Number,
YarnGlobals.TokenType.Variable,
YarnGlobals.TokenType.Str,
YarnGlobals.TokenType.LeftParen,
YarnGlobals.TokenType.RightParen,
YarnGlobals.TokenType.Identifier,
YarnGlobals.TokenType.Comma,
YarnGlobals.TokenType.TrueToken,
YarnGlobals.TokenType.FalseToken,
YarnGlobals.TokenType.NullToken
]
validTypes+=Operator.op_types()
validTypes.invert()
var last #Token
#read expression content
while parser.tokens().size() > 0 && parser.next_symbol_is(validTypes):
var next = parser.expect_symbol(validTypes) #lexer.Token
if( next.type == YarnGlobals.TokenType.Variable ||
next.type == YarnGlobals.TokenType.Number ||
next.type == YarnGlobals.TokenType.Str ||
next.type == YarnGlobals.TokenType.TrueToken ||
next.type == YarnGlobals.TokenType.FalseToken ||
next.type == YarnGlobals.TokenType.NullToken ):
#output primitives
rpn.append(next)
elif next.type == YarnGlobals.TokenType.Identifier:
opStack.push_back(next)
funcStack.push_back(next)
#next token is parent - left
next = parser.expect_symbol([YarnGlobals.TokenType.LeftParen])
opStack.push_back(next)
elif next.type == YarnGlobals.TokenType.Comma:
#resolve sub expression before moving on
while opStack.back().type != YarnGlobals.TokenType.LeftParen:
var p = opStack.pop_back()
if p == null:
printerr("unbalanced parenthesis %s " % next.name)
break
rpn.append(p)
#next token in opStack left paren
# next parser token not allowed to be right paren or comma
if parser.next_symbol_is([YarnGlobals.TokenType.RightParen,
YarnGlobals.TokenType.Comma]):
printerr("Expected Expression : %s" % parser.tokens().front().name)
#find the closest function on stack
#increment parameters
funcStack.back().paramCount+=1
elif Operator.is_op(next.type):
#this is an operator
#if this is a minus, we need to determine if it is a
#unary minus or a binary minus.
#unary minus looks like this : -1
#binary minus looks like this 2 - 3
#thins get complex when we say stuff like: 1 + -1
#but its easier when we realize that a minus
#is only unary when the last token was a left paren,
#an operator, or its the first token.
if (next.type == YarnGlobals.TokenType.Minus):
if (last == null ||
last.type == YarnGlobals.TokenType.LeftParen ||
Operator.is_op(last.type)):
#unary minus
next.type = YarnGlobals.TokenType.UnaryMinus
#cannot assign inside expression
# x = a is the same as x == a
if next.type == YarnGlobals.TokenType.EqualToOrAssign:
next.type = YarnGlobals.TokenType.EqualTo
#operator precedence
while (ExpressionNode.is_apply_precedence(next.type,opStack)):
var op = opStack.pop_back()
rpn.append(op)
opStack.push_back(next)
elif next.type == YarnGlobals.TokenType.LeftParen:
#entered parenthesis sub expression
opStack.push_back(next)
elif next.type == YarnGlobals.TokenType.RightParen:
#leaving sub expression
# resolve order of operations
while opStack.back().type != YarnGlobals.TokenType.LeftParen:
rpn.append(opStack.pop_back())
if opStack.back() == null:
printerr("Unbalanced parenthasis #RightParen. Parser.ExpressionNode")
opStack.pop_back()
if opStack.back().type == YarnGlobals.TokenType.Identifier:
#function call
#last token == left paren this == no params
#else
#we have more than 1 param
if last.type != YarnGlobals.TokenType.LeftParen:
funcStack.back().paramCount+=1
rpn.append(opStack.pop_back())
funcStack.pop_back()
#record last token used
last = next
#no more tokens : pop operators to output
while opStack.size() > 0:
rpn.append(opStack.pop_back())
#if rpn is empty then this is not expression
if rpn.size() == 0:
printerr("Error parsing expression: Expression not found!")
#build expression tree
var first = rpn.front()
var evalStack : Array = []#ExpressionNode
while rpn.size() > 0:
var next = rpn.pop_front()
if Operator.is_op(next.type):
#operation
var info : OperatorInfo = Operator.op_info(next.type)
if evalStack.size() < info.arguments:
printerr("Error parsing : Not enough arguments for %s [ got %s expected - was %s]"%[YarnGlobals.token_type_name(next.type),evalStack.size(),info.arguments])
var params : Array = []#ExpressionNode
for i in range(info.arguments):
params.append(evalStack.pop_back())
params.invert()
var function : String = get_func_name(next.type)
var expression : ExpressionNode = ExpressionNode.new(parent,parser,null,function,params)
evalStack.append(expression)
elif next.type == YarnGlobals.TokenType.Identifier:
#function call
var function : String = next.value
var params : Array = []#ExpressionNode
for i in range(next.paramCount):
params.append(evalStack.pop_back())
params.invert()
var expression : ExpressionNode = ExpressionNode.new(parent,parser,null,function,params)
evalStack.append(expression)
else: #raw value
var value : ValueNode = ValueNode.new(parent,parser,next)
var expression : ExpressionNode = ExpressionNode.new(parent,parser,value)
evalStack.append(expression)
#we should have a single root expression left
#if more then we failed ---- NANI
if evalStack.size() != 1:
printerr("[%s] Error parsing expression (stack did not reduce correctly )"%first.name)
return evalStack.pop_back()
# static func can_parse(parser)->bool:
# return false
static func get_func_name(type)->String:
var string : String = ""
for key in YarnGlobals.TokenType.keys():
if YarnGlobals.TokenType[key] == type:
return key
return string
static func is_apply_precedence(type,operatorStack:Array)->bool:
if operatorStack.size() == 0:
return false
if !Operator.is_op(type):
printerr("Unable to parse expression!")
var second = operatorStack.back().type
if !Operator.is_op(second):
return false
var firstInfo : OperatorInfo = Operator.op_info(type)
var secondInfo : OperatorInfo = Operator.op_info(second)
if (firstInfo.associativity == Associativity.Left &&
firstInfo.precedence <= secondInfo.precedence):
return true
if (firstInfo.associativity == Associativity.Right &&
firstInfo.precedence < secondInfo.precedence):
return true
return false
class Assignment extends ParseNode:
var destination : String
var value : ExpressionNode
var operation
func _init(parent:ParseNode,parser).(parent,parser):
parser.expect_symbol([YarnGlobals.TokenType.BeginCommand])
parser.expect_symbol([YarnGlobals.TokenType.Set])
destination = parser.expect_symbol([YarnGlobals.TokenType.Variable]).value
operation = parser.expect_symbol(Assignment.valid_ops()).type
value = ExpressionNode.parse(self,parser)
parser.expect_symbol([YarnGlobals.TokenType.EndCommand])
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
info.append(tab(indentLevel,"set:"))
info.append(tab(indentLevel+1,destination))
info.append(tab(indentLevel+1,YarnGlobals.token_type_name(operation)))
info.append(value.tree_string(indentLevel+1))
return info.join("")
static func can_parse(parser)->bool:
return parser.next_symbols_are([
YarnGlobals.TokenType.BeginCommand,
YarnGlobals.TokenType.Set
])
static func valid_ops()->Array:
return [
YarnGlobals.TokenType.EqualToOrAssign,
YarnGlobals.TokenType.AddAssign,
YarnGlobals.TokenType.MinusAssign,
YarnGlobals.TokenType.DivideAssign,
YarnGlobals.TokenType.MultiplyAssign
]
class Operator extends ParseNode:
var opType
func _init(parent:ParseNode,parser,opType=null).(parent,parser):
if opType == null :
self.opType = parser.expect_symbol(Operator.op_types()).type
else:
self.opType = opType
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
info.append(tab(indentLevel,opType))
return info.join("")
static func op_info(op)->OperatorInfo:
if !Operator.is_op(op) :
printerr("%s is not a valid operator" % op.name)
#determine associativity and operands
# each operand has
var TokenType = YarnGlobals.TokenType
match op:
TokenType.Not, TokenType.UnaryMinus:
return OperatorInfo.new(Associativity.Right,30,1)
TokenType.Multiply,TokenType.Divide,TokenType.Modulo:
return OperatorInfo.new(Associativity.Left,20,2)
TokenType.Add,TokenType.Minus:
return OperatorInfo.new(Associativity.Left,15,2)
TokenType.GreaterThan,TokenType.LessThan,TokenType.GreaterThanOrEqualTo,TokenType.LessThanOrEqualTo:
return OperatorInfo.new(Associativity.Left,10,2)
TokenType.EqualTo,TokenType.EqualToOrAssign,TokenType.NotEqualTo:
return OperatorInfo.new(Associativity.Left,5,2)
TokenType.And:
return OperatorInfo.new(Associativity.Left,4,2)
TokenType.Or:
return OperatorInfo.new(Associativity.Left,3,2)
TokenType.Xor:
return OperatorInfo.new(Associativity.Left,2,2)
_:
printerr("Unknown operator: %s" % op.name)
return null
static func is_op(type)->bool:
return type in op_types()
static func op_types()->Array:
return [
YarnGlobals.TokenType.Not,
YarnGlobals.TokenType.UnaryMinus,
YarnGlobals.TokenType.Add,
YarnGlobals.TokenType.Minus,
YarnGlobals.TokenType.Divide,
YarnGlobals.TokenType.Multiply,
YarnGlobals.TokenType.Modulo,
YarnGlobals.TokenType.EqualToOrAssign,
YarnGlobals.TokenType.EqualTo,
YarnGlobals.TokenType.GreaterThan,
YarnGlobals.TokenType.GreaterThanOrEqualTo,
YarnGlobals.TokenType.LessThan,
YarnGlobals.TokenType.LessThanOrEqualTo,
YarnGlobals.TokenType.NotEqualTo,
YarnGlobals.TokenType.And,
YarnGlobals.TokenType.Or,
YarnGlobals.TokenType.Xor
]
class OperatorInfo:
var associativity
var precedence : int
var arguments : int
func _init(associativity,precedence:int,arguments:int):
self.associativity = associativity
self.precedence = precedence
self.arguments = arguments
class Clause:
var expression : ExpressionNode
var statements : Array = [] #Statement
func _init(expression:ExpressionNode = null, statements : Array = []):
self.expression = expression
self.statements = statements
func tree_string(indentLevel : int)->String:
var info : PoolStringArray = []
if expression!=null:
info.append(expression.tree_string(indentLevel))
info.append(tab(indentLevel,"{"))
for statement in statements:
info.append(statement.tree_string(indentLevel+1))
info.append(tab(indentLevel,"}"))
return info.join("")
func tab(indentLevel : int , input : String,newLine : bool = true)->String:
return ("%*s| %s%s"% [indentLevel*2,"",input,("" if !newLine else "\n")])

136
addons/Wol/core/dialogue.gd Normal file
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@ -0,0 +1,136 @@
extends Node
const DEFAULT_START = "Start"
const FMF_PLACEHOLDE = "<VALUE PLACEHOLDER>"
const StandardLibrary = preload("res://addons/Wol/core/libraries/standard.gd")
const VirtualMachine = preload("res://addons/Wol/core/virtual_machine.gd")
const YarnLibrary = preload("res://addons/Wol/core/library.gd")
const Value = preload("res://addons/Wol/core/value.gd")
const YarnProgram = preload("res://addons/Wol/core/program/program.gd")
var _variableStorage
var _debugLog
var _errLog
var _program
var library
var _vm : VirtualMachine
var _visitedNodeCount : Dictionary = {}
var executionComplete : bool
func _init(variableStorage):
_variableStorage = variableStorage
_vm = VirtualMachine.new(self)
library = YarnLibrary.new()
_debugLog = funcref(self, "dlog")
_errLog = funcref(self, "elog")
executionComplete = false
# import the standard library
# this contains math constants, operations and checks
library.import_library(StandardLibrary.new())#FIX
#add a function to lib that checks if node is visited
library.register_function("visited", -1, funcref(self, "is_node_visited"), true)
#add function to lib that gets the node visit count
library.register_function("visit_count", -1, funcref(self, "node_visit_count"), true)
func dlog(message:String):
print("YARN_DEBUG : %s" % message)
func elog(message:String):
print("YARN_ERROR : %s" % message)
func is_active():
return get_exec_state() != YarnGlobals.ExecutionState.Stopped
#gets the current execution state of the virtual machine
func get_exec_state():
return _vm.executionState
func set_selected_option(option:int):
_vm.set_selected_option(option)
func set_node(name:String = DEFAULT_START):
_vm.set_node(name)
func resume():
if _vm.executionState == YarnGlobals.ExecutionState.Running:
print('BLOCKED')
return
_vm.resume()
func pause():
_vm.pause()
func stop():
_vm.stop()
func get_all_nodes():
return _program.yarnNodes.keys()
func current_node():
return _vm.get_current()
func get_node_id(name):
if _program.nodes.size() == 0:
_errLog.call_func("No nodes loaded")
return ""
if _program.nodes.has(name):
return "id:"+name
else:
_errLog.call_func("No node named [%s] exists" % name)
return ""
func unloadAll(clear_visited:bool = true):
if clear_visited :
_visitedNodeCount.clear()
_program = null
func dump()->String:
return _program.dump(library)
func node_exists(name:String)->bool:
return _program.nodes.has(name)
func set_program(program):
_program = program
_vm.set_program(_program)
_vm.reset()
func get_program():
return _program
func get_vm():
return _vm
func is_node_visited(node = _vm.current_node_name()):
return node_visit_count(node) > 0
func node_visit_count(node = _vm.current_node_name()):
if node is Value:
node = _program.yarnStrings[node.value()].text
var visitCount : int = 0
if _visitedNodeCount.has(node):
visitCount = _visitedNodeCount[node]
print("visit count for %s is %d" % [node, visitCount])
return visitCount
func get_visited_nodes():
return _visitedNodeCount.keys()
func set_visited_nodes(visitedList):
_visitedNodeCount.clear()
for string in visitedList:
_visitedNodeCount[string] = 1

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@ -0,0 +1,6 @@
extends Object
var command : String
func _init(command : String):
self.command = command

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@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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extends Object
const LineInfo = preload("res://addons/Wol/core/program/yarn_line.gd")
var id : String
var substitutions : Array = []#String
var info : LineInfo
func _init(id: String, info: LineInfo):
self.id = id
self.info = info

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@ -0,0 +1,13 @@
extends Object
const Line = preload("res://addons/Wol/core/dialogue/line.gd")
var line : Line
var id : int
var destination : String
func _init(line : Line,id : int, destination: String):
self.line = line
self.id = id
self.destination = destination

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extends Object
var Value : GDScript = load("res://addons/Wol/core/value.gd")
#name of the function
var name : String
#param count of this function
# -1 means variable arguments
var paramCount : int = 0
#function implementation
var function : FuncRef
var returnsValue : bool = false
func _init(name: String, paramCount: int, function: FuncRef = null, returnsValue: bool = false):
self.name = name
self.paramCount = paramCount
self.function = function
self.returnsValue = returnsValue
func invoke(params = []):
var length = 0
if params != null:
length = params.size()
if check_param_count(length):
if returnsValue:
if length > 0:
return Value.new(function.call_funcv(params))
else:
return Value.new(function.call_func())
else:
if length > 0:
function.call_funcv(params)
else :
function.call_func()
return null
func check_param_count(paramCount: int):
return self.paramCount == paramCount || self.paramCount == -1

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extends "res://addons/Wol/core/library.gd"
const Value = preload("res://addons/Wol/core/value.gd")
func _init():
register_function("Add",2,funcref(self,"add"),true)
register_function("Minus",2,funcref(self,"sub"),true)
register_function("UnaryMinus",1,funcref(self,"unary_minus"),true)
register_function("Divide",2,funcref(self,"div"),true)
register_function("Multiply",2,funcref(self,"mul"),true)
register_function("Modulo",2,funcref(self,"mod"),true)
register_function("EqualTo",2,funcref(self,"equal"),true)
register_function("NotEqualTo",2,funcref(self,"noteq"),true)
register_function("GreaterThan",2,funcref(self,"ge"),true)
register_function("GreaterThanOrEqualTo",2,funcref(self,"geq"),true)
register_function("LessThan",2,funcref(self,"le"),true)
register_function("LessThanOrEqualTo",2,funcref(self,"leq"),true)
register_function("And",2,funcref(self,"land"),true)
register_function("Or",2,funcref(self,"lor"),true)
register_function("Xor",2,funcref(self,"xor"),true)
register_function("Not",1,funcref(self,"lnot"),true)
func add(param1:Value,param2:Value):
return param1.add(param2)
func sub(param1:Value,param2:Value):
return param1.sub(param2)
func unary_minus(param1:Value):
return param1.negative()
func div(param1:Value,param2:Value):
return param1.div(param2)
func mul(param1:Value,param2:Value):
return param1.mult(param2)
func mod(param1:Value,param2:Value):
return param1.mod(param2)
func equal(param1:Value,param2:Value):
return param1.equals(param2)
func noteq(param1:Value,param2:Value):
return !param1.equals(param2)
func ge(param1:Value,param2:Value):
return param1.greater(param2)
func geq(param1:Value,param2:Value):
return param1.geq(param2)
func le(param1:Value,param2:Value):
return param1.less(param2)
func leq(param1:Value,param2:Value):
return param1.leq(param2)
func land(param1:Value,param2:Value):
return param1.as_bool() && param2.as_bool()
func lor(param1:Value,param2:Value):
return param1.as_bool() || param2.as_bool()
func xor(param1:Value,param2:Value):
return param1.as_bool() != param2.as_bool()
func lnot(param1:Value):
return !param1.as_bool()

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extends Object
const FunctionInfo = preload("res://addons/Wol/core/function_info.gd")
var functions : Dictionary = {}# String , FunctionInfo
func get_function(name:String)->FunctionInfo:
if functions.has(name):
return functions[name]
else :
printerr("Invalid Function: %s"% name)
return null
func import_library(other)->void:
YarnGlobals.merge_dir(functions,other.functions)
func register_function(name: String, paramCount: int, function: FuncRef, returnsValue: bool):
var functionInfo: FunctionInfo = FunctionInfo.new(name, paramCount, function, returnsValue)
functions[name] = functionInfo
func deregister_function(name: String):
if !functions.erase(name):
pass

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extends Object
const Operand = preload("res://addons/Wol/core/program/operand.gd")
var operation : int #bytcode
var operands : Array #Operands
func _init(other=null):
if other != null && other.get_script() == self.get_script():
self.operation = other.operation
self.operands += other.operands
func dump(program,library)->String:
return "InstructionInformation:NotImplemented"
func _to_string():
return YarnGlobals.bytecode_name(operation) + ':' + operands as String

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extends Object
enum ValueType{
None,
StringValue,
BooleanValue,
FloatValue
}
var value
var type
func _init(value):
if typeof(value) == TYPE_OBJECT && value.get_script() == self.get_script():
#operand
self.set_value(value.value)
else:
set_value(value)
func set_value(value):
match typeof(value):
TYPE_REAL,TYPE_INT:
set_number(value)
TYPE_BOOL:
set_boolean(value)
TYPE_STRING:
set_string(value)
_:
pass
func set_boolean(value: bool):
_value(value)
type = ValueType.BooleanValue
return self
func set_string(value:String):
_value(value)
type = ValueType.StringValue
return self
func set_number(value:float):
_value(value)
type = ValueType.FloatValue
return self
func clear_value():
type = ValueType.None
value = null
func clone():
return get_script().new(self)
func _to_string():
return "Operand[%s:%s]" % [type,value]
func _value(value):
self.value = value

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extends Node
var programName : String
var yarnStrings : Dictionary = {}
var yarnNodes : Dictionary = {}
func get_node_tags(name:String)->Array:
return yarnNodes[name].tags
func get_yarn_string(key:String)->String:
return yarnStrings[key]
func get_node_text(name:String)->String:
var key = yarnNodes[name].sourceId
return get_yarn_string(key)
#possible support for line tags
func get_untagged_strings()->Dictionary:
return {}
func merge(other):
pass
func include(other):
pass
func dump(library):
print("not yet implemented")
pass

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extends Object
var text : String
var nodeName : String
var lineNumber : int
var fileName : String
var implicit : bool
var meta : Array = []
func _init(text:String, nodeName:String, lineNumber:int, fileName:String, implicit:bool, meta:Array):
self.text = text
self.nodeName = nodeName
self.fileName = fileName
self.implicit = implicit
self.meta = meta

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extends Object
var nodeName : String
var instructions : Array = []
var labels : Dictionary
var tags: Array
var sourceId : String
func _init(other = null):
if other != null && other.get_script() == self.get_script():
nodeName = other.nodeName
instructions+=other.instructions
for key in other.labels.keys():
labels[key] = other.labels[key]
tags += other.tags
sourceId = other.sourceId
func equals(other)->bool:
if other.get_script() != self.get_script():
return false
if other.name != self.name:
return false
if other.instructions != self.instructions:
return false
if other.label != self.label:
return false
if other.sourceId != self.sourceId:
return false
return true
func _to_string():
return "Node[%s:%s]" % [nodeName,sourceId]

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addons/Wol/core/value.gd Normal file
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extends Object
const YarnGlobals = preload("res://addons/Wol/autoloads/execution_states.gd")
const NULL_STRING : String = "null"
const FALSE_STRING : String= "false"
const TRUE_STRING : String = "true"
const NANI : String = "NaN"
var type : int = YarnGlobals.ValueType.Nullean
var number : float = 0
var string : String = ""
var variable : String = ""
var boolean : bool = false
func _init(value = NANI):
if typeof(value) == TYPE_OBJECT && value.get_script() == self.get_script():
if value.type == YarnGlobals.ValueType.Variable:
self.type = value.type
self.variable = value.variable
else:
set_value(value)
func value():
match type:
YarnGlobals.ValueType.Number:
return number
YarnGlobals.ValueType.Str:
return string
YarnGlobals.ValueType.Boolean:
return boolean
YarnGlobals.ValueType.Variable:
return variable
return null
func as_bool():
match type:
YarnGlobals.ValueType.Number:
return number != 0
YarnGlobals.ValueType.Str:
return !string.empty()
YarnGlobals.ValueType.Boolean:
return boolean
return false
func as_string():
return "%s" % value()
func as_number():
match type:
YarnGlobals.ValueType.Number:
return number
YarnGlobals.ValueType.Str:
return float(string)
YarnGlobals.ValueType.Boolean:
return 0.0 if !boolean else 1.0
return .0
func set_value(value):
if value == null || (typeof(value) == TYPE_STRING && value == NANI):
type = YarnGlobals.ValueType.Nullean
return
match typeof(value):
TYPE_INT,TYPE_REAL:
type = YarnGlobals.ValueType.Number
number = value
TYPE_STRING:
type = YarnGlobals.ValueType.Str
string = value
TYPE_BOOL:
type = YarnGlobals.ValueType.Boolean
boolean = value
#operations >>
#addition
func add(other):
if self.type == YarnGlobals.ValueType.Str || other.type == YarnGlobals.ValueType.Str:
return get_script().new("%s%s"%[self.value(),other.value()])
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return get_script().new(self.number + other.number)
return null
func equals(other)->bool:
if other.get_script() != self.get_script():
return false
if other.value() != self.value():
return false
return true #refine this
#subtract
func sub(other):
if self.type == YarnGlobals.ValueType.Str || other.type == YarnGlobals.ValueType.Str:
return get_script().new(str(value()).replace(str(other.value()),""))
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return get_script().new(self.number - other.number)
return null
#multiply
func mult(other):
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return get_script().new(self.number * other.number)
return null
#division
func div(other):
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return get_script().new(self.number / other.number)
return null
#modulus
func mod(other):
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return get_script().new(self.number % other.number)
return null
func negative():
if self.type == YarnGlobals.ValueType.Number:
return get_script().new(-self.number)
return null
#greater than other
func greater(other)->bool:
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return self.number > other.number
return false
#less than other
func less(other)->bool:
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return self.number < other.number
return false
#greater than or equal to other
func geq(other)->bool:
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return self.number > other.number || self.equals(other)
return false
#lesser than or equal to other
func leq(other)->bool:
if self.type == YarnGlobals.ValueType.Number && other.type == YarnGlobals.ValueType.Number:
return self.number < other.number || self.equals(other)
return false
func _to_string():
return "value(type[%s]: %s)" % [type,value()]

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extends Node
signal values_changed
const Value = preload("res://addons/Wol/core/value.gd")
var variables = {}
func set_value(name, value):
print('SETTING VALUES %s: %s' % [name, value])
if !(value is Value):
variables[name] = Value.new(value)
else:
variables[name] = value
emit_signal('values_changed')
func get_value(name):
return variables.get(name)
func clear_values():
variables.clear()
emit_signal('values_changed')

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extends Node
var YarnGlobals = load("res://addons/Wol/autoloads/execution_states.gd")
var FunctionInfo = load("res://addons/Wol/core/function_info.gd")
var Value = load("res://addons/Wol/core/value.gd")
var YarnProgram = load("res://addons/Wol/core/program/program.gd")
var YarnNode = load("res://addons/Wol/core/program/yarn_node.gd")
var Instruction = load("res://addons/Wol/core/program/instruction.gd")
var Line = load("res://addons/Wol/core/dialogue/line.gd")
var Command = load("res://addons/Wol/core/dialogue/command.gd")
var Option = load("res://addons/Wol/core/dialogue/option.gd")
const EXECUTION_COMPLETE : String = "execution_complete_command"
var NULL_VALUE = Value.new(null)
# Function references to handlers
var lineHandler
var optionsHandler
var commandHandler
var nodeStartHandler
var nodeCompleteHandler
var dialogueCompleteHandler
var _dialogue
var _program
var _state
var _currentNode
var executionState = YarnGlobals.ExecutionState.Stopped
var string_table = {}
func _init(dialogue):
self._dialogue = dialogue
_state = VmState.new()
func set_program(program):
_program = program
#set the node to run
#return true if successeful false if no node
#of that name found
func set_node(name:String)->bool:
if _program == null || _program.yarnNodes.size() == 0:
printerr("Could not load %s : no nodes loaded" % name)
return false
if !_program.yarnNodes.has(name):
executionState = YarnGlobals.ExecutionState.Stopped
reset()
printerr("No node named %s has been loaded" % name)
return false
_dialogue.dlog("Running node %s" % name)
_currentNode = _program.yarnNodes[name]
reset()
_state.currentNodeName = name
nodeStartHandler.call_func(name)
return true
func current_node_name()->String:
return _currentNode.nodeName
func current_node():
return _currentNode
func pause():
executionState = YarnGlobals.ExecutionState.Suspended
#stop exectuion
func stop():
executionState = YarnGlobals.ExecutionState.Stopped
reset()
_currentNode = null
#set the currently selected option and
#resume execution if waiting for result
#return false if error
func set_selected_option(id):
if executionState != YarnGlobals.ExecutionState.WaitingForOption:
printerr("Unable to select option when dialogue not waiting for option")
return false
if id < 0 || id >= _state.currentOptions.size():
printerr("%d is not a valid option "%id)
return false
var destination = _state.currentOptions[id].value
_state.push_value(destination)
_state.currentOptions.clear()
#no longer waiting for option
executionState = YarnGlobals.ExecutionState.Suspended
return true
func has_options()->bool:
return _state.currentOptions.size() > 0
func reset():
_state = VmState.new()
#continue execution
func resume()->bool:
if _currentNode == null :
printerr("Cannot run dialogue with no node selected")
return false
if executionState == YarnGlobals.ExecutionState.WaitingForOption:
printerr("Cannot run while waiting for option")
return false
if lineHandler == null :
printerr("Cannot run without a lineHandler")
return false
if optionsHandler == null :
printerr("Cannot run without an optionsHandler")
return false
if commandHandler == null :
printerr("Cannot run without an commandHandler")
return false
if nodeStartHandler == null :
printerr("Cannot run without a nodeStartHandler")
return false
if nodeCompleteHandler == null :
printerr("Cannot run without an nodeCompleteHandler")
return false
executionState = YarnGlobals.ExecutionState.Running
#execute instruction until something cool happens
while executionState == YarnGlobals.ExecutionState.Running:
var currentInstruction = _currentNode.instructions[_state.programCounter]
run_instruction(currentInstruction)
_state.programCounter+=1
if _state.programCounter >= _currentNode.instructions.size():
nodeCompleteHandler.call_func(_currentNode.nodeName)
executionState = YarnGlobals.ExecutionState.Stopped
reset()
dialogueCompleteHandler.call_func()
_dialogue.dlog("Run Complete")
return true
func find_label_instruction(label:String)->int:
if !_currentNode.labels.has(label):
printerr("Unknown label:"+label)
return -1
return _currentNode.labels[label]
func run_instruction(instruction)->bool:
match instruction.operation:
YarnGlobals.ByteCode.Label:
#do nothing woooo!
pass
YarnGlobals.ByteCode.JumpTo:
#jump to named label
_state .programCounter = find_label_instruction(instruction.operands[0].value)-1
YarnGlobals.ByteCode.RunLine:
#look up string from string table
#pass it to client as line
var key = instruction.operands[0].value
var line = Line.new(key, _program.yarnStrings[key])
#the second operand is the expression count
# of format function
if instruction.operands.size() > 1:
pass#add format function support
var pause : int = lineHandler.call_func(line)
if pause == YarnGlobals.HandlerState.PauseExecution:
executionState = YarnGlobals.ExecutionState.Suspended
YarnGlobals.ByteCode.RunCommand:
var commandText : String = instruction.operands[0].value
if instruction.operands.size() > 1:
pass#add format function
var command = Command.new(commandText)
var pause = commandHandler.call_func(command) as int
if pause == YarnGlobals.HandlerState.PauseExecution:
executionState = YarnGlobals.ExecutionState.Suspended
YarnGlobals.ByteCode.PushString:
#push String var to stack
_state.push_value(instruction.operands[0].value)
YarnGlobals.ByteCode.PushNumber:
#push number to stack
_state.push_value(instruction.operands[0].value)
YarnGlobals.ByteCode.PushBool:
#push boolean to stack
_state.push_value(instruction.operands[0].value)
YarnGlobals.ByteCode.PushNull:
#push null t
_state.push_value(NULL_VALUE)
YarnGlobals.ByteCode.JumpIfFalse:
#jump to named label if value of stack top is false
if !_state.peek_value().as_bool():
_state.programCounter = find_label_instruction(instruction.operands[0].value)-1
YarnGlobals.ByteCode.Jump:
#jump to label whose name is on the stack
var dest : String = _state.peek_value().as_string()
_state.programCounter = find_label_instruction(dest)-1
YarnGlobals.ByteCode.Pop:
#pop value from stack
_state.pop_value()
YarnGlobals.ByteCode.CallFunc:
#call function with params on stack
#push any return value to stack
var functionName : String = instruction.operands[0].value
var function = _dialogue.library.get_function(functionName)
var expectedParamCount : int = function.paramCount
var actualParamCount : int = _state.pop_value().as_number()
#if function takes in -1 params disregard
#expect the compiler to have placed the number of params
#at the top of the stack
if expectedParamCount == -1:
expectedParamCount = actualParamCount
if expectedParamCount != actualParamCount:
printerr("Function %s expected %d parameters but got %d instead" %[functionName,
expectedParamCount,actualParamCount])
return false
var result
if actualParamCount == 0:
result = function.invoke()
else:
var params : Array = []#value
for i in range(actualParamCount):
params.push_front(_state.pop_value())
result = function.invoke(params)
if function.returnsValue:
_state.push_value(result)
pass
YarnGlobals.ByteCode.PushVariable:
#get content of variable and push to stack
var name : String = instruction.operands[0].value
var loaded = _dialogue._variableStorage.get_value(name)
_state.push_value(loaded)
YarnGlobals.ByteCode.StoreVariable:
#store top stack value to variable
var top = _state.peek_value()
var destination : String = instruction.operands[0].value
_dialogue._variableStorage.set_value(destination,top)
YarnGlobals.ByteCode.Stop:
#stop execution and repost it
nodeCompleteHandler.call_func(_currentNode.nodeName)
dialogueCompleteHandler.call_func()
executionState = YarnGlobals.ExecutionState.Stopped
reset()
YarnGlobals.ByteCode.RunNode:
#run a node
var name : String
if (instruction.operands.size() == 0 || instruction.operands[0].value.empty()):
#get string from stack and jump to node with that name
name = _state.peek_value().value()
else :
name = instruction.operands[0].value
var pause = nodeCompleteHandler.call_func(_currentNode.nodeName)
set_node(name)
_state.programCounter-=1
if pause == YarnGlobals.HandlerState.PauseExecution:
executionState = YarnGlobals.ExecutionState.Suspended
YarnGlobals.ByteCode.AddOption:
# add an option to current state
var key = instruction.operands[0].value
var line = Line.new(key, _program.yarnStrings[key])
if instruction.operands.size() > 2:
pass #formated text options
# line to show and node name
_state.currentOptions.append(SimpleEntry.new(line,instruction.operands[1].value))
YarnGlobals.ByteCode.ShowOptions:
#show options - stop if none
if _state.currentOptions.size() == 0:
executionState = YarnGlobals.ExecutionState.Stopped
reset()
dialogueCompleteHandler.call_func()
return false
#present list of options
var choices : Array = []#Option
for optionIndex in range(_state.currentOptions.size()):
var option : SimpleEntry = _state.currentOptions[optionIndex]
choices.append(Option.new(option.key, optionIndex, option.value))
#we cant continue until option chosen
executionState = YarnGlobals.ExecutionState.WaitingForOption
#pass the options to the client
#delegate for them to call
#when user makes selection
optionsHandler.call_func(choices)
pass
_:
#bytecode messed up woopsise
executionState = YarnGlobals.ExecutionState.Stopped
reset()
printerr("Unknown Bytecode %s "%instruction.operation)
return false
return true
class VmState:
var Value = load("res://addons/Wol/core/value.gd")
var currentNodeName : String
var programCounter : int = 0
var currentOptions : Array = []#SimpleEntry
var stack : Array = [] #Value
func push_value(value)->void:
if value is Value:
stack.push_back(value)
else:
stack.push_back(Value.new(value))
func pop_value():
return stack.pop_back()
func peek_value():
return stack.back()
func clear_stack():
stack.clear()
class SimpleEntry:
var key
var value : String
func _init(key,value:String):
self.key = key
self.value = value

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title: Start
tags:
colorID: 3
position: 332,79
---
Oh well hello, what should we set number variable to?
<<set $visited = visit_count()>>
-> Set Number to 6
<<set $number to 6 >>
-> Set Number to 5
<<set $number to 5 >>
We will also set a cat boolean
-> to false
<<set $cat to false>>
-> to true
<<set $cat to true>>
[[SecondNode]]
===
title: SecondNode
tags:
position: 678.16,263.66
---
sweet - Now we are in the Second node
->this one only shows when Visit count of first node is 1 <<if $visited == 1>>
->This only options is showing because cat variable is true <<if $cat == true>>
ok then I guess cat is true
->Some other option with no requirement
this is some other option woooooohooo
->This shows when number greater than 5 <<if $number > 5 >>
Coool, yes the number was greater than 5 <<set $number to 1>>
But not anymore! ha
Now we are finished, GoodBye!
===

6
addons/Wol/plugin.cfg Normal file
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[plugin]
name="Wol"
description="A dialogue system for Godot based on YarnSpinner"
author="Bram Dingelstad (@bram_dingelstad)"
version="0.0.0"
script="plugin.gd"

20
addons/Wol/plugin.gd Normal file
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tool
extends EditorPlugin
func _enter_tree():
add_autoload_singleton(
'YarnGlobals',
'res://addons/Wol/autoloads/execution_states.gd'
)
add_custom_type(
'Wol',
'Node',
load('res://addons/Wol/yarn_runner.gd'),
load('res://addons/Wol/assets/icon.png')
)
func _exit_tree():
remove_autoload_singleton('YarnGlobals')
remove_custom_type('Wol')

120
addons/Wol/yarn_runner.gd Normal file
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tool
extends Node
signal node_started(node)
signal line(line)
signal options(options)
signal command(command)
signal node_completed(node)
signal running
signal finished
const YarnCompiler = preload("res://addons/Wol/core/compiler/compiler.gd")
const YarnDialogue = preload("res://addons/Wol/core/dialogue.gd")
export(String, FILE, "*.yarn") var path setget set_path
export(String) var start_node = "Start"
export(bool) var auto_start = false
export(NodePath) var variable_storage_path
onready var variable_storage = get_node(variable_storage_path)
var program
var dialogue
var running = false
func _ready():
if Engine.editor_hint:
return
if not variable_storage:
variable_storage = Node.new()
variable_storage.name = 'VariableStorage'
variable_storage.set_script(load('res://addons/Wol/core/variable_storage.gd'))
add_child(variable_storage)
if auto_start:
start()
func init_dialogue():
# FIXME: Move visited count to variable storage
var existing_state
if dialogue != null:
existing_state = dialogue._visitedNodeCount
dialogue = YarnDialogue.new(variable_storage)
# FIXME: Remove these lines
if existing_state:
dialogue._visitedNodeCount = existing_state
dialogue.get_vm().lineHandler = funcref(self, "_handle_line")
dialogue.get_vm().optionsHandler = funcref(self, "_handle_options")
dialogue.get_vm().commandHandler = funcref(self, "_handle_command")
dialogue.get_vm().nodeCompleteHandler = funcref(self, "_handle_node_complete")
dialogue.get_vm().dialogueCompleteHandler = funcref(self, "_handle_dialogue_complete")
dialogue.get_vm().nodeStartHandler = funcref(self, "_handle_node_start")
dialogue.set_program(program)
func set_path(_path):
var file = File.new()
file.open(_path, File.READ)
var source = file.get_as_text()
file.close()
program = YarnCompiler.compile_string(source, _path)
path = _path
func _handle_line(line):
call_deferred('emit_signal', 'line', line)
return YarnGlobals.HandlerState.PauseExecution
func _handle_command(command):
call_deferred('emit_signal', 'command', command)
return YarnGlobals.HandlerState.PauseExecution
func _handle_options(options):
emit_signal('options', options)
return YarnGlobals.HandlerState.PauseExecution
func _handle_dialogue_complete():
emit_signal('finished')
running = false
func _handle_node_start(node):
emit_signal('node_started', node)
print('node started')
dialogue.resume()
if !dialogue._visitedNodeCount.has(node):
dialogue._visitedNodeCount[node] = 1
else:
dialogue._visitedNodeCount[node] += 1
print(dialogue._visitedNodeCount)
func _handle_node_complete(node):
emit_signal('node_completed', node)
running = false
return YarnGlobals.HandlerState.ContinueExecution
func select_option(id):
dialogue.get_vm().set_selected_option(id)
func pause():
dialogue.call_deferred('pause')
func start(node = start_node):
if running:
return
init_dialogue()
emit_signal('running')
running = true
dialogue.set_node(node)
func resume():
dialogue.call_deferred('resume')

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default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

319
dialogue.yarn Normal file
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title: Waking up
tags:
colorID: 0
position: -1544,-923
---
<<fade_out>>
<<go_to_space Beginning Room>>
<<protagonist Kiwa>>
<<set $something to 1>>
>.<
>…<
>…<
>I woke up to a pulsating pain in my head.<
>It hurts.<
>It hurts a lot.<
>It was like someone was hammering an ice pick right into my head and chiselling my brain into multiple chunks at once.<
>I tried to reach my head in an attempt to cradle it, hoping I could just slump into a fetal position and wait for the pain to go away.<
>But I couldnt move my arms.<
>Something was keeping them in place.<
>Something cold and really sturdy.<
>Then the implications of that set in.<
>And I shot my eyes wide open.<
>But all I could see was [p;pink].<
>So much [p;pink].<
>And a figure sitting in front of me.<
//<<opening_screen prologue>>
<<toggle_dialogue off>>
<<picture Prologue title>>
<<fade_in>>
<<wait 3>>
<<fade_out>>
<<picture Kiwa looking at mirror>>
<<fade_in>>
<<toggle_dialogue on>>
>Ah… thats just me. Dang, I almost got startled by my own reflection.<
>Why is there a mirror in front of me anyway?<
>I looked down at my reflections hands.<
>Yeah, I was definitely tied up alright. Fun.<
>I tried to yank my arm out of the handcuffs in hopes of a poor job done by whoever had gotten me in this situation.<
>After a few pulling attempts all I got was a bruised wrist. It was a long shot anyways.<
>Okay… What can I do in this situation?<
>I looked around me.<
>This looks like a welcome party or something… Except for all those chairs straight from an old timey asylum.<
>The chairs looked pretty much like mine, meaning-<
???: Ugh…
>The sound came from behind me.<
>I tried to crane my neck to look at the source of the voice but a dull thud accompanied by the feeling of my helmet bouncing against something stopped me.<
???: Ow!
>A long string of surprisingly mild but creative curses echoed in the room.<
???: Was that really necessary?
>I couldnt see much from the angle I was in but from the voice I figured a man around my age was sitting with his back against mine.<
>The mirror wasnt much help either. All I could see was a little bit of dark auburn hair.<
>It seems like I didnt learn from the first attempt and tried to turn my head again to see the source of the voice.<
???: OW! Christ! Please stop hitting your head against mine!
Kiwa: Oh, my bad?
???: Who wears a helmet inside?
Kiwa: Precautions?
Kiwa: I mean, my head doesnt have a bump right now, so I guess thats a testimony to it.
???: And mine was hurting enough as it was.
Kiwa: Uh?
<<hide_pictures>>
<<zoom to VentLid>>
???: Whats happening? I cant see from this position.
Kiwa: A… a countdown?
Kiwa: What does this mean?
>I had a bad feeling. A feeling that solidified into a webbed dark lump inside my chest.<
>My mind was screaming at me to run away as the countdown neared zero.<
-PAIR 8, STARTING PREPARATIONS-
Kiwa: Starting... Wha-
-Click-
???: The restraints!
>We scrambled off the chairs as quickly as humanly possible.<
<<switch_to_camera PanningRoomCamera>>
???: ...
Kiwa: Wait, Id be amazed if that door is open by any chance.
-Click Click-
???: It really is locked.
???: I figured I had nothing to lose by trying.
Kiwa: Well just have to wait then. What is this room anyway?
???: All I can say is this looks rather dubious.
Kiwa: Hmm.
-Welcome esteemed guests! The game you have been dying to participate in has begun!-
-But first, let us get you familiar with the control scheme-
-I know this can get quite tedious to a brilliant mind such as yours truly, but some of the controls and mechanics may vary from the original games.-
-By pressing [p;Shift], you can see circles around objects or characters that indicate theres dialogue to be explored. [b;Blue circles] are optional dialogue while [y; yellow circles] will progress the plot.-
-If a scene has multiple [y;yellow circles], you need to exhaust all yellow dialogue options before you can progress with the plot.-
-[p;Ctrl] opens and closes the transcript in case you need to review previous dialogue.-
-Now then, explore your first area to your hearts content, participant.-
<<switch_to_camera PanningRoomCamera>>
<<detective_mode>>
===
title: The Revolver
tags:
colorID: 0
position: -1892,-1013
---
<<load_situation The Revolver>>
<<animation elevator door open>>
Masami: Gina, this way!
Gina: Patience! Im coming.
>Still, she didnt pick up her pace and kept hesitantly looking around.<
Masami: Everything should be fine, lets just go. We won.
Masami: Unless you are planning on backstabbing me at the finish line, that is.
Gina: How funny. You are not that special.
Masami: Har har. Now start walking or Ill carry you out the front door.
Masami: I dont want to give Monokuma the time to come up with a new death game for two while we are trying to get through the exit.
Gina: …
<<zoom to vault door>>
Masami: Wait, the vault door… Its not open.
Gina: So it seems.
Masami: But that doesnt make sense! So far we have opened one lock per two deceased. All seven locks should be open by now.
>In desperation I tried the vault handle. I wasnt exceptionally strong, but I doubted even a weightlifter could open this door whether it was held shut by one or dozen locks.<
Gina: Rather than using your energy by tearing at the 700kg door-
Masami: I wasnt trying to brute force it.
Gina: Anyway, I would suggest you spare a glance at the reception desk. It appears the staff has given us one last gift.
Masami: The reception desk?
<<zoom to gun>>
Masami: A paper and…
Masami: … Thats a gun.
Gina: A revolver, in fact. Such an old fashioned choice of firearm. Though, I appreciate the aesthetic. How pretty.
Masami: I dont like this. Why is it here?
>I took the paper from the table and briskly unfolded it.<
- Congratulations on reaching the final part of the game!-
- Unfortunately, no one remembers a silver medalist.-
- Lets round up the game with a match of our favorite luck game! Russian roulette should be simple enough.-
- Now then, ladies first!-
-Staff-
Masami: Russian roulette… Are you kidding me?
Masami: This cant be part of the game. This wasnt in the rules!
Masami: I know the winning condition hasnt been met but-
Gina: Its rigged.
Masami: What?
>Gina had picked up the revolver from the table and without better judgement, opened the cylinder for inspection.<
Gina: Its rigged.
Masami: ... “Ladies first.”
Masami: The cylinder is full, isn't it?
>Gina let out a tired sigh. Her shoulders slumping heavily from disappointment.<
Gina: I got so far.
Gina: I dont know what led me to believe the outcome would be any different.
Gina: This is such a waste of resources as well.
Masami: Gina, put the revolver down. If the game is rigged, you dont have to play. The rules wont matter then.
Gina: Let it rest.
Gina: Like any of it matters.
Masami: What do you mean?
>She didnt answer.<
>Instead, she absentmindedly fiddled with the cylinder before locking it in place.<
>Then she spun the cylinder for the hell of it before raising the revolvers barrel against her very own temple.<
>She looked resigned. Though I couldnt help but notice the slight glint of fear in her eyes.<
>None of us wanted to die.<
Masami: Gina, please.
Gina: Congratulations.
Masami: Gina!
<<sound revolver_bang>>
<<fade_out>>
[[Waking up]]
===
title: Screen
tags:
colorID: 0
position: -1170,-560
---
<<zoom to Screen>>
???: Pair 8?
Kiwa: Us, probably.
???: What are they preparing us for exactly?
Kiwa: I dont think I want to find out.
Kiwa: The countdown already made me nervous.
===
title: Chairs
tags:
colorID: 0
position: -874,-551
---
<<zoom to Chairs>>
Kiwa: Thats a lot of chairs.
???: 16 of them…
Kiwa: Were we the last to wake up?
???: My question is where are the other 14 people?
???: What happened to them?
===
title: Decorations
tags:
colorID: 0
position: -593,-554
---
<<zoom to Decorations>>
Kiwa: Thats… a lot of hearts.
???: My eyes hurt just from looking at all of this. It feels like a crime to have this many shades of pink together at once.
Kiwa: Its definitely ugly.
===
title: Vent
tags:
colorID: 0
position: -338,-536
---
<<zoom to Vent>>
Kiwa: Do you think we could get out through that vent?
???: I dont even know how we could reach it. Let alone open it.
Kiwa: Yeah, the chairs look like they have been bolted to the floor.
Kiwa: Also, whats with this smell? Its really sweet. Like someone dumped a bag of sugar into an air filter.
???: You are right. Its quite overpowering. I hope it wont make me sick.
===
title: Mirror
tags:
colorID: 0
position: -1438,-573
---
<<zoom to Mirror>>
>I look like I always look. A disheveled hobo skater who got severely dunked on recently.<
???: Admiring yourself in the mirror?
Kiwa: Not really.
???: I wonder why there are so many mirrors in this room. It feels like an interactive exhibit of a contemporary art gallery or something along those lines.
Kiwa: Or a fun house without those wobbly mirrors.
???: Or that...
===
title: Ending
tags:
colorID: 0
position: -139,-184
---
<<if !(visited("Mirror") and visited("Vent") and visited("Chairs") and visited("Decorations") and visited("Screen"))>>
<<if visit_count() is 2>>
-You are a hopeless cause.-
<<else>>
???: ...
Kiwa: He's looking around the room. Maybe I should do the same. Access my surroundings and all that...
- ...Hmm. Like I previously established, please take a look at your surroundings.-
-By pressing [p;Shift], you can see circles around objects or characters that indicate theres dialogue to be explored. [b;Blue circles] are optional dialogue while [y; yellow circles] will progress the plot.-
-If a scene has multiple [y;yellow circles], you need to exhaust all yellow dialogue options before you can progress with the plot.-
-[p;Ctrl] opens and closes the transcript in case you need to review previous dialogue.-
-You can move around the room with the [p;A] and [p;D] keys.-
-Do not make me repeat myself again.-
<<endif>>
<<else>>
>Well, there isnt much else to look at. Maybe I should try to talk to him more. He might know something.<
>I guess Ill try to make light of the situation. That works with lowering stressful atmosphere, right?<
Kiwa: Uh, so… Do you come around here often?
???: Seriously? In this situation?
Kiwa: It was just a joke? I think?
???: You are taking this very nonchalantly.
???: And by this, I mean the obvious kidnapping for… for…
???: I dont know. Hopefully just hostage money.
Kiwa: Maybe well get sold for the black market.
???: Oh god. Hopefully not.
Kiwa: Anyway, what sort of torture chamber is covered in pink hearts?
???: I dont even want to entertain the implications.
???: Lets just say the uncomfortable kind.
>He suddenly perked up and started to pat down his pant pockets before his stature deflated again.<
???: Of course they would empty our pockets. Whats left of my belongings is some spare change and pocket lint.
Kiwa: Oh.
>I quickly checked my own pockets.<
Kiwa: You are right. No phone, or keys... or wallet.
Kiwa: They only left me with my lighter but no cigarettes. Why would they take those away but not the lighter?
???: So arson is fine but they draw the line at lung abuse?
Kiwa: This is going to be a problem… mainly for me.
Kiwa: Well, if it comes to it, I can at least set this room on fire.
???: Please dont. I dont want to get grouped in with your lawsuit.
>Thats the part you are worried about?<
???: Are you some sort of criminal?
Kiwa: Something along those lines, sure.
???: Im assuming a petty one at that then.
Kiwa: Yeah.
Kiwa: Sorry, I guess introductions werent the first thing on my mind.
Kiwa: Im Kiwa Fukuda, the former ultimate scapegoat.
???: What a title. And you were an ultimate to boot.
???: How come I have never heard of you?
Kiwa: I try to keep a low profile. That works best with what I do.
???: What exactly does a scapegoat do for a living?
Kiwa: Im really good at pointing fingers at people.
???: Meaning?
Kiwa: If you have a problem and you dont want to deal with it like a respectable member of society, you come to me. I will either make it look like I fucked up the whole situation or I make someone else who is more suited for the situation look like they were at fault.
???: How do you find out you have such a talent in the first place?
Kiwa: With a lot of stupid actions, a lot of accidents, and a lot of dumb luck.
Kiwa: It can get very messy sometimes but it pays my rent three times over.
Kiwa: There are a lot of people who would like to have my head for less than one yen, so I wouldnt be surprised if this whole kidnapping thing was my fault.
Kiwa: Though I dont get why you would be in the same situation then? I have never seen you in my life.
Kiwa: Who are you?
???: …Right.
Masami: My name is Masami Kiyokane, the former ultimate croupier.
Kiwa: A croupier?
Masami: Basically, I am a card dealer at a casino. The Valentines Hand Casino to be exact. You may have heard of it.
Kiwa: Ah, yeah. That one is really highly praised. One of the best in the country, right? Never been there myself. I dont travel much.
Masami: Well, I work there nowadays.
Masami: My work includes taking bets, distributing cards to the players, and making sure those players dont cheat among other things.
Kiwa: Cool. So, you are a former ultimate yourself?
Masami: Thats what that would imply, yes.
Kiwa: I really dont remember you. What class were you in? I didnt interact much with upper or underclassmen during my time in Hopes Peak.
Masami: 72nd, Class A.
Kiwa: Ah, Im from 71st B. I guess we both didnt lose our titles that long ago.
Masami: Still, like you said. If we dont even know each other, how are we in this situation?
Masami: To be honest, I thought the kidnapping was my fault at the start. But now that I have someone here who runs into legal problems constantly…
Kiwa: Why would you think this is your fault?
Masami: Well-
???: Good afternoon.
Masami: What... is that?
Kiwa: A bird?
???: You have successfully woken up. Good.
???: You are expected at the trial grounds. Follow me.
>The strange bird turned its back to us and started to leave through the open door.<
>Figuring out I didnt exactly have anywhere else to go I started following it. Or tried to, at least.<
>A hand grabbed my wrist and forcefully yanked me to run into another direction.<
<<go_to_space Lobby>>
<<endif>>
===

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="YarnSpinner"
config/icon="res://icon.png"
[autoload]
YarnGlobals="*res://addons/Wol/autoloads/execution_states.gd"
[editor_plugins]
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[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
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vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"