Added save files and tweaked some of the store mechanics.
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parent
7766abcb37
commit
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26
src/Save.hx
Normal file
26
src/Save.hx
Normal file
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@ -0,0 +1,26 @@
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import com.haxepunk.Entity;
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import com.haxepunk.utils.Data;
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class Save extends Entity {
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public function new() {
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super();
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Data.load("savegame.save");
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}
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public static function save(what:String, data:Dynamic) {
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Data.write(what, data);
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Data.save("savegame.save", true);
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}
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public static function load() {
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var data = {
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"current_ship" : Data.readString("ship" , "playerShip3_green"),
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"current_laser" : Data.readString("laser", "laserGreen04.png"),
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"has_heavy_laser" : Data.readBool("heavy_laser", false)
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};
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return data;
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}
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}
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@ -10,6 +10,10 @@ class StoreArrows extends Entity {
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public function new(x:Float, y:Float, type:Int) {
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super(x - 230, y);
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which = type;
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if (type != 4)
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currentItem = 1;
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else
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currentItem = 0;
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arrowLeft = new Image("graphics/fire05.png");
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arrowLeft.angle = 90;
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@ -32,16 +36,28 @@ class StoreArrows extends Entity {
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public override function update() {
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super.update();
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var storeItems:Array<StoreItem> = [];
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this.scene.getClass(StoreItem, storeItems);
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if (currentItem == 0)
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arrowLeft.visible = false;
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else
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arrowLeft.visible = true;
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if (currentItem == storeItems[which].items[which].length - 1)
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arrowRight.visible = false;
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else
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arrowRight.visible = true;
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if (Input.mouseReleased) {
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var storeItems:Array<StoreItem> = [];
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this.scene.getClass(StoreItem, storeItems);
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if (Input.mouseY > this.top && Input.mouseY < this.bottom) {
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if (Input.mouseX > this.left && Input.mouseX < this.left + 100) {
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storeItems[which].goLeft();
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if (currentItem != 0) currentItem--;
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}
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if (Input.mouseX < this.right && Input.mouseX > this.right - 100) {
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storeItems[which].goRight();
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if (currentItem != storeItems[which].items[which].length - 1) currentItem++;
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}
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}
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}
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@ -67,4 +83,5 @@ class StoreArrows extends Entity {
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private var arrowLeft:Image;
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private var arrowRight:Image;
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private var which:Int;
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private var currentItem:Int;
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}
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@ -93,7 +93,7 @@ class StoreItem extends Entity {
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"Heavy Laser"
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];
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private var items:Array<Array<String>> = [
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public var items:Array<Array<String>> = [
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[
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"playerShip3_green.png",
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"playerShip3_blue.png",
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@ -7,6 +7,8 @@ import openfl.Assets;
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import StoreItem;
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import StoreArrows;
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import Save;
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class StoreScene extends Scene {
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public override function begin() {
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@ -20,6 +22,8 @@ class StoreScene extends Scene {
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add(new StoreItem(HXP.halfWidth, 200 + (i * 200), i));
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add(new StoreArrows(HXP.halfWidth, 200 + (i * 200), i));
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}
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trace(Save.load());
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}
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public override function update() {
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