Fixed some things, did some other stuff as well.

This commit is contained in:
Bram van der Veen 2014-07-08 19:08:19 +02:00
parent 84f214bc74
commit d8b2661da8
10 changed files with 16 additions and 14 deletions

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="openfltest" package="com.example.app" version="1.0.0" company="" />
<meta title="Spááácè" package="hexlime.space" version="0.5.0" company="Bram van der Veen" />
<app file="Main" main="Main" path="bin" />
<window fps="120þ" background="0x000000" />
<window width="360" height="640" resizable="false" unless="mobile" />
<window orientation="portrait" fullscreen="true" if="mobile" />
<window orientation="portrait" vsync="true" antialiasing="0" if="cpp" />
<window orientation="portrait" vsync="true" antialiasing="8" if="cpp" />
<source path="src" />

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@ -16,7 +16,7 @@ class Lives extends Entity {
];
liveBar = Image.createRect(Math.floor(baseSprite.width * .75), 10, 0x00FF00);
liveBar.y += 70;
liveBar.y += 65;
baseSprite.scale = .75;
@ -24,7 +24,7 @@ class Lives extends Entity {
sprite[i].scale = .75;
}
super(HXP.width - (baseSprite.width * .75 + 20), HXP.height - (baseSprite.height * .75 + 50));
super(HXP.width - (baseSprite.width * .75 + 20), 10);
graphic = baseSprite;

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@ -15,7 +15,7 @@ class MenuScene extends Scene {
backdrop = new Backdrop("graphics/darkPurple.png", true, true);
var play = new MenuButton(HXP.width / 2, HXP.height / 2, "Play!");
var title = new Title();
var copy = new Text("By Bram \"96AA48\" van der Veen, 2014", HXP.width / 2, HXP.height - 50);
var copy = new Text("By Bram \"96AA48\" van der Veen, 2014\nGraphics and Sfx by Kenney\nMusic by Jensan", HXP.width / 2, HXP.height - 50, {align: "center"});
var spawner = new Spawner();
copy.size = 22;

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@ -17,7 +17,7 @@ class Pickup extends Entity {
sound = new Sfx("audio/powerUp6.wav");
#end
var tempRand = .9 /*Math.random()*/;
var tempRand = Math.random();
if (tempRand < .15)
randType = 1;

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@ -93,14 +93,15 @@ class Player extends Entity {
}
public function shoot() {
var score:Array<Score> = [];
if (this.y > 0) {
var score:Array<Score> = [];
this.scene.getClass(Score, score);
score[0].rem(500);
this.scene.add(new Bullet(this.x + this.width / 2, this.y));
laser.play();
this.scene.getClass(Score, score);
score[0].rem(500);
this.scene.add(new Bullet(this.x + this.width / 2, this.y));
laser.play();
}
}
public function die() {

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@ -11,7 +11,7 @@ class Score extends Entity {
name = "score";
score = 1000;
scoreText = new Text("$1000", 0, 0, 0, 0, {size : 50, align : "center", color : 0xFFF000});
scoreText = new Text("$1000", 0, 0, 0, 0, {size : 50, /*align : "center",*/ color : 0xFFF000});
scoreText.font = Assets.getFont("font/kenpixel_mini_square.ttf").fontName;
layer = -3;