Added new graphics and added a StoreScene.hx
BIN
assets/graphics/laserBlue01.png
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After Width: | Height: | Size: 744 B |
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assets/graphics/laserBlue02.png
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After Width: | Height: | Size: 318 B |
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assets/graphics/laserBlue03.png
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After Width: | Height: | Size: 274 B |
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assets/graphics/laserBlue04.png
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After Width: | Height: | Size: 322 B |
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assets/graphics/laserBlue05.png
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After Width: | Height: | Size: 276 B |
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assets/graphics/laserBlue06.png
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After Width: | Height: | Size: 691 B |
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assets/graphics/laserBlue07.png
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After Width: | Height: | Size: 617 B |
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assets/graphics/laserBlue08.png
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After Width: | Height: | Size: 882 B |
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assets/graphics/laserBlue09.png
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After Width: | Height: | Size: 754 B |
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assets/graphics/laserBlue10.png
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After Width: | Height: | Size: 771 B |
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assets/graphics/laserBlue11.png
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assets/graphics/laserBlue12.png
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After Width: | Height: | Size: 321 B |
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assets/graphics/laserBlue13.png
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After Width: | Height: | Size: 281 B |
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assets/graphics/laserBlue14.png
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After Width: | Height: | Size: 332 B |
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assets/graphics/laserBlue15.png
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After Width: | Height: | Size: 282 B |
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assets/graphics/laserBlue16.png
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After Width: | Height: | Size: 802 B |
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assets/graphics/playerShip1_blue.png
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After Width: | Height: | Size: 2.6 KiB |
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assets/graphics/playerShip1_orange.png
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After Width: | Height: | Size: 2.5 KiB |
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assets/graphics/playerShip1_red.png
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After Width: | Height: | Size: 2.6 KiB |
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assets/graphics/playerShip2_blue.png
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After Width: | Height: | Size: 3.7 KiB |
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assets/graphics/playerShip2_green.png
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After Width: | Height: | Size: 3.7 KiB |
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assets/graphics/playerShip2_orange.png
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After Width: | Height: | Size: 3.5 KiB |
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assets/graphics/playerShip2_red.png
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After Width: | Height: | Size: 3.7 KiB |
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assets/graphics/playerShip3_blue.png
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After Width: | Height: | Size: 2.8 KiB |
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assets/graphics/playerShip3_green.png
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After Width: | Height: | Size: 2.8 KiB |
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assets/graphics/playerShip3_orange.png
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After Width: | Height: | Size: 2.7 KiB |
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assets/graphics/playerShip3_red.png
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After Width: | Height: | Size: 2.8 KiB |
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@ -7,12 +7,12 @@ class Bullet extends Entity {
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public function new(x:Float, y:Float) {
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super(x, y);
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laser1 = new Image("graphics/laserGreen09.png");
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laser2 = new Image("graphics/laserGreen13.png");
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laser1 = new Image("graphics/laserGreen04.png");
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laser2 = new Image("graphics/laserGreen12.png");
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graphic = laser1;
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setHitbox(9, 37);
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setHitboxTo(laser1);
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type = "bullet";
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@ -15,8 +15,7 @@ class Main extends Engine
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HXP.resize(360, 640);
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#end
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// HXP.scene = new MainScene();
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HXP.scene = new MenuScene();
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HXP.scene = new StoreScene();
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}
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public static function main() { new Main(); }
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124
src/StoreItem.hx
Normal file
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@ -0,0 +1,124 @@
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import com.haxepunk.Entity;
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import com.haxepunk.graphics.Image;
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import com.haxepunk.graphics.Text;
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import openfl.Assets;
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class StoreItem extends Entity {
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public function new(x:Float, y:Float, type:Int) {
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super(x, y);
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button = new Image("graphics/buttonGreen.png");
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button.scale = 2;
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text = new Text(itemnames[type]);
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text.color = 0x000000;
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text.size = 40;
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text.font = Assets.getFont("font/kenpixel_mini_square.ttf").fontName;
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this.x += 120;
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setHitbox(button.width * 2, button.height * 2);
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text.centerOrigin();
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button.centerOrigin();
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this.centerOrigin();
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for (i in 0...items[type].length) {
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sprites[i] = new Image("graphics/" + items[type][i]);
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sprites[i].x = -350;
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sprites[i].centerOrigin();
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}
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arrowLeft = new Image("graphics/fire05.png");
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arrowLeft.angle = 90;
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arrowLeft.x = -440;
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arrowLeft.centerOrigin();
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arrowRight = new Image("graphics/fire05.png");
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arrowRight.angle = -90;
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arrowRight.x = -260;
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arrowRight.centerOrigin();
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this.addGraphic(sprites[0]);
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this.addGraphic(arrowLeft);
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this.addGraphic(arrowRight);
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this.addGraphic(button);
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this.addGraphic(text);
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}
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private var button:Image;
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private var sprites:Array<Image> = [];
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private var arrowLeft:Image;
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private var arrowRight:Image;
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private var text:Text;
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public static var itemnames:Array<String> = [
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"Fat Jumper",
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"Speeder Jumper",
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"X3 Jumper",
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"V2 Laser",
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"Heavy Laser"
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];
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private var items:Array<Array<String>> = [
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[
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"playerShip3_green.png",
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"playerShip3_blue.png",
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"playerShip3_orange.png"
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],
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[
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"playerShip1_green.png",
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"playerShip1_blue.png",
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"playerShip1_orange.png"
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],
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[
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"playerShip2_green.png",
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"playerShip2_blue.png",
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"playerShip2_orange.png"
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],
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[
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"laserGreen06.png",
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"laserBlue06.png"
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],
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[
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"laserBlue16.png"
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]
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];
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private var prices:Array<Array<Int>> = [
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[
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50000,
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50000,
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50000
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],
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[
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100000,
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100000,
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100000
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],
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[
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150000,
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150000,
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150000
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],
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[
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50000,
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100000
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],
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[
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150000
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]
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];
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}
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24
src/StoreScene.hx
Normal file
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@ -0,0 +1,24 @@
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import com.haxepunk.Scene;
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import com.haxepunk.graphics.Backdrop;
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import com.haxepunk.HXP;
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import StoreItem;
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class StoreScene extends Scene {
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public override function begin() {
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backdrop = new Backdrop("graphics/darkPurple.png", true, true);
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addGraphic(backdrop);
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for (i in 0...StoreItem.itemnames.length) {
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add(new StoreItem(HXP.halfWidth, 200 + (i * 200), i));
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}
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}
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public override function update() {
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super.update();
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backdrop.y += 1;
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}
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private var backdrop:Backdrop;
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}
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