Added some more features, made the lives sync with the plane that was being used.
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e2f94102d4
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@ -8,12 +8,12 @@ import Save;
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class Lives extends Entity {
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public function new () {
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baseSprite = new Image("graphics/playerShip" + Save.load().ship_type + "_green.png");
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baseSprite = new Image("graphics/" + Save.load().ship);
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sprite = [
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baseSprite,
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new Image("graphics/playerShip" + Save.load().ship_type + "_damage1.png"),
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new Image("graphics/playerShip" + Save.load().ship_type + "_damage2.png"),
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new Image("graphics/playerShip" + Save.load().ship_type + "_damage3.png")
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new Image("graphics/playerShip" + (Save.load().ship_type + 1) + "_damage1.png"),
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new Image("graphics/playerShip" + (Save.load().ship_type + 1) + "_damage2.png"),
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new Image("graphics/playerShip" + (Save.load().ship_type + 1) + "_damage3.png")
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];
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maxDamage = Save.load().ship_type + Save.load().ship_color;
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@ -2,12 +2,14 @@ import com.haxepunk.Scene;
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import com.haxepunk.HXP;
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import com.haxepunk.graphics.Text;
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import com.haxepunk.graphics.Backdrop;
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import com.haxepunk.utils.Input;
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import openfl.Assets;
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import MenuButton;
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import Title;
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import Spawner;
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import MainScene;
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import Save;
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class MenuScene extends Scene {
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@ -15,7 +17,7 @@ class MenuScene extends Scene {
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backdrop = new Backdrop("graphics/darkPurple.png", true, true);
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var play = new MenuButton(HXP.width / 2, HXP.height / 2, "Play!");
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var title = new Title();
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var copy = new Text("By Bram \"96AA48\" van der Veen, 2014\nGraphics and Sfx by Kenney\nMusic by Jensan", HXP.width / 2, HXP.height - 50, {align: "center"});
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copy = new Text("By Bram \"96AA48\" van der Veen, 2014\nGraphics and Sfx by Kenney\nMusic by Jensan", HXP.width / 2, HXP.height - 50, {align: "center"});
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var spawner = new Spawner();
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copy.size = 22;
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@ -39,7 +41,14 @@ class MenuScene extends Scene {
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public override function update() {
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super.update();
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backdrop.y += 1;
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if (Input.mousePressed) {
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if ((Input.mouseY > HXP.height - 200)) {
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Save.reset();
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}
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}
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}
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private var backdrop:Backdrop;
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private var copy:Text;
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}
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@ -114,7 +114,7 @@ class Player extends Entity {
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var score:Array<Score> = [];
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this.scene.getClass(Score, score);
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score[0].rem(250);
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score[0].rem(300);
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var ship:Int = Save.load().ship_type;
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if (ship == 3){
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@ -149,8 +149,9 @@ class Player extends Entity {
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Save.save("money", score[0].score);
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this.scene.addGraphic(txt);
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this.scene.add(new MenuButton(HXP.halfWidth, HXP.halfHeight - 50, "Store"));
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this.scene.add(new MenuButton(HXP.halfWidth, HXP.halfHeight + 50, "Menu"));
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this.scene.add(new MenuButton(HXP.halfWidth, HXP.halfHeight - 50, "Retry"));
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this.scene.add(new MenuButton(HXP.halfWidth, HXP.halfHeight + 50, "Store"));
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this.scene.add(new MenuButton(HXP.halfWidth, HXP.halfHeight + 150, "Menu"));
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}
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public override function update() {
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17
src/Save.hx
17
src/Save.hx
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@ -5,7 +5,6 @@ class Save extends Entity {
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public function new() {
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super();
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Data.load("save/savegame.save");
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}
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public static function save(what:String, data:Dynamic) {
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@ -14,6 +13,7 @@ class Save extends Entity {
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}
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public static function load() {
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Data.load("save/savegame.save");
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var data = {
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"ship" : Data.readString("ship" , "playerShip3_green.png"),
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"ship_type" : Data.readInt("ship_type", 3),
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@ -26,4 +26,19 @@ class Save extends Entity {
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return data;
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}
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public static function reset() {
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Data.write("ship" , "playerShip3_green.png");
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Data.write("ship_type", 3);
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Data.write("ship_color", 1);
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Data.write("laser", "laserGreen04.png");
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Data.write("heavy_laser", false);
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Data.write("money", 1000);
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Data.save("save/savegame.save", true);
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trace("Reset savefile");
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}
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}
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@ -25,6 +25,8 @@ class StoreScene extends Scene {
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this.add(new MenuButton(HXP.halfWidth - 220, HXP.height - 50, "Retry"));
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this.add(new MenuButton(HXP.halfWidth + 220, HXP.height - 50, "Menu"));
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Save.load();
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}
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public override function update() {
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