Added/Fixed a lot of things :
* added heavy laser * fixed enemies spawning together with level boss. * added new icon * added more stuff, can't remember.
This commit is contained in:
parent
6b4c4a452d
commit
8708678639
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@ -1,2 +1,55 @@
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Before Width: | Height: | Size: 4 KiB After Width: | Height: | Size: 2.9 KiB |
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@ -89,6 +89,7 @@ class Boss extends Entity {
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}
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var bullet:Entity = this.collide("bullet", this.x, this.y);
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var heavybullet:Entity = this.collide("heavybullet", this.x, this.y);
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if (bullet != null) {
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if (Save.load().laser == 0)
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@ -100,6 +101,9 @@ class Boss extends Entity {
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this.health -= damage;
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this.scene.remove(bullet);
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}
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else if (heavybullet != null) {
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this.health -= 2;
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}
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}
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private var currentSprite:Image;
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@ -4,13 +4,19 @@ import com.haxepunk.HXP;
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class Bullet extends Entity {
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public function new(x:Float, y:Float, ?isHeavyLaser:Bool) {
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public function new(x:Float, y:Float, ?heavylaser:Bool) {
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super(x, y);
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isHeavyLaser = heavylaser;
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which = Save.load().laser;
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if (!isHeavyLaser) {
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laser1 = new Image(laser[which][0]);
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laser2 = new Image(laser[which][1]);
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}
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else {
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laser1 = new Image("graphics/laserBlue15.png");
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laser2 = new Image("graphics/laserBlue16.png");
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}
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graphic = laser1;
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@ -19,20 +25,31 @@ class Bullet extends Entity {
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laser2.centerOrigin();
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this.centerOrigin();
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if (!isHeavyLaser) {
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type = "bullet";
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}
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else {
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layer = -4;
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type = "heavybullet";
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}
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}
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public override function update() {
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super.update();
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this.y -= 20;
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this.y -= moveSpeed;
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timer -= HXP.elapsed;
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if (collide("asteroid", this.x, this.y) != null) {
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if (collide("asteroid", this.x, this.y) != null && !isHeavyLaser) {
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this.scene.remove(this);
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}
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else if (collide("asteroid", this.x, this.y) != null && isHeavyLaser) {
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if (this.moveSpeed > 5)
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this.moveSpeed -= 2;
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}
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if (timer < 0 || this.y < 200) {
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graphic = laser2;
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@ -60,6 +77,8 @@ class Bullet extends Entity {
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private var laser1:Image;
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private var laser2:Image;
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private var isHeavyLaser:Bool = false;
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private var moveSpeed:Float = 20;
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public var which:Int;
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@ -138,6 +138,7 @@ class Enemy extends Entity {
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}
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var bullet:Entity = collide("bullet", this.x, this.y);
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var heavybullet:Entity = this.collide("heavybullet", this.x, this.y);
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if (bullet != null) {
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if (Save.load().laser == 0)
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@ -154,6 +155,9 @@ class Enemy extends Entity {
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this.scene.remove(bullet);
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}
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else if (heavybullet != null) {
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this.health -= 2;
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}
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if (health <= 0) {
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die();
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@ -21,11 +21,11 @@ class Player extends Entity {
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baseSprite = new Image("graphics/" + Save.load().ship);
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if (Save.load().ship_type == 1)
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moveSpeed = 7;
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moveSpeed = 9;
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else if (Save.load().ship_type == 2)
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moveSpeed = 5;
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moveSpeed = 7;
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else
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moveSpeed = 4;
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moveSpeed = 5;
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shield = new Image("graphics/shield1.png");
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@ -95,16 +95,27 @@ class Player extends Entity {
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this.y -= moveSpeed;
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}
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if (Input.pressed("shoot")) {
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if (Input.released("shoot")) {
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if (holdShoot > .5 && Save.load().has_heavy_laser) {
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heavyShoot();
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holdShoot = 0;
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}
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else {
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shoot();
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holdShoot = 0;
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}
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}
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if (Input.check("shoot")) {
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holdShoot += HXP.elapsed;
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}
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Input.touchPoints(onTouch);
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}
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private function onTouch(touch:Touch) {
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if (touch.y < HXP.height - 100 && (touch.y > 700) && this.y > 0)
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this.moveTowards(touch.x - (this.width / 2), touch.y - (this.height * 2), moveSpeed * 1.5);
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if (!(touch.x < 100 && touch.y > HXP.height - 100) && this.y > 0)
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this.moveTowards(touch.x, touch.y - (this.height * 2), moveSpeed);
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}
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public function shoot() {
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@ -131,6 +142,17 @@ class Player extends Entity {
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}
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}
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public function heavyShoot() {
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if (this.y > 0) {
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var score:Array<Score> = [];
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this.scene.getClass(Score, score);
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score[0].rem(1000);
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this.scene.add(new Bullet(this.x, this.y - this.height / 2, true));
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laser.play();
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}
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}
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public function die() {
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this.visible = false;
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var score:Array<Score> = [];
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@ -223,6 +245,7 @@ class Player extends Entity {
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private var hitPause:Float = 0;
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private var animWait:Float = .75;
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private var currentAnim:Int = 0;
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private var holdShoot:Float = 0;
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public var shielded:Bool = false;
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public var shieldTimer:Float = 1;
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@ -16,7 +16,7 @@ class Score extends Entity {
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scoreText = new Text("$" + score, 0, 0, 0, 0, {size : 50, align : "center", color : 0xFFF000});
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scoreText.font = Assets.getFont("font/kenpixel_mini_square.ttf").fontName;
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layer = -3;
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layer = -6;
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this.addGraphic(scoreText);
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}
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@ -10,7 +10,7 @@ import Asteroid;
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class Spawner extends Entity {
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public function new() {
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super(0,0);
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super();
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}
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public override function update() {
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@ -39,7 +39,7 @@ class Spawner extends Entity {
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enemyTimer = 1;
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}
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if (sublevel == 2 && !bossSpawned) {
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if (sublevel == 2 && !bossSpawned && enemies.length == 0) {
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this.scene.add(new Boss(level));
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bossSpawned = true;
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}
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Reference in a new issue