Did some minor tweaks for better gameplay
This commit is contained in:
parent
cfa3a60528
commit
3284c129fb
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@ -6,7 +6,7 @@
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<window fps="60" background="0x000000" />
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<window fps="60" background="0x000000" />
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<window width="360" height="640" resizable="false" unless="mobile" />
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<window width="360" height="640" resizable="false" unless="mobile" />
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<window orientation="portrait" height="1280" width="720" fullscreen="true" if="mobile" />
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<window orientation="portrait" fullscreen="true" if="mobile" />
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<window orientation="portrait" vsync="true" antialiasing="8" if="cpp" />
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<window orientation="portrait" vsync="true" antialiasing="8" if="cpp" />
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<source path="src" />
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<source path="src" />
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15
src/Boss.hx
15
src/Boss.hx
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@ -90,25 +90,30 @@ class Boss extends Entity {
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var bullet:Entity = this.collide("bullet", this.x, this.y);
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var bullet:Entity = this.collide("bullet", this.x, this.y);
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var heavybullet:Entity = this.collide("heavybullet", this.x, this.y);
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var heavybullet:Entity = this.collide("heavybullet", this.x, this.y);
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if (bullet != null || heavybullet != null) {
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var score:Array<Score> = [];
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var score:Array<Score> = [];
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this.scene.getClass(Score, score);
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this.scene.getClass(Score, score);
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if (bullet != null) {
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score[0].add(1500);
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score[0].add(1500);
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}
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}
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if (heavybullet != null) {
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score[0].add(10);
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}
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if (bullet != null) {
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if (bullet != null) {
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if (Save.load().laser == 0)
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if (Save.load().laser == 0)
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damage = 1;
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damage = 1;
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else if (Save.load().laser == 1)
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else if (Save.load().laser == 1)
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damage = 1.25;
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else if (Save.load().laser == 2)
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damage = 1.5;
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damage = 1.5;
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this.health -= damage;
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this.health -= damage;
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this.scene.remove(bullet);
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this.scene.remove(bullet);
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}
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}
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else if (heavybullet != null) {
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else if (heavybullet != null) {
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this.health -= 2;
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if (Save.load().heavy_laser == 0)
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this.health -= .5;
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else
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this.health -= 1;
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}
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}
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}
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}
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@ -8,14 +8,18 @@ class Bullet extends Entity {
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super(x, y);
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super(x, y);
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isHeavyLaser = heavylaser;
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isHeavyLaser = heavylaser;
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if (!isHeavyLaser)
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which = Save.load().laser;
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which = Save.load().laser;
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else
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which = Save.load().heavy_laser;
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if (!isHeavyLaser) {
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if (!isHeavyLaser) {
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laser1 = new Image(laser[which][0]);
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laser1 = new Image(laser[which][0]);
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laser2 = new Image(laser[which][1]);
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laser2 = new Image(laser[which][1]);
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}
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}
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else {
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else {
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laser1 = new Image("graphics/laserBlue15.png");
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laser1 = new Image(heavy_laser[which][0]);
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laser2 = new Image("graphics/laserBlue16.png");
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laser2 = new Image(heavy_laser[which][1]);
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}
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}
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graphic = laser1;
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graphic = laser1;
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@ -65,16 +69,23 @@ class Bullet extends Entity {
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"graphics/laserGreen04.png",
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"graphics/laserGreen04.png",
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"graphics/laserGreen12.png"
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"graphics/laserGreen12.png"
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],
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],
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[
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"graphics/laserGreen10.png",
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"graphics/laserGreen06.png"
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],
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[
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[
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"graphics/laserBlue02.png",
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"graphics/laserBlue02.png",
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"graphics/laserBlue06.png"
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"graphics/laserBlue06.png"
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]
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]
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];
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];
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private var heavy_laser:Array<Array<String>> = [
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[
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"graphics/laserGreen06.png",
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"graphics/laserGreen10.png"
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],
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[
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"graphics/laserBlue15.png",
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"graphics/laserBlue16.png"
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]
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];
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private var laser1:Image;
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private var laser1:Image;
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private var laser2:Image;
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private var laser2:Image;
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private var isHeavyLaser:Bool = false;
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private var isHeavyLaser:Bool = false;
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@ -144,8 +144,6 @@ class Enemy extends Entity {
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if (Save.load().laser == 0)
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if (Save.load().laser == 0)
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damage = 1;
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damage = 1;
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else if (Save.load().laser == 1)
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else if (Save.load().laser == 1)
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damage = 1.25;
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else if (Save.load().laser == 2)
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damage = 1.5;
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damage = 1.5;
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health -= damage;
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health -= damage;
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var score:Array<Score> = [];
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var score:Array<Score> = [];
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@ -156,7 +154,10 @@ class Enemy extends Entity {
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this.scene.remove(bullet);
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this.scene.remove(bullet);
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}
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}
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else if (heavybullet != null) {
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else if (heavybullet != null) {
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this.health -= 2;
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if (Save.load().heavy_laser == 0)
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this.health -= .5;
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else
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this.health -= 1;
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}
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}
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if (health <= 0) {
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if (health <= 0) {
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@ -13,6 +13,8 @@ class Main extends Engine
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#if !android
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#if !android
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HXP.screen.scale = .5;
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HXP.screen.scale = .5;
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HXP.resize(360, 640);
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HXP.resize(360, 640);
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#else
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HXP.resize(720, 1280);
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#end
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#end
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HXP.scene = new MenuScene();
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HXP.scene = new MenuScene();
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@ -96,7 +96,7 @@ class Player extends Entity {
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}
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}
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if (Input.released("shoot")) {
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if (Input.released("shoot")) {
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if (holdShoot > .5 && Save.load().has_heavy_laser) {
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if (holdShoot > .5) {
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heavyShoot();
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heavyShoot();
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holdShoot = 0;
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holdShoot = 0;
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}
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}
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@ -19,7 +19,7 @@ class Save extends Entity {
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"ship_type" : Data.readInt("ship_type", 3),
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"ship_type" : Data.readInt("ship_type", 3),
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"ship_color" : Data.readInt("ship_color", 1),
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"ship_color" : Data.readInt("ship_color", 1),
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"laser" : Data.readInt("laser", 0),
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"laser" : Data.readInt("laser", 0),
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"has_heavy_laser" : Data.readBool("heavy_laser", false),
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"heavy_laser" : Data.readInt("heavy_laser", 0),
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"money" : Data.readInt("money", 1000),
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"money" : Data.readInt("money", 1000),
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"overlay" : Data.readBool("overlay", true)
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"overlay" : Data.readBool("overlay", true)
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};
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};
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@ -33,7 +33,7 @@ class Save extends Entity {
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Data.write("ship_type", 3);
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Data.write("ship_type", 3);
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Data.write("ship_color", 1);
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Data.write("ship_color", 1);
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Data.write("laser", "laserGreen04.png");
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Data.write("laser", "laserGreen04.png");
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Data.write("heavy_laser", false);
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Data.write("heavy_laser", 0);
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Data.write("money", 1000);
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Data.write("money", 1000);
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Data.write("overlay", true);
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Data.write("overlay", true);
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@ -44,8 +44,7 @@ class StoreItem extends Entity {
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sprites[i].centerOrigin();
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sprites[i].centerOrigin();
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}
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}
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if (type != 4) currentSprite = 1;
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currentSprite = 1;
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else currentSprite = 0;
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this.addGraphic(sprites[currentSprite]);
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this.addGraphic(sprites[currentSprite]);
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@ -90,7 +89,7 @@ class StoreItem extends Entity {
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}
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}
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else {
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else {
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if (which == 4)
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if (which == 4)
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Save.save("heavy_laser", true);
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Save.save("heavy_laser", currentSprite);
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else
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else
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Save.save("laser", currentSprite);
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Save.save("laser", currentSprite);
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}
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}
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@ -145,10 +144,10 @@ class StoreItem extends Entity {
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],
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],
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[
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[
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"laserGreen04.png",
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"laserGreen04.png",
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"laserGreen06.png",
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"laserBlue06.png"
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"laserBlue06.png"
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],
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],
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[
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[
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"laserGreen06.png",
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"laserBlue16.png"
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"laserBlue16.png"
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]
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]
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];
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];
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@ -171,10 +170,10 @@ class StoreItem extends Entity {
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],
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],
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[
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[
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"This is the laser you start with, it's decent & does 1 damage.",
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"This is the laser you start with, it's decent & does 1 damage.",
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"This laser is slightly better than the one you start with, it does 1.5 damage.",
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"This laser does the same amount of damage as you're first, but moves slighly faster."
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"This laser does the same amount of damage as you're first, but moves slighly faster."
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],
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],
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[
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[
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"This heavy laser is the strongest laser, it serves as a secondary. To use, hold the shoot button for a few seconds & then release.",
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"This heavy laser is the strongest laser, it serves as a secondary. To use, hold the shoot button for a few seconds & then release."
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"This heavy laser is the strongest laser, it serves as a secondary. To use, hold the shoot button for a few seconds & then release."
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]
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]
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];
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];
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@ -196,11 +195,11 @@ class StoreItem extends Entity {
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500000
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500000
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],
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],
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[
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[
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50000,
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100000,
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100000,
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150000
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150000
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],
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],
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[
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[
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100000,
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200000
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200000
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]
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]
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