Rewrote a lot of things.

This commit is contained in:
Bram van der Veen 2014-07-11 00:29:32 +02:00
parent 33a034bc94
commit 24b54b5c8b
18 changed files with 1318 additions and 1272 deletions

View file

@ -6,6 +6,7 @@ import com.haxepunk.HXP;
import Enemy;
import Explosion;
import Spawner;
class Boss extends Entity {
@ -16,7 +17,7 @@ class Boss extends Entity {
currentSprite.scale = 8;
currentSprite.smooth = false;
maxEnemies = Math.floor(Math.random() * (color + 1) * 2);
maxEnemies = Math.floor((color + 1) * 2);
graphic = currentSprite;
@ -50,7 +51,9 @@ class Boss extends Entity {
var enemies:Array<Enemy> = [];
this.scene.getClass(Enemy, enemies);
if (spawnTimer < 0 && enemies.length != maxEnemies - 1 && canSpawn) {
trace(enemies.length + ", " + maxEnemies);
if (spawnTimer < 0 && enemies.length != maxEnemies && canSpawn) {
this.scene.add(new Enemy(this.width / 2, 20, color, Math.floor(Math.random() * 4) + 1));
spawnTimer = .75;
}
@ -72,8 +75,15 @@ class Boss extends Entity {
this.scene.add(new Explosion(this.x + (Math.random() * currentSprite.width * 8), this.y + (Math.random() * currentSprite.height * 8) + 100, this.scene.getInstance("player")));
explosionTimer = Math.random() * .2;
counter++;
var spawner:Array<Spawner> = [];
this.scene.getClass(Spawner, spawner);
spawner[0].sublevel = 3;
}
else if (counter == 100) {
var spawner:Array<Spawner> = [];
this.scene.getClass(Spawner, spawner);
spawner[0].bossSpawned = false;
this.scene.remove(this);
}
}

View file

@ -45,10 +45,12 @@ class MenuButton extends Entity {
if ((Input.mouseX > this.left && Input.mouseX < this.right) && (Input.mouseY > this.top && Input.mouseY < this.bottom)) {
if (this.text.text != "Menu") {
HXP.scene = null;
Assets.cache.clear();
HXP.scene = new MainScene();
}
else {
HXP.scene = null;
Assets.cache.clear();
HXP.scene = new MenuScene();
}
}
@ -57,10 +59,12 @@ class MenuButton extends Entity {
if (Input.check("enter")) {
if (this.text.text != "Menu") {
HXP.scene = null;
Assets.cache.clear();
HXP.scene = new MainScene();
}
else {
HXP.scene = null;
Assets.cache.clear();
HXP.scene = new MenuScene();
}
}
@ -70,10 +74,12 @@ class MenuButton extends Entity {
if ((touch.x > this.left && touch.x < this.right) && (touch.y > this.top && touch.y < this.bottom)) {
if (this.text.text != "Menu") {
HXP.scene = null;
Assets.cache.clear();
HXP.scene = new MainScene();
}
else {
HXP.scene = null;
Assets.cache.clear();
HXP.scene = new MenuScene();
}
}

View file

@ -81,7 +81,7 @@ class Player extends Entity {
this.y -= moveSpeed;
}
if (Input.check("shoot")) {
if (Input.pressed("shoot")) {
shoot();
}

View file

@ -3,12 +3,14 @@ import com.haxepunk.HXP;
import Enemy;
import Boss;
import Star;
import Pickup;
import Asteroid;
class Spawner extends Entity {
public function new() {
super(0,0);
}
public override function update() {
@ -18,10 +20,10 @@ class Spawner extends Entity {
this.scene.getClass(Enemy, enemies);
this.scene.getClass(Boss, bosses);
if (level == 4) {level = 0; trace("YOU BEAT IT!");}
if (level != 4) {
if (enemyType == 6) {sublevel++; enemyType = 1;}
if (enemies.length < 1 && sublevel != 2) {
if (enemies.length < 1 && sublevel < 2) {
if (enemyTimer < 0) {
if (sublevel == 0)
this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType++));
@ -42,16 +44,44 @@ class Spawner extends Entity {
bossSpawned = true;
}
if (sublevel == 2 && bossSpawned && bosses.length != 1) {
level++; enemyType = 1; sublevel = 0; bossSpawned = false; trace("Next level!");
if (sublevel == 3 && !bossSpawned && bosses.length != 1) {
level++; enemyType = 1; sublevel = 0; trace("Next level!");
}
}
else {
trace("YOU BEAT THE GAME!");
}
spawnStarTime -= HXP.elapsed;
spawnAsteroidTime -= HXP.elapsed;
spawnPickupTime -= HXP.elapsed;
if (spawnAsteroidTime < 0) {
this.scene.add(new Asteroid(HXP.width * Math.random(), -16));
spawnAsteroidTime = .5;
}
if (spawnStarTime < 0) {
this.scene.add(new Star(HXP.width * Math.random()));
spawnStarTime = .5;
}
if (spawnPickupTime < 0) {
this.scene.add(new Pickup(HXP.width * Math.random(), -50));
spawnPickupTime = 5 * Math.random() + 5;
}
}
private var level:Int = 0;
private var sublevel:Int = 0;
public var sublevel:Int = 0;
private var enemyTimer:Float = 1;
private var enemyType:Int = 1;
private var bossSpawned:Bool = false;
public var bossSpawned:Bool = false;
private var spawnPickupTime:Float = 10;
private var spawnAsteroidTime:Float = .5;
private var spawnStarTime:Float = .5;
}