Made a timeout between bosses and next levels
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33a034bc94
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152db1bcfd
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@ -6,6 +6,7 @@ import com.haxepunk.HXP;
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import Enemy;
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import Explosion;
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import Spawner;
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class Boss extends Entity {
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@ -72,8 +73,15 @@ class Boss extends Entity {
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this.scene.add(new Explosion(this.x + (Math.random() * currentSprite.width * 8), this.y + (Math.random() * currentSprite.height * 8) + 100, this.scene.getInstance("player")));
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explosionTimer = Math.random() * .2;
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counter++;
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var spawner:Array<Spawner> = [];
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this.scene.getClass(Spawner, spawner);
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spawner[0].sublevel = 3;
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}
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else if (counter == 100) {
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var spawner:Array<Spawner> = [];
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this.scene.getClass(Spawner, spawner);
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spawner[0].bossSpawned = false;
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this.scene.remove(this);
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}
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}
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@ -18,40 +18,44 @@ class Spawner extends Entity {
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this.scene.getClass(Enemy, enemies);
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this.scene.getClass(Boss, bosses);
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if (level == 4) {level = 0; trace("YOU BEAT IT!");}
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if (enemyType == 6) {sublevel++; enemyType = 1;}
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if (level != 4) {
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if (enemyType == 6) {sublevel++; enemyType = 1;}
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if (enemies.length < 1 && sublevel < 2) {
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if (enemyTimer < 0) {
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if (sublevel == 0)
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this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType++));
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else {
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this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType++));
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if (enemyType != 6) this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType++));
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else this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType - 1));
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}
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if (enemies.length < 1 && sublevel != 2) {
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if (enemyTimer < 0) {
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if (sublevel == 0)
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this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType++));
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else {
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this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType++));
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if (enemyType != 6) this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType++));
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else this.scene.add(new Enemy(HXP.halfWidth, -60, level, enemyType - 1));
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}
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}
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else {
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enemyTimer = 1;
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}
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if (sublevel == 2 && !bossSpawned) {
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this.scene.add(new Boss(level));
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bossSpawned = true;
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}
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if (sublevel == 3 && !bossSpawned && bosses.length != 1) {
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level++; enemyType = 1; sublevel = 0; trace("Next level!");
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}
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}
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else {
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enemyTimer = 1;
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}
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if (sublevel == 2 && !bossSpawned) {
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this.scene.add(new Boss(level));
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bossSpawned = true;
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}
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if (sublevel == 2 && bossSpawned && bosses.length != 1) {
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level++; enemyType = 1; sublevel = 0; bossSpawned = false; trace("Next level!");
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trace("YOU BEAT THE GAME!");
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}
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}
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private var level:Int = 0;
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private var sublevel:Int = 0;
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public var sublevel:Int = 0;
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private var enemyTimer:Float = 1;
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private var enemyType:Int = 1;
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private var bossSpawned:Bool = false;
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public var bossSpawned:Bool = false;
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}
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