Reworked the planet and star classes for better datasets
This commit is contained in:
parent
8b9517d991
commit
f809518bb6
4
index.js
4
index.js
|
@ -46,10 +46,6 @@ function generate(seed, amount) {
|
|||
stars.push(new Star(new_name,pseudoRandom.range(1, 100000),position));
|
||||
}
|
||||
|
||||
for (star of stars) {
|
||||
Object.assign(star, star.description());
|
||||
}
|
||||
|
||||
return stars;
|
||||
}
|
||||
|
||||
|
|
33
planet.js
33
planet.js
|
@ -2,34 +2,25 @@ const PRNG = require('./prng');
|
|||
const utils = require('./utils');
|
||||
|
||||
function Planet(name, seed, orbitalRadius, insolation) {
|
||||
var pseudoRandom = new PRNG(this.seed);
|
||||
|
||||
this.name = name;
|
||||
this.seed = seed;
|
||||
this.orbitalRadius = orbitalRadius * 10;
|
||||
this.insolation = insolation;
|
||||
this.blackbodyK = utils.blackbody(this.insolation);
|
||||
this.template = pseudoRandom.pick(planetTypes, [this.insolation * 100, 10, 1]);
|
||||
this.classification = this.template.classification;
|
||||
this.radius = pseudoRandom.range(this.template.radius[0], this.template.radius[1]) / 2200;
|
||||
this.density = pseudoRandom.realRange(this.template.density[0], this.template.density[1]);
|
||||
this.gravity = utils.gravity(this.radius, this.density);
|
||||
this.hydrographics = this.template.hydrographics(pseudoRandom, this.insolation, this.radius, this.density);
|
||||
this.atmosphere = this.template.atmosphere(pseudoRandom, this.insolation, this.radius, this.density, this.hydrographics);
|
||||
this.HI = this.template.HI(this.insolation, this.radius, this.density, this.hydrographics, this.atmosphere);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
Planet.prototype.detail = function() {
|
||||
var pseudoRandom = new PRNG(this.seed), detail = {}, template;
|
||||
detail.name = this.name;
|
||||
detail.orbitalRadius = this.orbitalRadius;
|
||||
detail.insolation = this.insolation;
|
||||
detail.blackbodyK = utils.blackbody(detail.insolation);
|
||||
template = pseudoRandom.pick(planetTypes, [detail.insolation * 100, 10, 1]);
|
||||
detail.classification = template.classification;
|
||||
detail.radius = pseudoRandom.range(template.radius[0], template.radius[1]) / 2200;
|
||||
detail.density = pseudoRandom.realRange(template.density[0], template.density[1]);
|
||||
detail.gravity = utils.gravity(detail.radius, detail.density);
|
||||
detail.hydrographics = template.hydrographics(pseudoRandom, detail.insolation, detail.radius, detail.density);
|
||||
detail.atmosphere = template.atmosphere(pseudoRandom, detail.insolation, detail.radius, detail.density, detail.hydrographics);
|
||||
detail.HI = template.HI(detail.insolation, detail.radius, detail.density, detail.hydrographics, detail.atmosphere);
|
||||
return detail;
|
||||
};
|
||||
|
||||
Planet.prototype.description = function() {
|
||||
return this.detail();
|
||||
};
|
||||
|
||||
var planetTypes = [
|
||||
{
|
||||
classification: "rocky",
|
||||
|
|
16
star.js
16
star.js
|
@ -18,11 +18,12 @@ function Star(name, seed, position) {
|
|||
this.numberOfPlanets = pseudoRandom.range(stellarTemplate.planets[0], stellarTemplate.planets[1]);
|
||||
this.planetSeed = pseudoRandom.range(0, 1000000);
|
||||
this.color = stellarTemplate.color;
|
||||
this.planets = this.generatePlanets();
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
Star.prototype.planets = function() {
|
||||
Star.prototype.generatePlanets = function() {
|
||||
var planets = [],
|
||||
pseudoRandom = new PRNG(this.planetSeed),
|
||||
radius_min = 0.4 * pseudoRandom.realRange(0.5, 2),
|
||||
|
@ -38,17 +39,4 @@ Star.prototype.planets = function() {
|
|||
return planets;
|
||||
}
|
||||
|
||||
Star.prototype.description = function() {
|
||||
let planets = [];
|
||||
|
||||
for (planet of this.planets()) {
|
||||
planet.description = planet.description();
|
||||
planets.push(planet);
|
||||
}
|
||||
|
||||
return {
|
||||
"planets": planets
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Star;
|
||||
|
|
Reference in a new issue