Reworked the planet and star classes for better datasets
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8b9517d991
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4
index.js
4
index.js
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@ -46,10 +46,6 @@ function generate(seed, amount) {
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stars.push(new Star(new_name,pseudoRandom.range(1, 100000),position));
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stars.push(new Star(new_name,pseudoRandom.range(1, 100000),position));
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}
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}
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for (star of stars) {
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Object.assign(star, star.description());
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}
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return stars;
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return stars;
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}
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}
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33
planet.js
33
planet.js
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@ -2,34 +2,25 @@ const PRNG = require('./prng');
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const utils = require('./utils');
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const utils = require('./utils');
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function Planet(name, seed, orbitalRadius, insolation) {
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function Planet(name, seed, orbitalRadius, insolation) {
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var pseudoRandom = new PRNG(this.seed);
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this.name = name;
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this.name = name;
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this.seed = seed;
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this.seed = seed;
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this.orbitalRadius = orbitalRadius * 10;
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this.orbitalRadius = orbitalRadius * 10;
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this.insolation = insolation;
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this.insolation = insolation;
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this.blackbodyK = utils.blackbody(this.insolation);
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this.template = pseudoRandom.pick(planetTypes, [this.insolation * 100, 10, 1]);
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this.classification = this.template.classification;
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this.radius = pseudoRandom.range(this.template.radius[0], this.template.radius[1]) / 2200;
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this.density = pseudoRandom.realRange(this.template.density[0], this.template.density[1]);
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this.gravity = utils.gravity(this.radius, this.density);
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this.hydrographics = this.template.hydrographics(pseudoRandom, this.insolation, this.radius, this.density);
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this.atmosphere = this.template.atmosphere(pseudoRandom, this.insolation, this.radius, this.density, this.hydrographics);
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this.HI = this.template.HI(this.insolation, this.radius, this.density, this.hydrographics, this.atmosphere);
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return this;
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return this;
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}
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}
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Planet.prototype.detail = function() {
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var pseudoRandom = new PRNG(this.seed), detail = {}, template;
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detail.name = this.name;
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detail.orbitalRadius = this.orbitalRadius;
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detail.insolation = this.insolation;
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detail.blackbodyK = utils.blackbody(detail.insolation);
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template = pseudoRandom.pick(planetTypes, [detail.insolation * 100, 10, 1]);
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detail.classification = template.classification;
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detail.radius = pseudoRandom.range(template.radius[0], template.radius[1]) / 2200;
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detail.density = pseudoRandom.realRange(template.density[0], template.density[1]);
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detail.gravity = utils.gravity(detail.radius, detail.density);
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detail.hydrographics = template.hydrographics(pseudoRandom, detail.insolation, detail.radius, detail.density);
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detail.atmosphere = template.atmosphere(pseudoRandom, detail.insolation, detail.radius, detail.density, detail.hydrographics);
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detail.HI = template.HI(detail.insolation, detail.radius, detail.density, detail.hydrographics, detail.atmosphere);
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return detail;
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};
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Planet.prototype.description = function() {
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return this.detail();
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};
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var planetTypes = [
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var planetTypes = [
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{
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{
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classification: "rocky",
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classification: "rocky",
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16
star.js
16
star.js
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@ -18,11 +18,12 @@ function Star(name, seed, position) {
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this.numberOfPlanets = pseudoRandom.range(stellarTemplate.planets[0], stellarTemplate.planets[1]);
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this.numberOfPlanets = pseudoRandom.range(stellarTemplate.planets[0], stellarTemplate.planets[1]);
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this.planetSeed = pseudoRandom.range(0, 1000000);
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this.planetSeed = pseudoRandom.range(0, 1000000);
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this.color = stellarTemplate.color;
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this.color = stellarTemplate.color;
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this.planets = this.generatePlanets();
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return this;
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return this;
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}
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}
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Star.prototype.planets = function() {
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Star.prototype.generatePlanets = function() {
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var planets = [],
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var planets = [],
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pseudoRandom = new PRNG(this.planetSeed),
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pseudoRandom = new PRNG(this.planetSeed),
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radius_min = 0.4 * pseudoRandom.realRange(0.5, 2),
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radius_min = 0.4 * pseudoRandom.realRange(0.5, 2),
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@ -38,17 +39,4 @@ Star.prototype.planets = function() {
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return planets;
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return planets;
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}
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}
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Star.prototype.description = function() {
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let planets = [];
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for (planet of this.planets()) {
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planet.description = planet.description();
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planets.push(planet);
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}
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return {
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"planets": planets
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}
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}
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module.exports = Star;
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module.exports = Star;
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