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Wol/dialogue.wol

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title: Talk
tags:
colorID:
position: 900, -200
---
Narrator: So how are you really?
You: I'm good!
Narrator: Do you want to continue talking?
-> Yes
[[Start]]
-> No
===
title: TheStore
tags:
colorID:
position: 900, -600
---
Guy: Hey what's up I need your help can you come here?
You: Well I can't I'm buying clothes.
Guy: All right well hurry up and come over here.
You: I can't find them.
test
Guy: What do you mean you can't find them?
You: I can't find them there's only soup.
Guy: What do you mean there's only soup?!
You: It means there's only soup.
Guy: WELL THEN GET OUT OF THE SOUP ISLE!!
You: Alright you dont have to shout at me!
You: There's more soup.
Guy: What do you mean there's more soup?
You: There's just more soup.
Guy: Then go to the next aisle!
You: There's still soup!
Guy: Where are you right now?!
You: I'm at soup!
Guy: What do you mean you're at soup?!
You: I mean I'm at soup.
Guy: WHAT STORE ARE YOU IN?!
You: IM AT THE SOUP STORE!!
Guy: WHY ARE YOU BUYING CLOTHES AT THE SOUP STORE?!
You: FUCK YOU!
[[Go home|Start]]
===
title: Start
tags:
colorID:
position: 500, -400
---
<<a_custom_command>>
<<command_with multiple arguments>>
// remove "to" to trigger error
<<set $direction to "that">>
<<set $one to 1>>
// Implement inline expressions
<<if visit_count() == 1>>
Narrator: You, {$direction} way!
<<endif>>
Narrator: Do you know you've been here {visit_count()} times?
You: Did you know one + one equals {$one + $one}?
<<set $value to "option1">>
Narrator: You wanna go somewhere [select {$value} option1="yonder" option2="here"]?
-> Go to the store
[[TheStore]]
-> How much did I visit the store?
Narrator: You've been to the store { visit_count("TheStore") } times.
[[Start]]
-> Lets stay here and talk
[[Talk]]
===