extends KinematicBody2D var velocity = Vector2.ZERO var time = .0 func _physics_process(_delta): var gravity = Vector2.DOWN * 9.81 velocity += gravity move_and_slide(velocity, Vector2.UP) func _process(delta): var direction = Input.get_vector('ui_left', 'ui_right', 'ui_select', 'ui_select') # Jump if Input.is_action_just_released('ui_select') and is_on_floor(): velocity += Vector2.UP * 9.81 * 50 velocity.x = direction.x * 200 if direction.x != 0: time += delta $LeftFoot.visible = fmod(time * 4, 2) > 1 $RightFoot.visible = not $LeftFoot.visible else: $LeftFoot.visible = true $RightFoot.visible = true $Visuals.scale.x = -1 if velocity.x < 0 else 1