docs: cleaned up tables + added method description
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README.md
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README.md
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@ -86,22 +86,22 @@ Godot's Nodes as building blocks work really well. That's why this plugin gives
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It has several properties that you can change either in-editor or using GDScript (or any other compatible language) and signals you can use to listen to events coming from your dialogue.
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### Properties
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| Type | Property | Default value |
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|--------------|-----------|------------|
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | path | `''` |
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | starting_node | `'Start'` |
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| [bool](https://docs.godotengine.org/en/stable/classes/class_bool.html) | auto_start | `false` |
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| [bool](https://docs.godotengine.org/en/stable/classes/class_bool.html) | auto_show_options | `false` |
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| [bool](https://docs.godotengine.org/en/stable/classes/class_bool.html) | auto_substitute | `true` |
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| [Dictionary](https://docs.godotengine.org/en/stable/classes/class_dictionary.html) | variable_storage | `{}` |
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| Type | Property | Default value |
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|------------------------------------------------------------------------------------------------|-------------------|---------------|
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | path | `''` |
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | starting_node | `'Start'` |
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| [bool](https://docs.godotengine.org/en/stable/classes/class_bool.html) | auto_start | `false` |
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| [bool](https://docs.godotengine.org/en/stable/classes/class_bool.html) | auto_show_options | `false` |
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| [bool](https://docs.godotengine.org/en/stable/classes/class_bool.html) | auto_substitute | `true` |
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| [Dictionary](https://docs.godotengine.org/en/stable/classes/class_dictionary.html) | variable_storage | `{}` |
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### Methods
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| Return value | Method name |
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|--------------|-----------|
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| void | select_option ( [int](https://docs.godotengine.org/en/stable/classes/class_int.html#class-int) id ) |
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| void | start ( [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) starting_node = 'Start' ) |
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| void | pause ( ) |
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| void | resume ( ) |
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| Return value | Method name |
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|----------------------|----------------------------------------------------------------------------------------------------------------------------|
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| void | start ( [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) starting_node = 'Start' ) |
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| void | pause ( ) |
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| void | resume ( ) |
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| void | select_option ( [int](https://docs.godotengine.org/en/stable/classes/class_int.html#class-int) id ) |
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### Signals
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@ -180,6 +180,26 @@ It has several properties that you can change either in-editor or using GDScript
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In the future there'll be a signal added for when the `variable_storage` is updated.
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### Method Descriptions
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* start ( [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) starting_node = 'Start')
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Starts the dialogue at the `starting_node` (defaults to the value of `self.starting_node` which is `Start`)
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When the dialogue comes to a full stop through reaching the end or reaching a `<<stop>` command, you need to explicitly call this function instead of `resume ( )`.
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* pause ( )
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Pauses the dialogue until `resume ( )` is called.
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* resume ( )
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Resumes the dialogue. Won't work when the dialogue comes to a full stop by reaching the end or reaching a `<<stop>>` command. You need to call `start ( starting_node )` instead.
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* select_option ( [int](https://docs.godotengine.org/en/stable/classes/class_int.html#class-int) id )
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When getting an option from the `options` signal, use this function to let Wol node which option you want to select.
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Use `Option.id` for the `id` parameter.
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## `Line`
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_Inherits from [Object](https://docs.godotengine.org/en/stable/classes/class_object.html)_
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@ -189,13 +209,13 @@ An object holding all information related to a line in your dialogue.
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The `Line` object is _the_ object that you're gonna be interacting with the most. This object holds all of the information of the actual lines of dialogue. The most important property is `text`, but it has some additional properties you can make use of for debugging or holding of metadata (no support for that yet however).
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### Properties
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| Type | Property |
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|--------------|-----------|
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | text |
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | node_name |
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | file_name |
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| [Array](https://docs.godotengine.org/en/stable/classes/class_array.html) | substitutions |
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| [Array](https://docs.godotengine.org/en/stable/classes/class_array.html) | meta |
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| Type | Property |
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|-------------------------------------------------------------------------------------------|---------------|
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | text |
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | node_name |
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| [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) | file_name |
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| [Array](https://docs.godotengine.org/en/stable/classes/class_array.html) | substitutions |
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| [Array](https://docs.godotengine.org/en/stable/classes/class_array.html) | meta |
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### Property Descriptions
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* [String](https://docs.godotengine.org/en/lastest/classes/class_string.html#class-string) text
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