diff --git a/Dialogue.gd b/Dialogue.gd new file mode 100644 index 0000000..464dc2a --- /dev/null +++ b/Dialogue.gd @@ -0,0 +1,7 @@ +extends Control + +func _ready(): + pass + +func _on_Wol_line(line): + prints('got a line', line) diff --git a/Dialogue.tscn b/Dialogue.tscn index 87700fd..8e93037 100644 --- a/Dialogue.tscn +++ b/Dialogue.tscn @@ -1,8 +1,48 @@ -[gd_scene format=2] +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://addons/Wol/Ostrich Sans Font.tres" type="DynamicFont" id=1] +[ext_resource path="res://addons/Wol/Wol.gd" type="Script" id=2] +[ext_resource path="res://Dialogue.gd" type="Script" id=7] [node name="Dialogue" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 +script = ExtResource( 7 ) __meta__ = { "_edit_use_anchors_": false } + +[node name="Wol" type="Node" parent="."] +script = ExtResource( 2 ) +path = "res://dialogue.yarn" +auto_start = true + +[node name="RichTextLabel" type="RichTextLabel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 16.0 +margin_top = 16.0 +margin_right = -16.0 +margin_bottom = -256.0 +custom_fonts/normal_font = ExtResource( 1 ) +text = "Here is where the dialogue will go. + +Run the scene in order to see how \"wol\" works." + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 16.0 +margin_top = 344.0 +margin_right = -16.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="ButtonTemplate" type="Button" parent="VBoxContainer"] +margin_right = 992.0 +margin_bottom = 66.0 +custom_fonts/font = ExtResource( 1 ) +text = "This is a dialogue option" + +[connection signal="line" from="Wol" to="." method="_on_Wol_line"] diff --git a/addons/Wol/Ostrich Sans Font.tres b/addons/Wol/Ostrich Sans Font.tres new file mode 100644 index 0000000..6710887 --- /dev/null +++ b/addons/Wol/Ostrich Sans Font.tres @@ -0,0 +1,11 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://addons/Wol/OstrichSans-Heavy.otf" type="DynamicFontData" id=1] + +[resource] +size = 64 +use_mipmaps = true +use_filter = true +extra_spacing_top = 8 +extra_spacing_bottom = 8 +font_data = ExtResource( 1 ) diff --git a/addons/Wol/Ostrich Sans Heavy LICENSE OFL.txt b/addons/Wol/Ostrich Sans Heavy LICENSE OFL.txt new file mode 100644 index 0000000..f1a20ac --- /dev/null +++ b/addons/Wol/Ostrich Sans Heavy LICENSE OFL.txt @@ -0,0 +1,97 @@ +Copyright (c) , (), +with Reserved Font Name . +Copyright (c) , (), +with Reserved Font Name . +Copyright (c) , (). + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/addons/Wol/OstrichSans-Heavy.otf b/addons/Wol/OstrichSans-Heavy.otf new file mode 100644 index 0000000..e93aed3 Binary files /dev/null and b/addons/Wol/OstrichSans-Heavy.otf differ diff --git a/addons/Wol/Wol.gd b/addons/Wol/Wol.gd index 50bb199..8a4da3c 100644 --- a/addons/Wol/Wol.gd +++ b/addons/Wol/Wol.gd @@ -7,14 +7,14 @@ signal options(options) signal command(command) signal node_completed(node) -signal running +signal started signal finished -const WolCompiler = preload("res://addons/Wol/core/compiler/compiler.gd") -const WolDialogue = preload("res://addons/Wol/core/dialogue.gd") +const WolCompiler = preload('res://addons/Wol/core/compiler/compiler.gd') +const WolDialogue = preload('res://addons/Wol/core/dialogue.gd') -export(String, FILE, "*.wol") var path setget set_path -export(String) var start_node = "Start" +export(String, FILE, '*.wol,*.yarn') var path setget set_path +export(String) var start_node = 'Start' export(bool) var auto_start = false export(NodePath) var variable_storage_path @@ -50,12 +50,12 @@ func init_dialogue(): if existing_state: dialogue._visitedNodeCount = existing_state - dialogue.get_vm().lineHandler = funcref(self, "_handle_line") - dialogue.get_vm().optionsHandler = funcref(self, "_handle_options") - dialogue.get_vm().commandHandler = funcref(self, "_handle_command") - dialogue.get_vm().nodeCompleteHandler = funcref(self, "_handle_node_complete") - dialogue.get_vm().dialogueCompleteHandler = funcref(self, "_handle_dialogue_complete") - dialogue.get_vm().nodeStartHandler = funcref(self, "_handle_node_start") + dialogue.get_vm().lineHandler = funcref(self, '_handle_line') + dialogue.get_vm().optionsHandler = funcref(self, '_handle_options') + dialogue.get_vm().commandHandler = funcref(self, '_handle_command') + dialogue.get_vm().nodeCompleteHandler = funcref(self, '_handle_node_complete') + dialogue.get_vm().dialogueCompleteHandler = funcref(self, '_handle_dialogue_complete') + dialogue.get_vm().nodeStartHandler = funcref(self, '_handle_node_start') dialogue.set_program(program) @@ -73,10 +73,14 @@ func _handle_line(line): func _handle_command(command): call_deferred('emit_signal', 'command', command) - return WolGlobals.HandlerState.PauseExecution + + if get_signal_connection_list('command').size() > 0: + return WolGlobals.HandlerState.PauseExecution + else: + return WolGlobals.HandlerState.ContinueExecution func _handle_options(options): - emit_signal('options', options) + call_deferred('emit_signal' ,'options', options) return WolGlobals.HandlerState.PauseExecution func _handle_dialogue_complete(): @@ -111,7 +115,7 @@ func start(node = start_node): return init_dialogue() - emit_signal('running') + emit_signal('started') running = true dialogue.set_node(node) diff --git a/addons/Wol/autoloads/execution_states.gd b/addons/Wol/autoloads/execution_states.gd index 56342a7..818bf4c 100644 --- a/addons/Wol/autoloads/execution_states.gd +++ b/addons/Wol/autoloads/execution_states.gd @@ -1,7 +1,5 @@ extends Node -#VM Execution States - enum ExecutionState { Stopped, Running, @@ -152,7 +150,7 @@ enum ExpressionType { } -enum StatementTypes j{ +enum StatementTypes { CustomCommand, ShortcutOptionGroup, Block, diff --git a/addons/Wol/core/compiler/compiler.gd b/addons/Wol/core/compiler/compiler.gd index ffa657e..14333b1 100644 --- a/addons/Wol/core/compiler/compiler.gd +++ b/addons/Wol/core/compiler/compiler.gd @@ -1,8 +1,8 @@ extends Object const Lexer = preload("res://addons/Wol/core/compiler/lexer.gd") -const LineInfo = preload("res://addons/Wol/core/program/wol_line.gd") -const WolNode = preload("res://addons/Wol/core/program/wol_node.gd") +const LineInfo = preload("res://addons/Wol/core/program/line.gd") +const WolNode = preload("res://addons/Wol/core/program/node.gd") const Instruction = preload("res://addons/Wol/core/program/instruction.gd") const WolProgram = preload("res://addons/Wol/core/program/program.gd") const Operand = preload("res://addons/Wol/core/program/operand.gd") diff --git a/addons/Wol/core/dialogue/line.gd b/addons/Wol/core/dialogue/line.gd index f998fe1..133268e 100644 --- a/addons/Wol/core/dialogue/line.gd +++ b/addons/Wol/core/dialogue/line.gd @@ -1,11 +1,7 @@ extends Object -const LineInfo = preload("res://addons/Wol/core/program/wol_line.gd") - var id : String var substitutions : Array = []#String -var info : LineInfo -func _init(id: String, info: LineInfo): - self.id = id - self.info = info +func _init(id: String): + self.id = id diff --git a/addons/Wol/core/program/yarn_line.gd b/addons/Wol/core/program/line.gd similarity index 100% rename from addons/Wol/core/program/yarn_line.gd rename to addons/Wol/core/program/line.gd diff --git a/addons/Wol/core/program/yarn_node.gd b/addons/Wol/core/program/node.gd similarity index 100% rename from addons/Wol/core/program/yarn_node.gd rename to addons/Wol/core/program/node.gd diff --git a/addons/Wol/core/virtual_machine.gd b/addons/Wol/core/virtual_machine.gd index 8ee1eac..e9e8880 100644 --- a/addons/Wol/core/virtual_machine.gd +++ b/addons/Wol/core/virtual_machine.gd @@ -36,14 +36,13 @@ func _init(dialogue): self._dialogue = dialogue _state = VmState.new() - func set_program(program): _program = program #set the node to run #return true if successeful false if no node #of that name found -func set_node(name:String)->bool: +func set_node(name:String) -> bool: if _program == null || _program.wolNodes.size() == 0: printerr("Could not load %s : no nodes loaded" % name) return false @@ -160,17 +159,18 @@ func find_label_instruction(label:String)->int: func run_instruction(instruction)->bool: match instruction.operation: WolGlobals.ByteCode.Label: - #do nothing woooo! pass + WolGlobals.ByteCode.JumpTo: #jump to named label _state .programCounter = find_label_instruction(instruction.operands[0].value)-1 + WolGlobals.ByteCode.RunLine: #look up string from string table #pass it to client as line var key = instruction.operands[0].value - var line = Line.new(key, _program.wolStrings[key]) + var line = Line.new(key) #the second operand is the expression count # of format function @@ -183,7 +183,6 @@ func run_instruction(instruction)->bool: if pause == WolGlobals.HandlerState.PauseExecution: executionState = WolGlobals.ExecutionState.Suspended - WolGlobals.ByteCode.RunCommand: var commandText : String = instruction.operands[0].value @@ -196,13 +195,14 @@ func run_instruction(instruction)->bool: if pause == WolGlobals.HandlerState.PauseExecution: executionState = WolGlobals.ExecutionState.Suspended - WolGlobals.ByteCode.PushString: #push String var to stack _state.push_value(instruction.operands[0].value) + WolGlobals.ByteCode.PushNumber: #push number to stack _state.push_value(instruction.operands[0].value) + WolGlobals.ByteCode.PushBool: #push boolean to stack _state.push_value(instruction.operands[0].value) @@ -220,9 +220,11 @@ func run_instruction(instruction)->bool: #jump to label whose name is on the stack var dest : String = _state.peek_value().as_string() _state.programCounter = find_label_instruction(dest)-1 + WolGlobals.ByteCode.Pop: #pop value from stack _state.pop_value() + WolGlobals.ByteCode.CallFunc: #call function with params on stack #push any return value to stack @@ -257,7 +259,6 @@ func run_instruction(instruction)->bool: if function.returnsValue: _state.push_value(result) - pass WolGlobals.ByteCode.PushVariable: #get content of variable and push to stack @@ -326,7 +327,6 @@ func run_instruction(instruction)->bool: #when user makes selection optionsHandler.call_func(choices) - pass _: #bytecode messed up woopsise executionState = WolGlobals.ExecutionState.Stopped diff --git a/addons/Wol/examples/example1.yarn b/addons/Wol/examples/example1.yarn deleted file mode 100644 index 7c67745..0000000 --- a/addons/Wol/examples/example1.yarn +++ /dev/null @@ -1,33 +0,0 @@ -title: Start -tags: -colorID: 3 -position: 332,79 ---- -Oh well hello, what should we set number variable to? -<> --> Set Number to 6 - <> --> Set Number to 5 - <> -We will also set a cat boolean --> to false - <> --> to true - <> -[[SecondNode]] -=== -title: SecondNode -tags: -position: 678.16,263.66 ---- -sweet - Now we are in the Second node -->this one only shows when Visit count of first node is 1 <> -->This only options is showing because cat variable is true <> - ok then I guess cat is true -->Some other option with no requirement - this is some other option woooooohooo -->This shows when number greater than 5 < 5 >> - Coool, yes the number was greater than 5 <> - But not anymore! ha -Now we are finished, GoodBye! -=== diff --git a/dialogue.yarn b/dialogue.yarn index 954c4a5..64241d5 100644 --- a/dialogue.yarn +++ b/dialogue.yarn @@ -1,103 +1,4 @@ -title: Waking up -tags: -colorID: 0 -position: -1544,-923 ---- -<> -<> -<> -<> - ->.< ->…< ->…< ->I woke up to a pulsating pain in my head.< ->It hurts.< ->It hurts a lot.< ->It was like someone was hammering an ice pick right into my head and chiselling my brain into multiple chunks at once.< ->I tried to reach my head in an attempt to cradle it, hoping I could just slump into a fetal position and wait for the pain to go away.< ->But I couldn’t move my arms.< ->Something was keeping them in place.< ->Something cold and really sturdy.< ->Then the implications of that set in.< ->And I shot my eyes wide open.< ->But all I could see was [p;pink].< ->So much [p;pink].< ->And a figure sitting in front of me.< - -//<> -<> -<> -<> -<> -<> -<> -<> -<> - ->Ah… that’s just me. Dang, I almost got startled by my own reflection.< ->Why is there a mirror in front of me anyway?< ->I looked down at my reflection’s hands.< ->Yeah, I was definitely tied up alright. Fun.< ->I tried to yank my arm out of the handcuffs in hopes of a poor job done by whoever had gotten me in this situation.< ->After a few pulling attempts all I got was a bruised wrist. It was a long shot anyways.< ->Okay… What can I do in this situation?< ->I looked around me.< ->This looks like a welcome party or something… Except for all those chairs straight from an old timey asylum.< ->The chairs looked pretty much like mine, meaning-< -???: Ugh… ->The sound came from behind me.< ->I tried to crane my neck to look at the source of the voice but a dull thud accompanied by the feeling of my helmet bouncing against something stopped me.< -???: Ow! ->A long string of surprisingly mild but creative curses echoed in the room.< -???: Was that really necessary? ->I couldn’t see much from the angle I was in but from the voice I figured a man around my age was sitting with his back against mine.< ->The mirror wasn’t much help either. All I could see was a little bit of dark auburn hair.< ->It seems like I didn’t learn from the first attempt and tried to turn my head again to see the source of the voice.< -???: OW! Christ! Please stop hitting your head against mine! -Kiwa: Oh, my bad? -???: Who wears a helmet inside? -Kiwa: Precautions? -Kiwa: I mean, my head doesn’t have a bump right now, so I guess that’s a testimony to it. -???: And mine was hurting enough as it was. -Kiwa: Uh? - -<> -<> - -???: What’s happening? I can’t see from this position. -Kiwa: A… a countdown? -Kiwa: What does this mean? ->I had a bad feeling. A feeling that solidified into a webbed dark lump inside my chest.< ->My mind was screaming at me to run away as the countdown neared zero.< --PAIR 8, STARTING PREPARATIONS- -Kiwa: Starting... Wha- --Click- -???: The restraints! ->We scrambled off the chairs as quickly as humanly possible.< - -<> - -???: ... -Kiwa: Wait, I’d be amazed if that door is open by any chance. --Click Click- -???: It really is locked. -???: I figured I had nothing to lose by trying. -Kiwa: We’ll just have to wait then. What is this room anyway? -???: All I can say is this looks rather dubious. -Kiwa: Hmm. --Welcome esteemed guests! The game you have been dying to participate in has begun!- --But first, let us get you familiar with the control scheme- --I know this can get quite tedious to a brilliant mind such as yours truly, but some of the controls and mechanics may vary from the original games.- --By pressing [p;Shift], you can see circles around objects or characters that indicate there’s dialogue to be explored. [b;Blue circles] are optional dialogue while [y; yellow circles] will progress the plot.- --If a scene has multiple [y;yellow circles], you need to exhaust all yellow dialogue options before you can progress with the plot.- --[p;Ctrl] opens and closes the transcript in case you need to review previous dialogue.- --Now then, explore your first area to your heart’s content, participant.- - -<> -<> -=== -title: The Revolver +title: Start tags: colorID: 0 position: -1892,-1013 @@ -168,152 +69,10 @@ Masami: Gina! [[Waking up]] === -title: Screen +title: Waking up tags: colorID: 0 -position: -1170,-560 +position: -1527,-881 --- -<> -???: Pair 8? -Kiwa: Us, probably. -???: What are they preparing us for exactly? -Kiwa: I don’t think I want to find out. -Kiwa: The countdown already made me nervous. -=== -title: Chairs -tags: -colorID: 0 -position: -874,-551 ---- -<> -Kiwa: That’s a lot of chairs. -???: 16 of them… -Kiwa: Were we the last to wake up? -???: My question is where are the other 14 people? -???: What happened to them? -=== -title: Decorations -tags: -colorID: 0 -position: -593,-554 ---- -<> -Kiwa: That’s… a lot of hearts. -???: My eyes hurt just from looking at all of this. It feels like a crime to have this many shades of pink together at once. -Kiwa: It’s definitely ugly. -=== -title: Vent -tags: -colorID: 0 -position: -338,-536 ---- -<> -Kiwa: Do you think we could get out through that vent? -???: I don’t even know how we could reach it. Let alone open it. -Kiwa: Yeah, the chairs look like they have been bolted to the floor. -Kiwa: Also, what’s with this smell? It’s really sweet. Like someone dumped a bag of sugar into an air filter. -???: You are right. It’s quite overpowering. I hope it won’t make me sick. -=== -title: Mirror -tags: -colorID: 0 -position: -1438,-573 ---- -<> ->I look like I always look. A disheveled hobo skater who got severely dunked on recently.< -???: Admiring yourself in the mirror? -Kiwa: Not really. -???: I wonder why there are so many mirrors in this room. It feels like an interactive exhibit of a contemporary art gallery or something along those lines. -Kiwa: Or a fun house without those wobbly mirrors. -???: Or that... -=== -title: Ending -tags: -colorID: 0 -position: -139,-184 ---- -<> - <> - -You are a hopeless cause.- - <> - ???: ... - Kiwa: He's looking around the room. Maybe I should do the same. Access my surroundings and all that... - - ...Hmm. Like I previously established, please take a look at your surroundings.- - -By pressing [p;Shift], you can see circles around objects or characters that indicate there’s dialogue to be explored. [b;Blue circles] are optional dialogue while [y; yellow circles] will progress the plot.- - -If a scene has multiple [y;yellow circles], you need to exhaust all yellow dialogue options before you can progress with the plot.- - -[p;Ctrl] opens and closes the transcript in case you need to review previous dialogue.- - -You can move around the room with the [p;A] and [p;D] keys.- - -Do not make me repeat myself again.- - <> -<> - >Well, there isn’t much else to look at. Maybe I should try to talk to him more. He might know something.< - >I guess I’ll try to make light of the situation. That works with lowering stressful atmosphere, right?< - Kiwa: Uh, so… Do you come around here often? - ???: Seriously? In this situation? - Kiwa: It was just a joke? I think? - ???: You are taking this very nonchalantly. - ???: And by this, I mean the obvious kidnapping for… for… - ???: I don’t know. Hopefully just hostage money. - Kiwa: Maybe we’ll get sold for the black market. - ???: Oh god. Hopefully not. - Kiwa: Anyway, what sort of torture chamber is covered in pink hearts? - ???: I don’t even want to entertain the implications. - ???: Let’s just say the uncomfortable kind. - >He suddenly perked up and started to pat down his pant pockets before his stature deflated again.< - ???: Of course they would empty our pockets. What’s left of my belongings is some spare change and pocket lint. - Kiwa: Oh. - >I quickly checked my own pockets.< - Kiwa: You are right. No phone, or keys... or wallet. - Kiwa: They only left me with my lighter but no cigarettes. Why would they take those away but not the lighter? - ???: So arson is fine but they draw the line at lung abuse? - Kiwa: This is going to be a problem… mainly for me. - Kiwa: Well, if it comes to it, I can at least set this room on fire. - ???: Please don’t. I don’t want to get grouped in with your lawsuit. - >That’s the part you are worried about?< - ???: Are you some sort of criminal? - Kiwa: Something along those lines, sure. - ???: I’m assuming a petty one at that then. - Kiwa: Yeah. - Kiwa: Sorry, I guess introductions weren’t the first thing on my mind. - Kiwa: I’m Kiwa Fukuda, the former ultimate scapegoat. - ???: What a title. And you were an ultimate to boot. - ???: How come I have never heard of you? - Kiwa: I try to keep a low profile. That works best with what I do. - ???: What exactly does a scapegoat do for a living? - Kiwa: I’m really good at pointing fingers at people. - ???: Meaning? - Kiwa: If you have a problem and you don’t want to deal with it like a respectable member of society, you come to me. I will either make it look like I fucked up the whole situation or I make someone else who is more suited for the situation look like they were at fault. - ???: How do you find out you have such a talent in the first place? - Kiwa: With a lot of stupid actions, a lot of accidents, and a lot of dumb luck. - Kiwa: It can get very messy sometimes but it pays my rent three times over. - Kiwa: There are a lot of people who would like to have my head for less than one yen, so I wouldn’t be surprised if this whole kidnapping thing was my fault. - Kiwa: Though I don’t get why you would be in the same situation then? I have never seen you in my life. - Kiwa: Who are you? - ???: …Right. - Masami: My name is Masami Kiyokane, the former ultimate croupier. - Kiwa: A croupier? - Masami: Basically, I am a card dealer at a casino. The Valentine’s Hand Casino to be exact. You may have heard of it. - Kiwa: Ah, yeah. That one is really highly praised. One of the best in the country, right? Never been there myself. I don’t travel much. - Masami: Well, I work there nowadays. - Masami: My work includes taking bets, distributing cards to the players, and making sure those players don’t cheat among other things. - Kiwa: Cool. So, you are a former ultimate yourself? - Masami: That’s what that would imply, yes. - Kiwa: I really don’t remember you. What class were you in? I didn’t interact much with upper or underclassmen during my time in Hope’s Peak. - Masami: 72nd, Class A. - Kiwa: Ah, I’m from 71st B. I guess we both didn’t lose our titles that long ago. - Masami: Still, like you said. If we don’t even know each other, how are we in this situation? - Masami: To be honest, I thought the kidnapping was my fault at the start. But now that I have someone here who runs into legal problems constantly… - Kiwa: Why would you think this is your fault? - Masami: Well- - ???: Good afternoon. - Masami: What... is that? - Kiwa: A bird? - ???: You have successfully woken up. Good. - ???: You are expected at the trial grounds. Follow me. - >The strange bird turned it’s back to us and started to leave through the open door.< - >Figuring out I didn’t exactly have anywhere else to go I started following it. Or tried to, at least.< - >A hand grabbed my wrist and forcefully yanked me to run into another direction.< - - <> -<> +You: *waking up noices* ===