removed variable storage and converted it to dict

This commit is contained in:
Bram Dingelstad 2021-11-21 16:45:09 +01:00
parent f061873ec3
commit bad1dcb372
5 changed files with 66 additions and 107 deletions

View file

@ -16,20 +16,19 @@ signal command(command)
signal started
signal finished
export(String, FILE, '*.wol,*.yarn') var path setget set_path
export(String) var start_node = 'Start'
export(bool) var auto_start = false
export var auto_show_options = true
export(Dictionary) var variable_storage = {}
const Constants = preload('res://addons/Wol/core/Constants.gd')
const WolCompiler = preload('res://addons/Wol/core/compiler/Compiler.gd')
const WolLibrary = preload('res://addons/Wol/core/Library.gd')
const VirtualMachine = preload('res://addons/Wol/core/VirtualMachine.gd')
const StandardLibrary = preload('res://addons/Wol/core/StandardLibrary.gd')
export(String, FILE, '*.wol,*.yarn') var path setget set_path
export(String) var start_node = 'Start'
export(bool) var auto_start = false
export(NodePath) var variable_storage_path
export var auto_show_options = true
onready var variable_storage = get_node(variable_storage_path)
var virtual_machine
func _ready():
@ -42,12 +41,6 @@ func _ready():
set_path(path)
if not variable_storage:
variable_storage = Node.new()
variable_storage.name = 'VariableStorage'
variable_storage.set_script(load('res://addons/Wol/core/variable_storage.gd'))
add_child(variable_storage)
if auto_start:
start()

View file

@ -215,13 +215,14 @@ func run_instruction(instruction):
Constants.ByteCode.PushVariable:
var name = instruction.operands[0].value
var loaded = dialogue.variable_storage.get_value(name)
state.push_value(loaded)
var godot_value = dialogue.variable_storage[name]
var value = Value.new(godot_value)
state.push_value(value)
Constants.ByteCode.StoreVariable:
var top = state.peek_value()
var destination = instruction.operands[0].value
dialogue.variable_storage.set_value(destination, top)
var value = state.peek_value()
var name = instruction.operands[0].value.replace('$', '')
dialogue.variable_storage[name] = value.value()
Constants.ByteCode.Stop:
node_finished_handler.call_func(current_node.name)

View file

@ -295,7 +295,6 @@ class ShortCutOption extends ParseNode:
label = parser.expect_symbol([Constants.TokenType.Text]).value
# NOTE: Parse the conditional << if $x >> when it exists
var tags = []
while parser.next_symbols_are([Constants.TokenType.BeginCommand, Constants.TokenType.IfToken]) \
or parser.next_symbol_is([Constants.TokenType.TagMarker]):
@ -892,7 +891,6 @@ class Operator extends ParseNode:
Constants.TokenType.Xor
]
class OperatorInfo:
var associativity
var precedence = -1

View file

@ -14,10 +14,10 @@ var variable = ''
var boolean = false
func _init(value = NANI):
if typeof(value) == TYPE_OBJECT && value.get_script() == self.get_script():
if typeof(value) == TYPE_OBJECT and value.get_script() == get_script():
if value.type == Constants.ValueType.Variable:
self.type = value.type
self.variable = value.variable
type = value.type
variable = value.variable
else:
set_value(value)
@ -57,7 +57,7 @@ func as_number():
return .0
func set_value(value):
if value == null || (typeof(value) == TYPE_STRING && value == NANI):
if value == null or (typeof(value) == TYPE_STRING and value == NANI):
type = Constants.ValueType.Nullean
return
@ -72,76 +72,66 @@ func set_value(value):
type = Constants.ValueType.Boolean
boolean = value
#operations >>
#addition
func add(other):
if self.type == Constants.ValueType.Str || other.type == Constants.ValueType.Str:
return get_script().new('%s%s'%[self.value(),other.value()])
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return get_script().new(self.number + other.number)
if type == Constants.ValueType.Str or other.type == Constants.ValueType.Str:
return get_script().new('%s%s'%[value(),other.value()])
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return get_script().new(number + other.number)
return null
func equals(other)->bool:
if other.get_script() != self.get_script():
func equals(other):
if other.get_script() != get_script():
return false
if other.value() != self.value():
if other.value() != value():
return false
return true #refine this
# TODO: Add more equality cases
return true
#subtract
func sub(other):
if self.type == Constants.ValueType.Str || other.type == Constants.ValueType.Str:
if type == Constants.ValueType.Str or other.type == Constants.ValueType.Str:
return get_script().new(str(value()).replace(str(other.value()),''))
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return get_script().new(self.number - other.number)
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return get_script().new(number - other.number)
return null
#multiply
func mult(other):
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return get_script().new(self.number * other.number)
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return get_script().new(number * other.number)
return null
#division
func div(other):
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return get_script().new(self.number / other.number)
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return get_script().new(number / other.number)
return null
#modulus
func mod(other):
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return get_script().new(self.number % other.number)
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return get_script().new(number % other.number)
return null
func negative():
if self.type == Constants.ValueType.Number:
return get_script().new(-self.number)
if type == Constants.ValueType.Number:
return get_script().new(-number)
return null
#greater than other
func greater(other)->bool:
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return self.number > other.number
func greater(other):
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return number > other.number
return false
#less than other
func less(other)->bool:
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return self.number < other.number
func less(other):
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return number < other.number
return false
#greater than or equal to other
func geq(other)->bool:
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return self.number > other.number || self.equals(other)
func geq(other):
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return number > other.number or equals(other)
return false
#lesser than or equal to other
func leq(other)->bool:
if self.type == Constants.ValueType.Number && other.type == Constants.ValueType.Number:
return self.number < other.number || self.equals(other)
func leq(other):
if type == Constants.ValueType.Number and other.type == Constants.ValueType.Number:
return number < other.number or equals(other)
return false
func _to_string():

View file

@ -1,23 +0,0 @@
extends Node
signal values_changed
const Value = preload("res://addons/Wol/core/Value.gd")
var variables = {}
func set_value(name, value):
print('SETTING VALUES %s: %s' % [name, value])
if !(value is Value):
variables[name] = Value.new(value)
else:
variables[name] = value
emit_signal('values_changed')
func get_value(name):
return variables.get(name)
func clear_values():
variables.clear()
emit_signal('values_changed')