feat: added colors and protagonist to preview
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.gitignore
vendored
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.gitignore
vendored
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@ -1,2 +1,3 @@
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.import
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.DS_Store
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export
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@ -41,7 +41,7 @@ There are few things that need to be ironed out to be 100% feature compatible wi
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- [ ] Support for [format functions](https://yarnspinner.dev/docs/syntax/#format-functions).
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- [ ] ~Support~ Fix for conditional options.
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- [ ] In-editor dialogue editor with preview.
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- [ ] Lines connecting different nodes if they refer to eachother.
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- [x] Lines connecting different nodes if they refer to eachother.
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- [x] Error hints when doing something wrong.
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- [x] Basic saving, opening and saving-as.
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- [ ] Remove all `printerr` in favor of (soft) `assert`s.
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@ -50,12 +50,13 @@ class Command:
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class WolNode:
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var name = ''
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var program
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var instructions = []
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var labels = {}
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var tags = []
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var source_id = ''
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func _init(other = null):
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func _init(_program, other = null):
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if other != null and other.get_script() == self.get_script():
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name = other.name
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instructions += other.instructions
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@ -64,6 +65,8 @@ class WolNode:
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tags += other.tags
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source_id = other.source_id
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program = _program
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func equals(other):
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if other.get_script() != get_script():
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return false
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@ -80,6 +83,15 @@ class WolNode:
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func _to_string():
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return "WolNode[%s:%s]" % [name, source_id]
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func get_lines():
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var lines = []
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for instruction in instructions:
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if instruction.operation == Constants.ByteCode.RunLine:
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lines.append(program.strings[instruction.operands.front().value])
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return lines
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# TODO: Make this make sense
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class Operand:
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enum ValueType {
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@ -163,7 +163,7 @@ func compile():
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func compile_node(program, parsed_node):
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self.assert(not program.nodes.has(parsed_node.name), 'Duplicate node in program: %s' % parsed_node.name)
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var node_compiled = Program.WolNode.new()
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var node_compiled = Program.WolNode.new(program)
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node_compiled.name = parsed_node.name
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node_compiled.tags = parsed_node.tags
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@ -4,12 +4,14 @@ extends Panel
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var current_graph_node
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onready var preview = get_node('../Preview')
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onready var wol_editor = find_parent('WolEditor')
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func _ready():
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hide()
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connect('visibility_changed', self, '_on_visibility_changed')
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$Tools/Left/Play.connect('pressed', self, '_on_play')
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$Tools/Right/Close.connect('pressed', self, 'close')
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$Tools/Right/Delete.connect('pressed', self, '_on_delete_pressed')
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func close():
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hide()
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@ -55,6 +57,9 @@ func toggle_text_edit(text_edit):
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func _on_play():
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preview.open_node(current_graph_node)
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func _on_delete_pressed():
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wol_editor.confirm_delete_node(current_graph_node)
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func _on_title_changed():
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current_graph_node.node.title = $HBoxContainer/TextEdit.text
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current_graph_node.compile()
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@ -1,3 +1,4 @@
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tool
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extends Panel
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var current_graph_node
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@ -7,14 +8,15 @@ onready var button_template = $Options/List/ButtonTemplate
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onready var wol_editor = find_parent('WolEditor')
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# TODO: Make sure all focus is lost when clicking this pane
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# TODO: Add restart button
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# TODO: Add next button
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func _ready():
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hide()
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$Wol.connect('line', self, '_on_line')
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$Wol.connect('options', self, '_on_options')
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connect('gui_input', self, '_on_gui_input')
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$Tools/Left/Next.connect('pressed', self, 'next')
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$Tools/Left/Restart.connect('pressed', self, 'restart')
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$Tools/Right/Close.connect('pressed', self, 'close')
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func open_node(graph_node):
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@ -22,6 +24,23 @@ func open_node(graph_node):
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$Wol.stop()
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yield(get_tree(), 'idle_frame')
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clear_chat()
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$Tools/Left/Protagonist.text = guess_protagonist()
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$Wol.variable_storage = {}
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$Wol.set_program(wol_editor.get_program())
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yield(get_tree(), 'idle_frame')
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$Wol.start(current_graph_node.node.title)
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show()
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grab_focus()
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func clear_chat():
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for child in $Content/List.get_children():
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if child != line_template and not 'Padding' in child.name:
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$Content/List.remove_child(child)
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@ -32,10 +51,23 @@ func open_node(graph_node):
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$Options/List.remove_child(child)
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child.queue_free()
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$Wol.variable_storage = {}
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$Wol.set_program(wol_editor.get_program())
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$Wol.start(current_graph_node.node.title)
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show()
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func guess_protagonist():
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var protagonist = 'You'
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var wol_node = wol_editor.get_program().nodes[current_graph_node.node.title]
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for line in wol_node.get_lines():
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if get_protagonist(line):
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protagonist = get_protagonist(line)
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if protagonist == 'You':
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break
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return protagonist
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func get_protagonist(line):
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if ':' in line.text and line.text.find(':') < 30:
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return line.text.split(':')[0]
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return
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func close():
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hide()
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@ -45,14 +77,33 @@ func close():
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func next():
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$Wol.resume()
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func restart():
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$Wol.stop()
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yield(get_tree(), 'idle_frame')
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clear_chat()
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yield(get_tree(), 'idle_frame')
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$Wol.start(current_graph_node.node.title)
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func _on_line(line):
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var line_node = line_template.duplicate()
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$Content/List.add_child(line_node)
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$Content/List/PaddingBottom.raise()
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# TODO: Add hash() based color from speaker
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# TODO: Add hash() based color from speaker
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line_node.get_node('RichTextLabel').bbcode_text = line.text
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var padding_node = 'PaddingRight' if get_protagonist(line) == $Tools/Left/Protagonist.text else 'PaddingLeft'
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line_node.get_node(padding_node).size_flags_horizontal = SIZE_EXPAND_FILL
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var panel = line_node.get_node('RichTextLabel/Panel').get('custom_styles/panel').duplicate()
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panel.bg_color = Color(hash(get_protagonist(line)))
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line_node.get_node('RichTextLabel/Panel').set('custom_styles/panel', panel)
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line_node.show()
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yield(get_tree(), 'idle_frame')
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$Content.scroll_vertical = $Content/List.rect_size.y
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@ -73,10 +124,14 @@ func _on_option_pressed(option):
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$Options/List.remove_child(child)
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child.queue_free()
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func _on_gui_input(event):
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if visible:
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if event is InputEventMouseButton and event.doubleclick:
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next()
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if event is InputEventMouseButton and event.pressed:
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grab_focus()
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func _input(event):
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if visible \
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and ( \
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(event is InputEventMouseButton and event.doubleclick) \
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or (event is InputEventKey and not event.pressed and event.scancode in [KEY_SPACE, KEY_ENTER]) \
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):
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if visible and has_focus() and event is InputEventKey and not event.pressed and event.scancode in [KEY_SPACE, KEY_ENTER]:
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next()
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@ -10,6 +10,17 @@ var selected_node
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onready var original_delete_node_dialog = $DeleteNodeDialog.dialog_text
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# TODO: Conditionally load in theme based on Editor or standalone
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# TODO: Make deleting undo-able
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# TODO: Implement alternative "single" line style of connecting
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# TODO: Test out web version
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# TODO: Make web loading / saving work
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# TODO: Make theme for standalone editor
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# TODO: Make a "Godot editor" version of the editor theme
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# FIXME: Make lines render appropriately after connecting
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# FIXME: Make all parts of the code "tool"s and safekeep its execution while in editor
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# FIXME: Fix changing of titles
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func _ready():
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for menu_button in [$Menu/File]:
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menu_button.get_popup().connect('index_pressed', self, '_on_menu_pressed', [menu_button.get_popup()])
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@ -20,13 +31,10 @@ func _ready():
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$DeleteNodeDialog.connect('confirmed', self, 'delete_node')
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# TODO: Conditionally load in theme based on Editor or standalone
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path = 'res://dialogue.wol'
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build_nodes()
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func create_node(position = Vector2.ZERO):
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print('creating node!')
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var graph_node = GraphNodeTemplate.duplicate()
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$GraphEdit.add_child(graph_node)
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graph_node.show()
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func delete_node(node = selected_node):
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if $HBoxContainer/Editor.visible:
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$HBoxContainer/Editor.close()
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$GraphEdit.remove_child(node)
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node.queue_free()
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func confirm_delete_node(node = selected_node):
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selected_node = node
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$DeleteNodeDialog.dialog_text = original_delete_node_dialog % selected_node.name
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$DeleteNodeDialog.popup()
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func build_nodes():
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for node in Compiler.new(path).get_nodes():
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var graph_node = GraphNodeTemplate.duplicate()
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@ -178,6 +193,5 @@ func _input(event):
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and not event.pressed and event.scancode == KEY_DELETE \
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and selected_node \
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and not $HBoxContainer/Editor.visible:
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$DeleteNodeDialog.dialog_text = original_delete_node_dialog % selected_node.name
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$DeleteNodeDialog.popup()
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confirm_delete_node()
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BIN
addons/Wol/editor/WolEditor.tscn
(Stored with Git LFS)
BIN
addons/Wol/editor/WolEditor.tscn
(Stored with Git LFS)
Binary file not shown.
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