worked on better integrating existing code w Godot
This commit is contained in:
parent
7822c7e6b0
commit
13d2391e57
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@ -18,7 +18,9 @@ signal finished
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const Constants = preload('res://addons/Wol/core/constants.gd')
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const WolCompiler = preload('res://addons/Wol/core/compiler/compiler.gd')
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const WolDialogue = preload('res://addons/Wol/core/dialogue.gd')
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const WolLibrary = preload('res://addons/Wol/core/library.gd')
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const VirtualMachine = preload('res://addons/Wol/core/virtual_machine.gd')
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const StandardLibrary = preload('res://addons/Wol/core/StandardLibrary.gd')
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export(String, FILE, '*.wol,*.yarn') var path setget set_path
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export(String) var start_node = 'Start'
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@ -28,13 +30,17 @@ export var auto_show_options = true
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onready var variable_storage = get_node(variable_storage_path)
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var program
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var dialogue
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var virtual_machine
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func _ready():
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if Engine.editor_hint:
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return
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var libraries = WolLibrary.new()
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libraries.import_library(StandardLibrary.new())
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virtual_machine = VirtualMachine.new(self, libraries)
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set_path(path)
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if not variable_storage:
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variable_storage = Node.new()
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@ -45,43 +51,22 @@ func _ready():
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if auto_start:
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start()
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func init_dialogue():
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# FIXME: Move visited count to variable storage
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var existing_state
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if dialogue != null:
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existing_state = dialogue._visitedNodeCount
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dialogue = WolDialogue.new(variable_storage)
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# FIXME: Remove these lines
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if existing_state:
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dialogue._visitedNodeCount = existing_state
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dialogue.get_vm().lineHandler = funcref(self, '_handle_line')
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dialogue.get_vm().optionsHandler = funcref(self, '_handle_options')
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dialogue.get_vm().commandHandler = funcref(self, '_handle_command')
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dialogue.get_vm().nodeCompleteHandler = funcref(self, '_handle_node_complete')
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dialogue.get_vm().dialogueCompleteHandler = funcref(self, '_handle_dialogue_complete')
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dialogue.get_vm().nodeStartHandler = funcref(self, '_handle_node_start')
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dialogue.set_program(program)
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func set_path(_path):
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path = _path
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if not Engine.editor_hint:
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if not Engine.editor_hint and virtual_machine:
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var compiler = WolCompiler.new(path)
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program = compiler.compile()
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virtual_machine.program = compiler.compile()
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func _handle_line(line):
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func _on_line(line):
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call_deferred('emit_signal', 'line', line)
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if auto_show_options \
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and dialogue.get_vm().get_next_instruction().operation == Constants.ByteCode.AddOption:
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and virtual_machine.get_next_instruction().operation == Constants.ByteCode.AddOption:
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return Constants.HandlerState.ContinueExecution
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else:
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return Constants.HandlerState.PauseExecution
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func _handle_command(command):
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func _on_command(command):
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call_deferred('emit_signal', 'command', command)
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if get_signal_connection_list('command').size() > 0:
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@ -89,39 +74,33 @@ func _handle_command(command):
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else:
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return Constants.HandlerState.ContinueExecution
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func _handle_options(options):
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func _on_options(options):
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call_deferred('emit_signal', 'options', options)
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return Constants.HandlerState.PauseExecution
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func _handle_dialogue_complete():
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func _on_dialogue_finished():
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emit_signal('finished')
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func _handle_node_start(node):
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func _on_node_start(node):
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emit_signal('node_started', node)
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dialogue.resume()
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resume()
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if !dialogue._visitedNodeCount.has(node):
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dialogue._visitedNodeCount[node] = 1
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else:
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dialogue._visitedNodeCount[node] += 1
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func _handle_node_complete(node):
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func _on_node_finished(node):
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emit_signal('node_finished', node)
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return Constants.HandlerState.ContinueExecution
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func select_option(id):
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dialogue.get_vm().set_selected_option(id)
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virtual_machine.set_selected_option(id)
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resume()
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func pause():
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dialogue.call_deferred('pause')
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virtual_machine.call_deferred('pause')
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func start(node = start_node):
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init_dialogue()
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emit_signal('started')
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dialogue.set_node(node)
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dialogue.start()
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virtual_machine.set_node(node)
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virtual_machine.resume()
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func resume():
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dialogue.call_deferred('resume')
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virtual_machine.call_deferred('resume')
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96
addons/Wol/core/StandardLibrary.gd
Normal file
96
addons/Wol/core/StandardLibrary.gd
Normal file
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@ -0,0 +1,96 @@
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extends 'res://addons/Wol/core/library.gd'
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const Value = preload('res://addons/Wol/core/value.gd')
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func _init():
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register_function('Add', 2, funcref(self, 'add'), true)
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register_function('Minus', 2, funcref(self, 'sub'), true)
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register_function('UnaryMinus', 1, funcref(self, 'unary_minus'), true)
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register_function('Divide', 2, funcref(self, 'div'), true)
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register_function('Multiply', 2, funcref(self, 'mul'), true)
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register_function('Modulo', 2, funcref(self, 'mod'), true)
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register_function('EqualTo', 2, funcref(self, 'equal'), true)
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register_function('NotEqualTo', 2, funcref(self, 'noteq'), true)
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register_function('GreaterThan', 2, funcref(self, 'ge'), true)
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register_function('GreaterThanOrEqualTo', 2, funcref(self, 'geq'), true)
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register_function('LessThan', 2, funcref(self, 'le'), true)
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register_function('LessThanOrEqualTo', 2, funcref(self, 'leq'), true)
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register_function('And', 2, funcref(self, 'land'), true)
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register_function('Or', 2, funcref(self, 'lor'), true)
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register_function('Xor', 2, funcref(self, 'xor'), true)
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register_function('Not', 1, funcref(self, 'lnot'), true)
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# `visited` and `visit_count` functions
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register_function('visited', -1, funcref(self, 'is_node_visited'), true)
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register_function('visit_count', -1, funcref(self, 'node_visit_count'), true)
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func add(param1, param2):
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return param1.add(param2)
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func sub(param1, param2):
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return param1.sub(param2)
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func unary_minus(param1):
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return param1.negative()
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func div(param1, param2):
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return param1.div(param2)
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func mul(param1, param2):
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return param1.mult(param2)
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func mod(param1, param2):
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return param1.mod(param2)
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func equal(param1, param2):
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return param1.equals(param2)
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func noteq(param1, param2):
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return !param1.equals(param2)
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func ge(param1, param2):
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return param1.greater(param2)
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func geq(param1, param2):
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return param1.geq(param2)
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func le(param1, param2):
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return param1.less(param2)
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func leq(param1, param2):
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return param1.leq(param2)
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func land(param1, param2):
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return param1.as_bool() and param2.as_bool()
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func lor(param1, param2):
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return param1.as_bool() or param2.as_bool()
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func xor(param1, param2):
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return param1.as_bool() != param2.as_bool()
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func lnot(param1):
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return not param1.as_bool()
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var visited_node_count = {}
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func is_node_visited(node = virtual_machine.current_node_name()):
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return node_visit_count(node) > 0
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func node_visit_count(node = virtual_machine.current_node_name()):
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if node is Value:
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node = virtual_machine.program.strings[node.value()].text
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var visit_count = 0
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if visited_node_count.has(node):
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visit_count = visited_node_count[node]
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return visit_count
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func get_visited_nodes():
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return visited_node_count.keys()
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func set_visited_nodes(visitedList):
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visited_node_count.clear()
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for string in visitedList:
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visited_node_count[string] = 1
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@ -1,11 +1,7 @@
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extends Node
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const DEFAULT_START = 'Start'
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const Constants = preload('res://addons/Wol/core/constants.gd')
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const StandardLibrary = preload('res://addons/Wol/core/libraries/standard.gd')
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const VirtualMachine = preload('res://addons/Wol/core/virtual_machine.gd')
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const WolLibrary = preload('res://addons/Wol/core/library.gd')
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const Value = preload('res://addons/Wol/core/value.gd')
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var _variableStorage
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@ -14,42 +10,21 @@ var _program
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var library
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var _vm
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var _visitedNodeCount = {}
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var executionComplete
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func _init(variableStorage):
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_variableStorage = variableStorage
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_vm = VirtualMachine.new(self)
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library = WolLibrary.new()
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executionComplete = false
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# import the standard library
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# this contains math constants, operations and checks
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library.import_library(StandardLibrary.new())#FIX
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#add a function to lib that checks if node is visited
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library.register_function('visited', -1, funcref(self, 'is_node_visited'), true)
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#add function to lib that gets the node visit count
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library.register_function('visit_count', -1, funcref(self, 'node_visit_count'), true)
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func is_active():
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return get_exec_state() != Constants.ExecutionState.Stopped
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#gets the current execution state of the virtual machine
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func get_exec_state():
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return _vm.executionState
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func set_selected_option(option):
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_vm.set_selected_option(option)
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func set_node(name = DEFAULT_START):
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func set_node(name = 'Start'):
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_vm.set_node(name)
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func start():
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print('got here')
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if _vm.executionState == Constants.ExecutionState.Stopped:
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_vm.resume()
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func stop():
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_vm.stop()
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func get_all_nodes():
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return _program.nodes.keys()
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func current_node():
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return _vm.get_current()
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func get_node_id(name):
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if _program.nodes.size() == 0:
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return ''
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if _program.nodes.has(name):
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return 'id:'+name
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else:
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return ''
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func unloadAll(clear_visited:bool = true):
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if clear_visited :
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_visitedNodeCount.clear()
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_program = null
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func dump()->String:
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return _program.dump(library)
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func node_exists(name:String)->bool:
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func node_exists(name):
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return _program.nodes.has(name)
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func set_program(program):
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_vm.set_program(_program)
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_vm.reset()
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func get_program():
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return _program
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func get_vm():
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return _vm
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func is_node_visited(node = _vm.current_node_name()):
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return node_visit_count(node) > 0
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func node_visit_count(node = _vm.current_node_name()):
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if node is Value:
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node = _program.strings[node.value()].text
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var visitCount : int = 0
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if _visitedNodeCount.has(node):
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visitCount = _visitedNodeCount[node]
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print('visit count for %s is %d' % [node, visitCount])
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return visitCount
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func get_visited_nodes():
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return _visitedNodeCount.keys()
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func set_visited_nodes(visitedList):
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_visitedNodeCount.clear()
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for string in visitedList:
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_visitedNodeCount[string] = 1
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@ -1,69 +0,0 @@
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extends 'res://addons/Wol/core/library.gd'
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const Value = preload('res://addons/Wol/core/value.gd')
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func _init():
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register_function('Add', 2, funcref(self, 'add'), true)
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register_function('Minus', 2, funcref(self, 'sub'), true)
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register_function('UnaryMinus', 1, funcref(self, 'unary_minus'), true)
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register_function('Divide', 2, funcref(self, 'div'), true)
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register_function('Multiply', 2, funcref(self, 'mul'), true)
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register_function('Modulo', 2, funcref(self, 'mod'), true)
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register_function('EqualTo', 2, funcref(self, 'equal'), true)
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register_function('NotEqualTo', 2, funcref(self, 'noteq'), true)
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register_function('GreaterThan', 2, funcref(self, 'ge'), true)
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register_function('GreaterThanOrEqualTo', 2, funcref(self, 'geq'), true)
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register_function('LessThan', 2, funcref(self, 'le'), true)
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register_function('LessThanOrEqualTo', 2, funcref(self, 'leq'), true)
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register_function('And', 2, funcref(self, 'land'), true)
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register_function('Or', 2, funcref(self, 'lor'), true)
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register_function('Xor', 2, funcref(self, 'xor'), true)
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register_function('Not', 1, funcref(self, 'lnot'), true)
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func add(param1, param2):
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return param1.add(param2)
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func sub(param1, param2):
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return param1.sub(param2)
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func unary_minus(param1):
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return param1.negative()
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func div(param1, param2):
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return param1.div(param2)
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func mul(param1, param2):
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return param1.mult(param2)
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func mod(param1, param2):
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return param1.mod(param2)
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func equal(param1, param2):
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return param1.equals(param2)
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func noteq(param1, param2):
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return !param1.equals(param2)
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func ge(param1, param2):
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return param1.greater(param2)
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func geq(param1, param2):
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return param1.geq(param2)
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func le(param1, param2):
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return param1.less(param2)
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func leq(param1, param2):
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return param1.leq(param2)
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func land(param1, param2):
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return param1.as_bool() and param2.as_bool()
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func lor(param1, param2):
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return param1.as_bool() or param2.as_bool()
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func xor(param1, param2):
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return param1.as_bool() != param2.as_bool()
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func lnot(param1):
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return not param1.as_bool()
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@ -1,28 +1,24 @@
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extends Object
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const FunctionInfo = preload("res://addons/Wol/core/function_info.gd")
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const FunctionInfo = preload('res://addons/Wol/core/function_info.gd')
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const Constants = preload('res://addons/Wol/core/constants.gd')
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var functions : Dictionary = {}# String , FunctionInfo
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var functions = {}
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var virtual_machine
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func get_function(name:String)->FunctionInfo:
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func get_function(name):
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if functions.has(name):
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return functions[name]
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else :
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printerr("Invalid Function: %s"% name)
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return null
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printerr('Invalid Function: %s'% name)
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return
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func import_library(other)->void:
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Constants.merge_dir(functions,other.functions)
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func import_library(other):
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Constants.merge_dir(functions, other.functions)
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func register_function(name: String, paramCount: int, function: FuncRef, returnsValue: bool):
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var functionInfo: FunctionInfo = FunctionInfo.new(name, paramCount, function, returnsValue)
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func register_function(name, parameter_count, function, returns_value):
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var functionInfo = FunctionInfo.new(name, parameter_count, function, returns_value)
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functions[name] = functionInfo
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func deregister_function(name: String):
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if !functions.erase(name):
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pass
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func deregister_function(name):
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functions.erase(name)
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@ -8,48 +8,62 @@ const EXECUTION_COMPLETE : String = 'execution_complete_command'
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var NULL_VALUE = Value.new(null)
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# Function references to handlers
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var lineHandler
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var optionsHandler
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var commandHandler
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var nodeStartHandler
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var nodeCompleteHandler
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var dialogueCompleteHandler
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var line_handler
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var options_handler
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var command_handler
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var node_start_handler
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var node_finished_handler
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var dialogue_finished_handler
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var _dialogue
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var _program
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var dialogue
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var libraries
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var program
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var _state
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var _currentNode
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var executionState = Constants.ExecutionState.Stopped
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||||
var execution_state = Constants.ExecutionState.Stopped
|
||||
|
||||
var string_table = {}
|
||||
|
||||
func _init(dialogue):
|
||||
self._dialogue = dialogue
|
||||
_state = VmState.new()
|
||||
func _init(_dialogue, _libraries):
|
||||
dialogue = _dialogue
|
||||
libraries = _libraries
|
||||
libraries.virtual_machine = self
|
||||
|
||||
func set_program(program):
|
||||
_program = program
|
||||
line_handler = funcref(dialogue, '_on_line')
|
||||
options_handler = funcref(dialogue, '_on_options')
|
||||
command_handler = funcref(dialogue, '_on_command')
|
||||
node_start_handler = funcref(dialogue, '_on_node_start')
|
||||
node_finished_handler = funcref(dialogue, '_on_node_finished')
|
||||
dialogue_finished_handler = funcref(dialogue, '_on_dialogue_finished')
|
||||
|
||||
assert(line_handler.is_valid(), 'Cannot run without a line handler (_on_line)')
|
||||
assert(options_handler.is_valid(), 'Cannot run without a options handler (_on_options)')
|
||||
assert(command_handler.is_valid(), 'Cannot run without a command handler (_on_command)')
|
||||
assert(node_start_handler.is_valid(), 'Cannot run without a node start handler (_on_node_start)')
|
||||
assert(node_finished_handler.is_valid(), 'Cannot run without a node finished handler (_on_node_finished)')
|
||||
|
||||
_state = VmState.new()
|
||||
|
||||
#set the node to run
|
||||
#return true if successeful false if no node
|
||||
#of that name found
|
||||
func set_node(name:String) -> bool:
|
||||
if _program == null || _program.nodes.size() == 0:
|
||||
func set_node(name):
|
||||
if program == null || program.nodes.size() == 0:
|
||||
printerr('Could not load %s : no nodes loaded' % name)
|
||||
return false
|
||||
|
||||
if !_program.nodes.has(name):
|
||||
executionState = Constants.ExecutionState.Stopped
|
||||
if !program.nodes.has(name):
|
||||
execution_state = Constants.ExecutionState.Stopped
|
||||
reset()
|
||||
printerr('No node named %s has been loaded' % name)
|
||||
return false
|
||||
|
||||
_currentNode = _program.nodes[name]
|
||||
_currentNode = program.nodes[name]
|
||||
reset()
|
||||
_state.currentNodeName = name
|
||||
nodeStartHandler.call_func(name)
|
||||
node_start_handler.call_func(name)
|
||||
return true
|
||||
|
||||
func current_node_name()->String:
|
||||
|
@ -59,11 +73,11 @@ func current_node():
|
|||
return _currentNode
|
||||
|
||||
func pause():
|
||||
executionState = Constants.ExecutionState.Suspended
|
||||
execution_state = Constants.ExecutionState.Suspended
|
||||
|
||||
#stop exectuion
|
||||
func stop():
|
||||
executionState = Constants.ExecutionState.Stopped
|
||||
execution_state = Constants.ExecutionState.Stopped
|
||||
reset()
|
||||
_currentNode = null
|
||||
|
||||
|
@ -71,7 +85,7 @@ func stop():
|
|||
#resume execution if waiting for result
|
||||
#return false if error
|
||||
func set_selected_option(id):
|
||||
if executionState != Constants.ExecutionState.WaitingForOption:
|
||||
if execution_state != Constants.ExecutionState.WaitingForOption:
|
||||
printerr('Unable to select option when dialogue not waiting for option')
|
||||
return false
|
||||
|
||||
|
@ -84,7 +98,7 @@ func set_selected_option(id):
|
|||
_state.currentOptions.clear()
|
||||
|
||||
#no longer waiting for option
|
||||
executionState = Constants.ExecutionState.Suspended
|
||||
execution_state = Constants.ExecutionState.Suspended
|
||||
|
||||
return true
|
||||
|
||||
|
@ -99,42 +113,26 @@ func resume():
|
|||
printerr('Cannot run dialogue with no node selected')
|
||||
return false
|
||||
|
||||
if executionState == Constants.ExecutionState.WaitingForOption:
|
||||
if execution_state == Constants.ExecutionState.WaitingForOption:
|
||||
printerr('Cannot run while waiting for option')
|
||||
return false
|
||||
|
||||
if lineHandler == null:
|
||||
printerr('Cannot run without a lineHandler')
|
||||
return false
|
||||
|
||||
if optionsHandler == null:
|
||||
printerr('Cannot run without an optionsHandler')
|
||||
return false
|
||||
|
||||
if commandHandler == null:
|
||||
printerr('Cannot run without an commandHandler')
|
||||
return false
|
||||
if nodeStartHandler == null:
|
||||
printerr('Cannot run without a nodeStartHandler')
|
||||
return false
|
||||
if nodeCompleteHandler == null:
|
||||
printerr('Cannot run without an nodeCompleteHandler')
|
||||
return false
|
||||
|
||||
executionState = Constants.ExecutionState.Running
|
||||
execution_state = Constants.ExecutionState.Running
|
||||
|
||||
#execute instruction until something cool happens
|
||||
while executionState == Constants.ExecutionState.Running:
|
||||
while execution_state == Constants.ExecutionState.Running:
|
||||
var currentInstruction = _currentNode.instructions[_state.programCounter]
|
||||
|
||||
run_instruction(currentInstruction)
|
||||
_state.programCounter += 1
|
||||
|
||||
if _state.programCounter >= _currentNode.instructions.size():
|
||||
nodeCompleteHandler.call_func(_currentNode.nodeName)
|
||||
executionState = Constants.ExecutionState.Stopped
|
||||
node_finished_handler.call_func(_currentNode.nodeName)
|
||||
execution_state = Constants.ExecutionState.Stopped
|
||||
reset()
|
||||
dialogueCompleteHandler.call_func()
|
||||
dialogue_finished_handler.call_func()
|
||||
|
||||
return true
|
||||
|
||||
|
@ -158,17 +156,17 @@ func run_instruction(instruction)->bool:
|
|||
#pass it to client as line
|
||||
var key = instruction.operands[0].value
|
||||
|
||||
var line = _program.strings[key]
|
||||
var line = program.strings[key]
|
||||
|
||||
#the second operand is the expression count
|
||||
# of format function
|
||||
if instruction.operands.size() > 1:
|
||||
pass#add format function support
|
||||
|
||||
var pause : int = lineHandler.call_func(line)
|
||||
var pause = line_handler.call_func(line)
|
||||
|
||||
if pause == Constants.HandlerState.PauseExecution:
|
||||
executionState = Constants.ExecutionState.Suspended
|
||||
execution_state = Constants.ExecutionState.Suspended
|
||||
|
||||
Constants.ByteCode.RunCommand:
|
||||
var commandText : String = instruction.operands[0].value
|
||||
|
@ -178,9 +176,9 @@ func run_instruction(instruction)->bool:
|
|||
|
||||
var command = Program.Command.new(commandText)
|
||||
|
||||
var pause = commandHandler.call_func(command) as int
|
||||
var pause = command_handler.call_func(command) as int
|
||||
if pause == Constants.HandlerState.PauseExecution:
|
||||
executionState = Constants.ExecutionState.Suspended
|
||||
execution_state = Constants.ExecutionState.Suspended
|
||||
|
||||
Constants.ByteCode.PushString:
|
||||
#push String var to stack
|
||||
|
@ -217,7 +215,7 @@ func run_instruction(instruction)->bool:
|
|||
#push any return value to stack
|
||||
var functionName : String = instruction.operands[0].value
|
||||
|
||||
var function = _dialogue.library.get_function(functionName)
|
||||
var function = libraries.get_function(functionName)
|
||||
|
||||
var expected_parameter_count : int = function.paramCount
|
||||
var actual_parameter_count : int = _state.pop_value().as_number()
|
||||
|
@ -250,20 +248,21 @@ func run_instruction(instruction)->bool:
|
|||
Constants.ByteCode.PushVariable:
|
||||
#get content of variable and push to stack
|
||||
var name : String = instruction.operands[0].value
|
||||
var loaded = _dialogue._variableStorage.get_value(name)
|
||||
# TODO: Reimplement variable storage
|
||||
var loaded = dialogue.variable_storage.get_value(name)
|
||||
_state.push_value(loaded)
|
||||
|
||||
Constants.ByteCode.StoreVariable:
|
||||
#store top stack value to variable
|
||||
var top = _state.peek_value()
|
||||
var destination : String = instruction.operands[0].value
|
||||
_dialogue._variableStorage.set_value(destination,top)
|
||||
dialogue.variable_storage.set_value(destination,top)
|
||||
|
||||
Constants.ByteCode.Stop:
|
||||
#stop execution and repost it
|
||||
nodeCompleteHandler.call_func(_currentNode.name)
|
||||
dialogueCompleteHandler.call_func()
|
||||
executionState = Constants.ExecutionState.Stopped
|
||||
node_finished_handler.call_func(_currentNode.name)
|
||||
dialogue_finished_handler.call_func()
|
||||
execution_state = Constants.ExecutionState.Stopped
|
||||
reset()
|
||||
|
||||
Constants.ByteCode.RunNode:
|
||||
|
@ -276,17 +275,17 @@ func run_instruction(instruction)->bool:
|
|||
else :
|
||||
name = instruction.operands[0].value
|
||||
|
||||
var pause = nodeCompleteHandler.call_func(_currentNode.name)
|
||||
var pause = node_finished_handler.call_func(_currentNode.name)
|
||||
set_node(name)
|
||||
_state.programCounter-=1
|
||||
if pause == Constants.HandlerState.PauseExecution:
|
||||
executionState = Constants.ExecutionState.Suspended
|
||||
execution_state = Constants.ExecutionState.Suspended
|
||||
|
||||
Constants.ByteCode.AddOption:
|
||||
# add an option to current state
|
||||
var key = instruction.operands[0].value
|
||||
|
||||
var line = _program.strings[key]
|
||||
var line = program.strings[key]
|
||||
|
||||
if instruction.operands.size() > 2:
|
||||
pass #formated text options
|
||||
|
@ -297,9 +296,9 @@ func run_instruction(instruction)->bool:
|
|||
Constants.ByteCode.ShowOptions:
|
||||
#show options - stop if none
|
||||
if _state.currentOptions.size() == 0:
|
||||
executionState = Constants.ExecutionState.Stopped
|
||||
execution_state = Constants.ExecutionState.Stopped
|
||||
reset()
|
||||
dialogueCompleteHandler.call_func()
|
||||
dialogue_finished_handler.call_func()
|
||||
return false
|
||||
|
||||
#present list of options
|
||||
|
@ -309,16 +308,15 @@ func run_instruction(instruction)->bool:
|
|||
choices.append(Program.Option.new(option.key, optionIndex, option.value))
|
||||
|
||||
#we cant continue until option chosen
|
||||
executionState = Constants.ExecutionState.WaitingForOption
|
||||
execution_state = Constants.ExecutionState.WaitingForOption
|
||||
|
||||
#pass the options to the client
|
||||
#delegate for them to call
|
||||
#when user makes selection
|
||||
|
||||
optionsHandler.call_func(choices)
|
||||
options_handler.call_func(choices)
|
||||
_:
|
||||
#bytecode messed up woopsise
|
||||
executionState = Constants.ExecutionState.Stopped
|
||||
execution_state = Constants.ExecutionState.Stopped
|
||||
reset()
|
||||
printerr('Unknown Bytecode %s' % instruction.operation)
|
||||
return false
|
||||
|
|
Reference in a new issue