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Wol/ExampleDialogue/Player.gd

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extends KinematicBody2D
var velocity = Vector2.ZERO
var time = .0
func _physics_process(_delta):
var gravity = Vector2.DOWN * 9.81
velocity += gravity
move_and_slide(velocity, Vector2.UP)
func _process(delta):
var direction = Input.get_vector('ui_left', 'ui_right', 'ui_select', 'ui_select')
# Jump
if Input.is_action_just_released('ui_select') and is_on_floor():
velocity += Vector2.UP * 9.81 * 50
velocity.x = direction.x * 200
if direction.x != 0:
time += delta
$LeftFoot.visible = fmod(time * 4, 2) > 1
$RightFoot.visible = not $LeftFoot.visible
else:
$LeftFoot.visible = true
$RightFoot.visible = true
$Visuals.scale.x = -1 if velocity.x < 0 else 1