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Wol/ExampleDialogue/Ship.yarn

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title: Ship
tags:
colorID: 0
position: 721,130
---
<<if visited("Ship") is false>>
Ship: Hey, friend. #line:5837f2
Player: Hi, Ship. #line:ship9
Player: How's space? #line:ship10
Ship: Oh, man. #line:ship11
<<setsprite ShipFace happy>>
Ship: It's HUGE! #line:ship12
<<setsprite ShipFace neutral>>
<<else>>
<<setsprite ShipFace happy>>
Ship: Hey!! #line:ship13
<<setsprite ShipFace neutral>>
<<endif>>
<<if $should_see_ship is true and $sally_warning is false>>
Player: Sally said you wanted to see me? #line:ship1
<<setsprite ShipFace happy>>
Ship: She totally did!! #line:ship3
<<setsprite ShipFace neutral>>
Ship: She wanted me to tell you... #line:ship4
Ship: If you ever go off-watch without resetting the console again... #line:ship5
<<setsprite ShipFace happy>>
Ship: She'll flay you alive! #line:ship6
<<set $sally_warning to true>>
<<wait 1>>
Player: Uh. #line:ship7
<<setsprite ShipFace neutral>>
<<endif>>
===